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-rw-r--r--src/passes/CodePushing.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/passes/CodePushing.cpp b/src/passes/CodePushing.cpp
index 20f16b145..2b45dda16 100644
--- a/src/passes/CodePushing.cpp
+++ b/src/passes/CodePushing.cpp
@@ -323,6 +323,26 @@ private:
assert(i > 0);
i--;
auto* pushable = isPushable(list[i]);
+ if (pushable && pushable->type == Type::unreachable) {
+ // Don't try to push something unreachable. If we did, then we'd need to
+ // refinalize the block we are moving it from:
+ //
+ // (block $unreachable
+ // (local.set $x (unreachable))
+ // (if (..)
+ // (.. (local.get $x))
+ // )
+ //
+ // The block should not be unreachable if the local.set is moved into
+ // the if arm (the if arm may not execute, so the if itself will not
+ // change type). It is simpler to avoid this complexity and leave this
+ // to DCE to simplify first.
+ //
+ // (Note that the side effect of trapping will normally prevent us from
+ // trying to push something unreachable, but in traps-never-happen mode
+ // we are allowed to ignore that, and so we need this check.)
+ pushable = nullptr;
+ }
if (!pushable) {
// Something that is staying where it is, so anything we push later must
// move past it. Note the effects and continue.