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-rw-r--r--src/passes/TrapMode.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/passes/TrapMode.cpp b/src/passes/TrapMode.cpp
index c00c34eca..9c855d8c1 100644
--- a/src/passes/TrapMode.cpp
+++ b/src/passes/TrapMode.cpp
@@ -22,7 +22,6 @@
#include "asm_v_wasm.h"
#include "asmjs/shared-constants.h"
-#include "ir/function-type-utils.h"
#include "ir/trapping.h"
#include "mixed_arena.h"
#include "pass.h"
@@ -125,9 +124,7 @@ Function* generateBinaryFunc(Module& wasm, Binary* curr) {
}
auto func = new Function;
func->name = getBinaryFuncName(curr);
- func->params.push_back(type);
- func->params.push_back(type);
- func->result = type;
+ func->sig = Signature({type, type}, type);
func->body =
builder.makeIf(builder.makeUnary(eqZOp, builder.makeLocalGet(1, type)),
builder.makeConst(zeroLit),
@@ -188,8 +185,7 @@ Function* generateUnaryFunc(Module& wasm, Unary* curr) {
auto func = new Function;
func->name = getUnaryFuncName(curr);
- func->params.push_back(type);
- func->result = retType;
+ func->sig = Signature(type, retType);
func->body = builder.makeUnary(truncOp, builder.makeLocalGet(0, type));
// too small XXX this is different than asm.js, which does frem. here we
// clamp, which is much simpler/faster, and similar to native builds
@@ -240,14 +236,12 @@ void ensureF64ToI64JSImport(TrappingFunctionContainer& trappingFunctions) {
return;
}
- Module& wasm = trappingFunctions.getModule();
- auto import = new Function; // f64-to-int = asm2wasm.f64-to-int;
+ // f64-to-int = asm2wasm.f64-to-int;
+ auto import = new Function;
import->name = F64_TO_INT;
import->module = ASM2WASM;
import->base = F64_TO_INT;
- auto* functionType = ensureFunctionType("id", &wasm);
- import->type = functionType->name;
- FunctionTypeUtils::fillFunction(import, functionType);
+ import->sig = Signature(Type::f64, Type::i32);
trappingFunctions.addImport(import);
}