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-rw-r--r--src/tools/wasm2js.cpp50
-rw-r--r--src/wasm2js.h3
2 files changed, 40 insertions, 13 deletions
diff --git a/src/tools/wasm2js.cpp b/src/tools/wasm2js.cpp
index 71e7a28fd..1c128390f 100644
--- a/src/tools/wasm2js.cpp
+++ b/src/tools/wasm2js.cpp
@@ -128,15 +128,13 @@ static void traversePost(Ref node, std::function<void(Ref)> visit) {
traversePrePost(node, [](Ref node) {}, visit);
}
-#if 0
static void replaceInPlace(Ref target, Ref value) {
assert(target->isArray() && value->isArray());
- target->resize(value->size());
+ target->setSize(value->size());
for (size_t i = 0; i < value->size(); i++) {
target[i] = value[i];
}
}
-#endif
static void optimizeJS(Ref ast) {
// Helpers
@@ -272,18 +270,44 @@ static void optimizeJS(Ref ast) {
node[3] = child[3];
}
}
- // A load into an & may allow using a simpler heap, e.g. HEAPU8[..] & 1
- // (a load of a boolean) may be HEAP8[..] & 1. The signed heaps are more
- // commonly used, so it compresses better, and also they seem to have
- // better performance (perhaps since HEAPU32 is at risk of not being a
- // smallint).
- if (node[1] == AND && isHeapAccess(node[2])) {
+ if (isHeapAccess(node[2])) {
auto heap = getHeapFromAccess(node[2]);
- if (isConstantBitwise(node, AND, 1)) {
- if (heap == HEAPU8) {
- setHeapOnAccess(node[2], HEAP8);
+ IString replacementHeap;
+ // We can avoid a cast of a load by using the load to do it instead.
+ if (isOrZero(node)) {
+ if (isIntegerHeap(heap)) {
+ replacementHeap = heap;
+ }
+ } else if (isConstantBitwise(node, TRSHIFT, 0)) {
+ // For signed or unsigned loads smaller than 32 bits, doing an | 0
+ // was safe either way - they aren't in the range an | 0 can affect.
+ // For >>> 0 however, a negative value would change, so we still
+ // need the cast.
+ if (heap == HEAP32 || heap == HEAPU32) {
+ replacementHeap = HEAPU32;
} else if (heap == HEAPU16) {
- setHeapOnAccess(node[2], HEAP16);
+ replacementHeap = HEAPU16;
+ } else if (heap == HEAPU8) {
+ replacementHeap = HEAPU8;
+ }
+ }
+ if (!replacementHeap.isNull()) {
+ setHeapOnAccess(node[2], replacementHeap);
+ replaceInPlace(node, node[2]);
+ return;
+ }
+ // A load into an & may allow using a simpler heap, e.g. HEAPU8[..] & 1
+ // (a load of a boolean) may be HEAP8[..] & 1. The signed heaps are more
+ // commonly used, so it compresses better, and also they seem to have
+ // better performance (perhaps since HEAPU32 is at risk of not being a
+ // smallint).
+ if (node[1] == AND) {
+ if (isConstantBitwise(node, AND, 1)) {
+ if (heap == HEAPU8) {
+ setHeapOnAccess(node[2], HEAP8);
+ } else if (heap == HEAPU16) {
+ setHeapOnAccess(node[2], HEAP16);
+ }
}
}
}
diff --git a/src/wasm2js.h b/src/wasm2js.h
index 3b563a7db..2ed531b8d 100644
--- a/src/wasm2js.h
+++ b/src/wasm2js.h
@@ -439,6 +439,7 @@ void Wasm2JSBuilder::addBasics(Ref ast) {
addHeap(HEAP32, INT32ARRAY);
addHeap(HEAPU8, UINT8ARRAY);
addHeap(HEAPU16, UINT16ARRAY);
+ addHeap(HEAPU32, UINT32ARRAY);
addHeap(HEAPF32, FLOAT32ARRAY);
addHeap(HEAPF64, FLOAT64ARRAY);
// core asm.js imports
@@ -1708,10 +1709,12 @@ void Wasm2JSBuilder::addMemoryGrowthFuncs(Ref ast, Module* wasm) {
ValueBuilder::makeName(IString("newBuffer"))))));
};
+ setHeap(HEAP8, INT8ARRAY);
setHeap(HEAP16, INT16ARRAY);
setHeap(HEAP32, INT32ARRAY);
setHeap(HEAPU8, UINT8ARRAY);
setHeap(HEAPU16, UINT16ARRAY);
+ setHeap(HEAPU32, UINT32ARRAY);
setHeap(HEAPF32, FLOAT32ARRAY);
setHeap(HEAPF64, FLOAT64ARRAY);