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-rw-r--r--test/float-ops.2asm.js84
1 files changed, 28 insertions, 56 deletions
diff --git a/test/float-ops.2asm.js b/test/float-ops.2asm.js
index e82ddf13a..43fcdff39 100644
--- a/test/float-ops.2asm.js
+++ b/test/float-ops.2asm.js
@@ -19,207 +19,181 @@ function asmFunc(global, env, buffer) {
function $1($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 + $1));
- return Math_fround(wasm2asm_f32$0);
}
function $2($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 - $1));
- return Math_fround(wasm2asm_f32$0);
}
function $3($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 * $1));
- return Math_fround(wasm2asm_f32$0);
}
function $4($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround($0 / $1));
- return Math_fround(wasm2asm_f32$0);
}
function $5($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 + $1);
- return +wasm2asm_f64$0;
}
function $6($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 - $1);
- return +wasm2asm_f64$0;
}
function $7($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 * $1);
- return +wasm2asm_f64$0;
}
function $8($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +($0 / $1);
- return +wasm2asm_f64$0;
}
function $9($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 == $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $10($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 != $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $11($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 >= $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $12($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 > $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $13($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 <= $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $14($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = 0;
return $0 < $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $15($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 == $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $16($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 != $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $17($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 >= $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $18($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 > $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $19($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 <= $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $20($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0;
return $0 < $1 | 0;
- return wasm2asm_i32$0 | 0;
}
function $21($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround(Math_min($0, $1)));
- return Math_fround(wasm2asm_f32$0);
}
function $22($0, $1) {
$0 = Math_fround($0);
$1 = Math_fround($1);
- var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $2 = Math_fround(0), $3 = Math_fround(0), $4 = Math_fround(0);
return Math_fround(Math_fround(Math_max($0, $1)));
- return Math_fround(wasm2asm_f32$0);
}
function $23($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +Math_min($0, $1);
- return +wasm2asm_f64$0;
}
function $24($0, $1) {
$0 = +$0;
$1 = +$1;
- var $2 = 0.0, $3 = 0.0, $4 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $2 = 0.0, $3 = 0.0, $4 = 0.0;
return +Math_max($0, $1);
- return +wasm2asm_f64$0;
}
function $25($0) {
$0 = Math_fround($0);
- var $1 = Math_fround(0), $2 = 0.0, wasm2asm_f64$0 = 0.0;
+ var $1 = Math_fround(0), $2 = 0.0;
return +(+$0);
- return +wasm2asm_f64$0;
}
function $26($0) {
$0 = +$0;
- var $1 = 0.0, $2 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
+ var $1 = 0.0, $2 = Math_fround(0);
return Math_fround(Math_fround($0));
- return Math_fround(wasm2asm_f32$0);
}
function __wasm_ctz_i32(x) {
@@ -249,17 +223,15 @@ function asmFunc(global, env, buffer) {
function __wasm_rotl_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
- return wasm2asm_i32$0 | 0;
}
function __wasm_rotr_i32(x, k) {
x = x | 0;
k = k | 0;
- var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0, wasm2asm_i32$0 = 0;
+ var $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $9 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $20 = 0;
return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
- return wasm2asm_i32$0 | 0;
}
return {