summaryrefslogtreecommitdiff
path: root/test/wasm2asm/empty_table.2asm.js
diff options
context:
space:
mode:
Diffstat (limited to 'test/wasm2asm/empty_table.2asm.js')
-rw-r--r--test/wasm2asm/empty_table.2asm.js58
1 files changed, 58 insertions, 0 deletions
diff --git a/test/wasm2asm/empty_table.2asm.js b/test/wasm2asm/empty_table.2asm.js
new file mode 100644
index 000000000..ba5ebd6c7
--- /dev/null
+++ b/test/wasm2asm/empty_table.2asm.js
@@ -0,0 +1,58 @@
+function asmFunc(global, env, buffer) {
+ "use asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var i64toi32_i32$HIGH_BITS = 0;
+ function __wasm_ctz_i32(x) {
+ x = x | 0;
+ var $1 = 0;
+ if ((x | 0) == (0 | 0)) $1 = 32; else $1 = 31 - Math_clz32(x ^ (x - 1 | 0) | 0) | 0;
+ return $1 | 0;
+ }
+
+ function __wasm_popcnt_i32(x) {
+ x = x | 0;
+ var count = 0, $2 = 0;
+ count = 0;
+ b : {
+ l : do {
+ $2 = count;
+ if ((x | 0) == (0 | 0)) break b;
+ x = x & (x - 1 | 0) | 0;
+ count = count + 1 | 0;
+ continue l;
+ break l;
+ } while (1);
+ };
+ return $2 | 0;
+ }
+
+ function __wasm_rotl_i32(x, k) {
+ x = x | 0;
+ k = k | 0;
+ return ((4294967295 >>> (k & 31 | 0) | 0) & x | 0) << (k & 31 | 0) | 0 | (((4294967295 << (32 - (k & 31 | 0) | 0) | 0) & x | 0) >>> (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
+ }
+
+ function __wasm_rotr_i32(x, k) {
+ x = x | 0;
+ k = k | 0;
+ return ((4294967295 << (k & 31 | 0) | 0) & x | 0) >>> (k & 31 | 0) | 0 | (((4294967295 >>> (32 - (k & 31 | 0) | 0) | 0) & x | 0) << (32 - (k & 31 | 0) | 0) | 0) | 0 | 0;
+ }
+
+ return {
+
+ };
+}
+