summaryrefslogtreecommitdiff
path: root/test/wasm2asm/f32.2asm.js
diff options
context:
space:
mode:
Diffstat (limited to 'test/wasm2asm/f32.2asm.js')
-rw-r--r--test/wasm2asm/f32.2asm.js139
1 files changed, 139 insertions, 0 deletions
diff --git a/test/wasm2asm/f32.2asm.js b/test/wasm2asm/f32.2asm.js
new file mode 100644
index 000000000..478c8c881
--- /dev/null
+++ b/test/wasm2asm/f32.2asm.js
@@ -0,0 +1,139 @@
+function asmFunc(global, env, buffer) {
+ "use asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var Math_floor = global.Math.floor;
+ var Math_ceil = global.Math.ceil;
+ var Math_sqrt = global.Math.sqrt;
+ var i64toi32_i32$HIGH_BITS = 0;
+ function $0(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x + y));
+ }
+
+ function $1(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x - y));
+ }
+
+ function $2(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x * y));
+ }
+
+ function $3(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x / y));
+ }
+
+ function $4(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_sqrt(x)));
+ }
+
+ function $5(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(Math_min(x, y)));
+ }
+
+ function $6(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(Math_max(x, y)));
+ }
+
+ function $7(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_ceil(x)));
+ }
+
+ function $8(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_floor(x)));
+ }
+
+ function $9(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x))));
+ }
+
+ function $10(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x))));
+ }
+
+ function $11(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_abs(x)));
+ }
+
+ function $12(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(-x));
+ }
+
+ function $13(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround((HEAP32[0] = (HEAPF32[0] = x, HEAP32[0]) & 2147483647 | 0 | ((HEAPF32[0] = y, HEAP32[0]) & 2147483648 | 0) | 0, HEAPF32[0]));
+ }
+
+ function __wasm_nearest_f32($0) {
+ $0 = Math_fround($0);
+ var $2 = Math_fround(0), $1 = Math_fround(0), $3 = Math_fround(0), $34 = Math_fround(0), $32 = Math_fround(0), $4 = Math_fround(0), $28 = Math_fround(0);
+ $1 = Math_fround(Math_ceil($0));
+ $2 = Math_fround(Math_floor($0));
+ $3 = Math_fround($0 - $2);
+ if ($3 < Math_fround(.5)) $34 = $2; else {
+ if ($3 > Math_fround(.5)) $32 = $1; else {
+ $4 = Math_fround($2 / Math_fround(2.0));
+ if (Math_fround($4 - Math_fround(Math_floor($4))) == Math_fround(0.0)) $28 = $2; else $28 = $1;
+ $32 = $28;
+ }
+ $34 = $32;
+ }
+ return Math_fround($34);
+ }
+
+ function __wasm_trunc_f32($0) {
+ $0 = Math_fround($0);
+ var $7 = Math_fround(0);
+ if ($0 < Math_fround(0.0)) $7 = Math_fround(Math_ceil($0)); else $7 = Math_fround(Math_floor($0));
+ return Math_fround($7);
+ }
+
+ return {
+ add: $0,
+ sub: $1,
+ mul: $2,
+ div: $3,
+ sqrt: $4,
+ min: $5,
+ max: $6,
+ ceil: $7,
+ floor: $8,
+ trunc: $9,
+ nearest: $10,
+ abs: $11,
+ neg: $12,
+ copysign: $13
+ };
+}
+