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-rw-r--r--test/wasm2asm/float_misc.2asm.js281
1 files changed, 281 insertions, 0 deletions
diff --git a/test/wasm2asm/float_misc.2asm.js b/test/wasm2asm/float_misc.2asm.js
new file mode 100644
index 000000000..71ba6e79b
--- /dev/null
+++ b/test/wasm2asm/float_misc.2asm.js
@@ -0,0 +1,281 @@
+function asmFunc(global, env, buffer) {
+ "use asm";
+ var HEAP8 = new global.Int8Array(buffer);
+ var HEAP16 = new global.Int16Array(buffer);
+ var HEAP32 = new global.Int32Array(buffer);
+ var HEAPU8 = new global.Uint8Array(buffer);
+ var HEAPU16 = new global.Uint16Array(buffer);
+ var HEAPU32 = new global.Uint32Array(buffer);
+ var HEAPF32 = new global.Float32Array(buffer);
+ var HEAPF64 = new global.Float64Array(buffer);
+ var Math_imul = global.Math.imul;
+ var Math_fround = global.Math.fround;
+ var Math_abs = global.Math.abs;
+ var Math_clz32 = global.Math.clz32;
+ var Math_min = global.Math.min;
+ var Math_max = global.Math.max;
+ var Math_floor = global.Math.floor;
+ var Math_ceil = global.Math.ceil;
+ var Math_sqrt = global.Math.sqrt;
+ var i64toi32_i32$HIGH_BITS = 0;
+ function $0(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x + y));
+ }
+
+ function $1(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x - y));
+ }
+
+ function $2(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x * y));
+ }
+
+ function $3(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(x / y));
+ }
+
+ function $4(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_sqrt(x)));
+ }
+
+ function $5(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_abs(x)));
+ }
+
+ function $6(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(-x));
+ }
+
+ function $7(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround((HEAP32[0] = (HEAPF32[0] = x, HEAP32[0]) & 2147483647 | 0 | ((HEAPF32[0] = y, HEAP32[0]) & 2147483648 | 0) | 0, HEAPF32[0]));
+ }
+
+ function $8(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_ceil(x)));
+ }
+
+ function $9(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(Math_floor(x)));
+ }
+
+ function $10(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x))));
+ }
+
+ function $11(x) {
+ x = Math_fround(x);
+ return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x))));
+ }
+
+ function $12(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(Math_min(x, y)));
+ }
+
+ function $13(x, y) {
+ x = Math_fround(x);
+ y = Math_fround(y);
+ return Math_fround(Math_fround(Math_max(x, y)));
+ }
+
+ function $14(x, y) {
+ x = +x;
+ y = +y;
+ return +(x + y);
+ }
+
+ function $15(x, y) {
+ x = +x;
+ y = +y;
+ return +(x - y);
+ }
+
+ function $16(x, y) {
+ x = +x;
+ y = +y;
+ return +(x * y);
+ }
+
+ function $17(x, y) {
+ x = +x;
+ y = +y;
+ return +(x / y);
+ }
+
+ function $18(x) {
+ x = +x;
+ return +Math_sqrt(x);
+ }
+
+ function $19(x) {
+ x = +x;
+ return +Math_abs(x);
+ }
+
+ function $20(x) {
+ x = +x;
+ return +-x;
+ }
+
+ function $21(x, y) {
+ x = +x;
+ y = +y;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4 = 0, $4$hi = 0, $7 = 0, $7$hi = 0;
+ HEAPF64[0 >> 3] = x;
+ i64toi32_i32$0 = HEAP32[(0 + 4 | 0) >> 2] | 0;
+ i64toi32_i32$0 = i64toi32_i32$0;
+ i64toi32_i32$2 = HEAP32[0 >> 2] | 0;
+ i64toi32_i32$1 = 2147483647;
+ i64toi32_i32$3 = 4294967295;
+ i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0;
+ $4 = i64toi32_i32$2 & i64toi32_i32$3 | 0;
+ $4$hi = i64toi32_i32$1;
+ HEAPF64[0 >> 3] = y;
+ i64toi32_i32$1 = HEAP32[(0 + 4 | 0) >> 2] | 0;
+ i64toi32_i32$1 = i64toi32_i32$1;
+ i64toi32_i32$0 = HEAP32[0 >> 2] | 0;
+ i64toi32_i32$2 = 2147483648;
+ i64toi32_i32$3 = 0;
+ i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0;
+ $7 = i64toi32_i32$0 & i64toi32_i32$3 | 0;
+ $7$hi = i64toi32_i32$2;
+ i64toi32_i32$2 = $4$hi;
+ i64toi32_i32$1 = $4;
+ i64toi32_i32$0 = $7$hi;
+ i64toi32_i32$3 = $7;
+ i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0;
+ i64toi32_i32$0 = i64toi32_i32$0;
+ HEAP32[0 >> 2] = i64toi32_i32$1 | i64toi32_i32$3 | 0;
+ HEAP32[(0 + 4 | 0) >> 2] = i64toi32_i32$0;
+ return +(+HEAPF64[0 >> 3]);
+ }
+
+ function $22(x) {
+ x = +x;
+ return +Math_ceil(x);
+ }
+
+ function $23(x) {
+ x = +x;
+ return +Math_floor(x);
+ }
+
+ function $24(x) {
+ x = +x;
+ return +(+__wasm_trunc_f64(+x));
+ }
+
+ function $25(x) {
+ x = +x;
+ return +(+__wasm_nearest_f64(+x));
+ }
+
+ function $26(x, y) {
+ x = +x;
+ y = +y;
+ return +Math_min(x, y);
+ }
+
+ function $27(x, y) {
+ x = +x;
+ y = +y;
+ return +Math_max(x, y);
+ }
+
+ function __wasm_nearest_f32($0) {
+ $0 = Math_fround($0);
+ var $2 = Math_fround(0), $1 = Math_fround(0), $3 = Math_fround(0), $34 = Math_fround(0), $32 = Math_fround(0), $4 = Math_fround(0), $28 = Math_fround(0);
+ $1 = Math_fround(Math_ceil($0));
+ $2 = Math_fround(Math_floor($0));
+ $3 = Math_fround($0 - $2);
+ if ($3 < Math_fround(.5)) $34 = $2; else {
+ if ($3 > Math_fround(.5)) $32 = $1; else {
+ $4 = Math_fround($2 / Math_fround(2.0));
+ if (Math_fround($4 - Math_fround(Math_floor($4))) == Math_fround(0.0)) $28 = $2; else $28 = $1;
+ $32 = $28;
+ }
+ $34 = $32;
+ }
+ return Math_fround($34);
+ }
+
+ function __wasm_nearest_f64($0) {
+ $0 = +$0;
+ var $2 = 0.0, $1 = 0.0, $3 = 0.0, $34 = 0.0, $32 = 0.0, $4 = 0.0, $28 = 0.0;
+ $1 = Math_ceil($0);
+ $2 = Math_floor($0);
+ $3 = $0 - $2;
+ if ($3 < .5) $34 = $2; else {
+ if ($3 > .5) $32 = $1; else {
+ $4 = $2 / 2.0;
+ if ($4 - Math_floor($4) == 0.0) $28 = $2; else $28 = $1;
+ $32 = $28;
+ }
+ $34 = $32;
+ }
+ return +$34;
+ }
+
+ function __wasm_trunc_f32($0) {
+ $0 = Math_fround($0);
+ var $7 = Math_fround(0);
+ if ($0 < Math_fround(0.0)) $7 = Math_fround(Math_ceil($0)); else $7 = Math_fround(Math_floor($0));
+ return Math_fround($7);
+ }
+
+ function __wasm_trunc_f64($0) {
+ $0 = +$0;
+ var $7 = 0.0;
+ if ($0 < 0.0) $7 = Math_ceil($0); else $7 = Math_floor($0);
+ return +$7;
+ }
+
+ return {
+ f32_add: $0,
+ f32_sub: $1,
+ f32_mul: $2,
+ f32_div: $3,
+ f32_sqrt: $4,
+ f32_abs: $5,
+ f32_neg: $6,
+ f32_copysign: $7,
+ f32_ceil: $8,
+ f32_floor: $9,
+ f32_trunc: $10,
+ f32_nearest: $11,
+ f32_min: $12,
+ f32_max: $13,
+ f64_add: $14,
+ f64_sub: $15,
+ f64_mul: $16,
+ f64_div: $17,
+ f64_sqrt: $18,
+ f64_abs: $19,
+ f64_neg: $20,
+ f64_copysign: $21,
+ f64_ceil: $22,
+ f64_floor: $23,
+ f64_trunc: $24,
+ f64_nearest: $25,
+ f64_min: $26,
+ f64_max: $27
+ };
+}
+