diff options
Diffstat (limited to 'test/wasm2js/bulk-memory.2asm.js.opt')
-rw-r--r-- | test/wasm2js/bulk-memory.2asm.js.opt | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/test/wasm2js/bulk-memory.2asm.js.opt b/test/wasm2js/bulk-memory.2asm.js.opt new file mode 100644 index 000000000..620a7bbc7 --- /dev/null +++ b/test/wasm2js/bulk-memory.2asm.js.opt @@ -0,0 +1,375 @@ + +function asmFunc(global, env, buffer) { + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + var FUNCTION_TABLE = []; + return { + + }; +} + +var memasmFunc = new ArrayBuffer(65536); +var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); + + + var scratchBuffer = new ArrayBuffer(8); + var i32ScratchView = new Int32Array(scratchBuffer); + var f32ScratchView = new Float32Array(scratchBuffer); + var f64ScratchView = new Float64Array(scratchBuffer); + + function wasm2js_memory_fill(dest, value, size) { + dest = dest >>> 0; + size = size >>> 0; + if (dest + size > bufferView.length) throw "trap: invalid memory.fill"; + bufferView.fill(value, dest, dest + size); + } + +function asmFunc(global, env, buffer) { + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + function $0($0_1, $1_1, $2) { + $0_1 = $0_1 | 0; + $1_1 = $1_1 | 0; + $2 = $2 | 0; + wasm2js_memory_fill($0_1, $1_1, $2); + } + + function $1($0_1) { + $0_1 = $0_1 | 0; + return HEAPU8[$0_1 | 0]; + } + + var FUNCTION_TABLE = []; + function __wasm_memory_size() { + return buffer.byteLength / 65536 | 0; + } + + function __wasm_memory_grow(pagesToAdd) { + pagesToAdd = pagesToAdd | 0; + var oldPages = __wasm_memory_size() | 0; + var newPages = oldPages + pagesToAdd | 0; + if ((oldPages < newPages) && (newPages < 65536)) { + var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); + var newHEAP8 = new global.Int8Array(newBuffer); + newHEAP8.set(HEAP8); + HEAP8 = newHEAP8; + HEAP8 = new global.Int8Array(newBuffer); + HEAP16 = new global.Int16Array(newBuffer); + HEAP32 = new global.Int32Array(newBuffer); + HEAPU8 = new global.Uint8Array(newBuffer); + HEAPU16 = new global.Uint16Array(newBuffer); + HEAPU32 = new global.Uint32Array(newBuffer); + HEAPF32 = new global.Float32Array(newBuffer); + HEAPF64 = new global.Float64Array(newBuffer); + buffer = newBuffer; + } + return oldPages; + } + + return { + "fill": $0, + "load8_u": $1 + }; +} + +var memasmFunc = new ArrayBuffer(65536); +var bufferView = new Uint8Array(memasmFunc); +var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); +export var fill = retasmFunc.fill; +export var load8_u = retasmFunc.load8_u; + + + var scratchBuffer = new ArrayBuffer(8); + var i32ScratchView = new Int32Array(scratchBuffer); + var f32ScratchView = new Float32Array(scratchBuffer); + var f64ScratchView = new Float64Array(scratchBuffer); + + function wasm2js_memory_copy(dest, source, size) { + // TODO: traps on invalid things + bufferView.copyWithin(dest, source, source + size); + } + +function asmFunc(global, env, buffer) { + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + function $0($0_1, $1_1, $2) { + $0_1 = $0_1 | 0; + $1_1 = $1_1 | 0; + $2 = $2 | 0; + wasm2js_memory_copy($0_1, $1_1, $2); + } + + function $1($0_1) { + $0_1 = $0_1 | 0; + return HEAPU8[$0_1 | 0]; + } + + var FUNCTION_TABLE = []; + function __wasm_memory_size() { + return buffer.byteLength / 65536 | 0; + } + + return { + "copy": $0, + "load8_u": $1 + }; +} + +var memasmFunc = new ArrayBuffer(65536); +var bufferView = new Uint8Array(memasmFunc); +for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) { + base64ReverseLookup[48+i] = 52+i; // '0-9' + base64ReverseLookup[65+i] = i; // 'A-Z' + base64ReverseLookup[97+i] = 26+i; // 'a-z' + } + base64ReverseLookup[43] = 62; // '+' + base64ReverseLookup[47] = 63; // '/' + /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ + function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { + var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); + for (; i < bLength; i += 4) { + b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; + b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; + uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; + if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; + if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; + } + return uint8Array; + } + base64DecodeToExistingUint8Array(bufferView, 0, "qrvM3Q=="); +var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); +export var copy = retasmFunc.copy; +export var load8_u = retasmFunc.load8_u; + + + var scratchBuffer = new ArrayBuffer(8); + var i32ScratchView = new Int32Array(scratchBuffer); + var f32ScratchView = new Float32Array(scratchBuffer); + var f64ScratchView = new Float64Array(scratchBuffer); + + function wasm2js_memory_init(segment, dest, offset, size) { + // TODO: traps on invalid things + bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest); + } + + var memorySegments = {}; + +function asmFunc(global, env, buffer) { + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + function $0($0_1, $1_1, $2) { + $0_1 = $0_1 | 0; + $1_1 = $1_1 | 0; + $2 = $2 | 0; + wasm2js_memory_init(0, $0_1, $1_1, $2); + } + + function $1($0_1) { + $0_1 = $0_1 | 0; + return HEAPU8[$0_1 | 0]; + } + + var FUNCTION_TABLE = []; + function __wasm_memory_size() { + return buffer.byteLength / 65536 | 0; + } + + function __wasm_memory_grow(pagesToAdd) { + pagesToAdd = pagesToAdd | 0; + var oldPages = __wasm_memory_size() | 0; + var newPages = oldPages + pagesToAdd | 0; + if ((oldPages < newPages) && (newPages < 65536)) { + var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); + var newHEAP8 = new global.Int8Array(newBuffer); + newHEAP8.set(HEAP8); + HEAP8 = newHEAP8; + HEAP8 = new global.Int8Array(newBuffer); + HEAP16 = new global.Int16Array(newBuffer); + HEAP32 = new global.Int32Array(newBuffer); + HEAPU8 = new global.Uint8Array(newBuffer); + HEAPU16 = new global.Uint16Array(newBuffer); + HEAPU32 = new global.Uint32Array(newBuffer); + HEAPF32 = new global.Float32Array(newBuffer); + HEAPF64 = new global.Float64Array(newBuffer); + buffer = newBuffer; + } + return oldPages; + } + + return { + "init": $0, + "load8_u": $1 + }; +} + +var memasmFunc = new ArrayBuffer(65536); +var bufferView = new Uint8Array(memasmFunc); +for (var base64ReverseLookup = new Uint8Array(123/*'z'+1*/), i = 25; i >= 0; --i) { + base64ReverseLookup[48+i] = 52+i; // '0-9' + base64ReverseLookup[65+i] = i; // 'A-Z' + base64ReverseLookup[97+i] = 26+i; // 'a-z' + } + base64ReverseLookup[43] = 62; // '+' + base64ReverseLookup[47] = 63; // '/' + /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ + function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { + var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); + for (; i < bLength; i += 4) { + b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; + b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; + uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; + if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; + if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; + } + return uint8Array; + } + memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(4), 0, "qrvM3Q=="); +var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); +export var init = retasmFunc.init; +export var load8_u = retasmFunc.load8_u; + +function asmFunc(global, env, buffer) { + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + function $0() { + + } + + function $1() { + if (0 > __wasm_memory_size() << 16 >>> 0) { + abort() + } + } + + var FUNCTION_TABLE = []; + function __wasm_memory_size() { + return buffer.byteLength / 65536 | 0; + } + + function __wasm_memory_grow(pagesToAdd) { + pagesToAdd = pagesToAdd | 0; + var oldPages = __wasm_memory_size() | 0; + var newPages = oldPages + pagesToAdd | 0; + if ((oldPages < newPages) && (newPages < 65536)) { + var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); + var newHEAP8 = new global.Int8Array(newBuffer); + newHEAP8.set(HEAP8); + HEAP8 = newHEAP8; + HEAP8 = new global.Int8Array(newBuffer); + HEAP16 = new global.Int16Array(newBuffer); + HEAP32 = new global.Int32Array(newBuffer); + HEAPU8 = new global.Uint8Array(newBuffer); + HEAPU16 = new global.Uint16Array(newBuffer); + HEAPU32 = new global.Uint32Array(newBuffer); + HEAPF32 = new global.Float32Array(newBuffer); + HEAPF64 = new global.Float64Array(newBuffer); + buffer = newBuffer; + } + return oldPages; + } + + return { + "drop_passive": $0, + "init_passive": $1, + "drop_active": $0, + "init_active": $1 + }; +} + +var memasmFunc = new ArrayBuffer(65536); +var bufferView = new Uint8Array(memasmFunc); +var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); +export var drop_passive = retasmFunc.drop_passive; +export var init_passive = retasmFunc.init_passive; +export var drop_active = retasmFunc.drop_active; +export var init_active = retasmFunc.init_active; |