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-rw-r--r--test/wasm2js/conversions-modified.2asm.js58
1 files changed, 40 insertions, 18 deletions
diff --git a/test/wasm2js/conversions-modified.2asm.js b/test/wasm2js/conversions-modified.2asm.js
index 5b5605d5a..3bd7cb097 100644
--- a/test/wasm2js/conversions-modified.2asm.js
+++ b/test/wasm2js/conversions-modified.2asm.js
@@ -1,6 +1,35 @@
-import { __tempMemory__ } from 'env';
import { setTempRet0 } from 'env';
+
+ var scratchBuffer = new ArrayBuffer(8);
+ var i32ScratchView = new Int32Array(scratchBuffer);
+ var f32ScratchView = new Float32Array(scratchBuffer);
+ var f64ScratchView = new Float64Array(scratchBuffer);
+
+ function wasm2js_scratch_load_i32(index) {
+ return i32ScratchView[index];
+ }
+
+ function wasm2js_scratch_store_i32(index, value) {
+ i32ScratchView[index] = value;
+ }
+
+ function wasm2js_scratch_load_f64() {
+ return f64ScratchView[0];
+ }
+
+ function wasm2js_scratch_store_f64(value) {
+ f64ScratchView[0] = value;
+ }
+
+ function wasm2js_scratch_load_f32() {
+ return f32ScratchView[0];
+ }
+
+ function wasm2js_scratch_store_f32(value) {
+ f32ScratchView[0] = value;
+ }
+
function asmFunc(global, env, buffer) {
"almost asm";
var HEAP8 = new global.Int8Array(buffer);
@@ -24,7 +53,6 @@ function asmFunc(global, env, buffer) {
var nan = global.NaN;
var infinity = global.Infinity;
var setTempRet0 = env.setTempRet0;
- var __tempMemory__ = env.__tempMemory__ | 0;
var i64toi32_i32$HIGH_BITS = 0;
function $0(x) {
x = x | 0;
@@ -221,36 +249,30 @@ function asmFunc(global, env, buffer) {
function $21(x) {
x = x | 0;
- return Math_fround((HEAP32[0] = x, HEAPF32[0]));
+ return Math_fround((wasm2js_scratch_store_i32(0, x), wasm2js_scratch_load_f32()));
}
function $22(x, x$hi) {
x = x | 0;
x$hi = x$hi | 0;
- var i64toi32_i32$0 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
+ var i64toi32_i32$0 = 0;
i64toi32_i32$0 = x$hi;
- wasm2js_i32$0 = __tempMemory__;
- wasm2js_i32$1 = x;
- HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
- wasm2js_i32$0 = __tempMemory__;
- wasm2js_i32$1 = i64toi32_i32$0;
- HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
- return +(+HEAPF64[__tempMemory__ >> 3]);
+ wasm2js_scratch_store_i32(0 | 0, x | 0);
+ wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$0 | 0);
+ return +(+wasm2js_scratch_load_f64());
}
function $23(x) {
x = Math_fround(x);
- return (HEAPF32[0] = x, HEAP32[0] | 0) | 0;
+ return (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) | 0;
}
function $24(x) {
x = +x;
- var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0;
- wasm2js_i32$0 = __tempMemory__;
- wasm2js_f64$0 = x;
- HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0;
- i64toi32_i32$0 = HEAP32[(__tempMemory__ + 4 | 0) >> 2] | 0;
- i64toi32_i32$1 = HEAP32[__tempMemory__ >> 2] | 0;
+ var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0;
+ wasm2js_scratch_store_f64(+x);
+ i64toi32_i32$0 = wasm2js_scratch_load_i32(1 | 0) | 0;
+ i64toi32_i32$1 = wasm2js_scratch_load_i32(0 | 0) | 0;
i64toi32_i32$HIGH_BITS = i64toi32_i32$0;
return i64toi32_i32$1 | 0;
}