diff options
Diffstat (limited to 'test/wasm2js/float_misc.2asm.js')
-rw-r--r-- | test/wasm2js/float_misc.2asm.js | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/test/wasm2js/float_misc.2asm.js b/test/wasm2js/float_misc.2asm.js index b977cbede..7557c8fdc 100644 --- a/test/wasm2js/float_misc.2asm.js +++ b/test/wasm2js/float_misc.2asm.js @@ -93,7 +93,7 @@ function asmFunc(global, env, buffer) { function $7(x, y) { x = Math_fround(x); y = Math_fround(y); - return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | (wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & -2147483648), wasm2js_scratch_load_f32())); + return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & -2147483648 | 0) | 0), wasm2js_scratch_load_f32())); } function $8(x) { @@ -108,12 +108,12 @@ function asmFunc(global, env, buffer) { function $10(x) { x = Math_fround(x); - return Math_fround(__wasm_trunc_f32(x)); + return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x)))); } function $11(x) { x = Math_fround(x); - return Math_fround(__wasm_nearest_f32(x)); + return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x)))); } function $12(x, y) { @@ -176,25 +176,25 @@ function asmFunc(global, env, buffer) { i64toi32_i32$2 = wasm2js_scratch_load_i32(0 | 0) | 0; i64toi32_i32$1 = 2147483647; i64toi32_i32$3 = -1; - i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1; - $4_1 = i64toi32_i32$2 & i64toi32_i32$3; + i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0; + $4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0; $4$hi = i64toi32_i32$1; wasm2js_scratch_store_f64(+y); i64toi32_i32$1 = wasm2js_scratch_load_i32(1 | 0) | 0; i64toi32_i32$0 = wasm2js_scratch_load_i32(0 | 0) | 0; i64toi32_i32$2 = -2147483648; i64toi32_i32$3 = 0; - i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2; - $7_1 = i64toi32_i32$0 & i64toi32_i32$3; + i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0; + $7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0; $7$hi = i64toi32_i32$2; i64toi32_i32$2 = $4$hi; i64toi32_i32$1 = $4_1; i64toi32_i32$0 = $7$hi; i64toi32_i32$3 = $7_1; - i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0; - wasm2js_scratch_store_i32(0 | 0, i64toi32_i32$1 | i64toi32_i32$3); + i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0; + wasm2js_scratch_store_i32(0 | 0, i64toi32_i32$1 | i64toi32_i32$3 | 0 | 0); wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$0 | 0); - return +wasm2js_scratch_load_f64(); + return +(+wasm2js_scratch_load_f64()); } function $22(x) { @@ -209,12 +209,12 @@ function asmFunc(global, env, buffer) { function $24(x) { x = +x; - return +__wasm_trunc_f64(x); + return +(+__wasm_trunc_f64(+x)); } function $25(x) { x = +x; - return +__wasm_nearest_f64(x); + return +(+__wasm_nearest_f64(+x)); } function $26(x, y) { @@ -230,6 +230,7 @@ function asmFunc(global, env, buffer) { } function __wasm_nearest_f32(var$0) { + var$0 = Math_fround(var$0); var var$1 = Math_fround(0), var$2 = Math_fround(0); var$1 = Math_fround(Math_floor(var$0)); var$2 = Math_fround(var$0 - var$1); @@ -237,16 +238,17 @@ function asmFunc(global, env, buffer) { { var$0 = Math_fround(Math_ceil(var$0)); if (var$2 > Math_fround(.5)) { - return var$0 + return Math_fround(var$0) } var$2 = Math_fround(var$1 * Math_fround(.5)); var$1 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0) ? var$1 : var$0; } } - return var$1; + return Math_fround(var$1); } function __wasm_nearest_f64(var$0) { + var$0 = +var$0; var var$1 = 0.0, var$2 = 0.0; var$1 = Math_floor(var$0); var$2 = var$0 - var$1; @@ -254,21 +256,23 @@ function asmFunc(global, env, buffer) { { var$0 = Math_ceil(var$0); if (var$2 > .5) { - return var$0 + return +var$0 } var$2 = var$1 * .5; var$1 = var$2 - Math_floor(var$2) == 0.0 ? var$1 : var$0; } } - return var$1; + return +var$1; } function __wasm_trunc_f32(var$0) { - return var$0 < Math_fround(0.0) ? Math_fround(Math_ceil(var$0)) : Math_fround(Math_floor(var$0)); + var$0 = Math_fround(var$0); + return Math_fround(var$0 < Math_fround(0.0) ? Math_fround(Math_ceil(var$0)) : Math_fround(Math_floor(var$0))); } function __wasm_trunc_f64(var$0) { - return var$0 < 0.0 ? Math_ceil(var$0) : Math_floor(var$0); + var$0 = +var$0; + return +(var$0 < 0.0 ? Math_ceil(var$0) : Math_floor(var$0)); } var FUNCTION_TABLE = []; |