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-rw-r--r--test/wasm2js/float_misc.2asm.js40
1 files changed, 22 insertions, 18 deletions
diff --git a/test/wasm2js/float_misc.2asm.js b/test/wasm2js/float_misc.2asm.js
index b977cbede..7557c8fdc 100644
--- a/test/wasm2js/float_misc.2asm.js
+++ b/test/wasm2js/float_misc.2asm.js
@@ -93,7 +93,7 @@ function asmFunc(global, env, buffer) {
function $7(x, y) {
x = Math_fround(x);
y = Math_fround(y);
- return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | (wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & -2147483648), wasm2js_scratch_load_f32()));
+ return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & -2147483648 | 0) | 0), wasm2js_scratch_load_f32()));
}
function $8(x) {
@@ -108,12 +108,12 @@ function asmFunc(global, env, buffer) {
function $10(x) {
x = Math_fround(x);
- return Math_fround(__wasm_trunc_f32(x));
+ return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x))));
}
function $11(x) {
x = Math_fround(x);
- return Math_fround(__wasm_nearest_f32(x));
+ return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x))));
}
function $12(x, y) {
@@ -176,25 +176,25 @@ function asmFunc(global, env, buffer) {
i64toi32_i32$2 = wasm2js_scratch_load_i32(0 | 0) | 0;
i64toi32_i32$1 = 2147483647;
i64toi32_i32$3 = -1;
- i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1;
- $4_1 = i64toi32_i32$2 & i64toi32_i32$3;
+ i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0;
+ $4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0;
$4$hi = i64toi32_i32$1;
wasm2js_scratch_store_f64(+y);
i64toi32_i32$1 = wasm2js_scratch_load_i32(1 | 0) | 0;
i64toi32_i32$0 = wasm2js_scratch_load_i32(0 | 0) | 0;
i64toi32_i32$2 = -2147483648;
i64toi32_i32$3 = 0;
- i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2;
- $7_1 = i64toi32_i32$0 & i64toi32_i32$3;
+ i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0;
+ $7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0;
$7$hi = i64toi32_i32$2;
i64toi32_i32$2 = $4$hi;
i64toi32_i32$1 = $4_1;
i64toi32_i32$0 = $7$hi;
i64toi32_i32$3 = $7_1;
- i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0;
- wasm2js_scratch_store_i32(0 | 0, i64toi32_i32$1 | i64toi32_i32$3);
+ i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0;
+ wasm2js_scratch_store_i32(0 | 0, i64toi32_i32$1 | i64toi32_i32$3 | 0 | 0);
wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$0 | 0);
- return +wasm2js_scratch_load_f64();
+ return +(+wasm2js_scratch_load_f64());
}
function $22(x) {
@@ -209,12 +209,12 @@ function asmFunc(global, env, buffer) {
function $24(x) {
x = +x;
- return +__wasm_trunc_f64(x);
+ return +(+__wasm_trunc_f64(+x));
}
function $25(x) {
x = +x;
- return +__wasm_nearest_f64(x);
+ return +(+__wasm_nearest_f64(+x));
}
function $26(x, y) {
@@ -230,6 +230,7 @@ function asmFunc(global, env, buffer) {
}
function __wasm_nearest_f32(var$0) {
+ var$0 = Math_fround(var$0);
var var$1 = Math_fround(0), var$2 = Math_fround(0);
var$1 = Math_fround(Math_floor(var$0));
var$2 = Math_fround(var$0 - var$1);
@@ -237,16 +238,17 @@ function asmFunc(global, env, buffer) {
{
var$0 = Math_fround(Math_ceil(var$0));
if (var$2 > Math_fround(.5)) {
- return var$0
+ return Math_fround(var$0)
}
var$2 = Math_fround(var$1 * Math_fround(.5));
var$1 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0) ? var$1 : var$0;
}
}
- return var$1;
+ return Math_fround(var$1);
}
function __wasm_nearest_f64(var$0) {
+ var$0 = +var$0;
var var$1 = 0.0, var$2 = 0.0;
var$1 = Math_floor(var$0);
var$2 = var$0 - var$1;
@@ -254,21 +256,23 @@ function asmFunc(global, env, buffer) {
{
var$0 = Math_ceil(var$0);
if (var$2 > .5) {
- return var$0
+ return +var$0
}
var$2 = var$1 * .5;
var$1 = var$2 - Math_floor(var$2) == 0.0 ? var$1 : var$0;
}
}
- return var$1;
+ return +var$1;
}
function __wasm_trunc_f32(var$0) {
- return var$0 < Math_fround(0.0) ? Math_fround(Math_ceil(var$0)) : Math_fround(Math_floor(var$0));
+ var$0 = Math_fround(var$0);
+ return Math_fround(var$0 < Math_fround(0.0) ? Math_fround(Math_ceil(var$0)) : Math_fround(Math_floor(var$0)));
}
function __wasm_trunc_f64(var$0) {
- return var$0 < 0.0 ? Math_ceil(var$0) : Math_floor(var$0);
+ var$0 = +var$0;
+ return +(var$0 < 0.0 ? Math_ceil(var$0) : Math_floor(var$0));
}
var FUNCTION_TABLE = [];