diff options
Diffstat (limited to 'test/wasm2js/float_misc.2asm.js')
-rw-r--r-- | test/wasm2js/float_misc.2asm.js | 300 |
1 files changed, 151 insertions, 149 deletions
diff --git a/test/wasm2js/float_misc.2asm.js b/test/wasm2js/float_misc.2asm.js index 6b167bb6b..7557c8fdc 100644 --- a/test/wasm2js/float_misc.2asm.js +++ b/test/wasm2js/float_misc.2asm.js @@ -51,226 +51,228 @@ function asmFunc(global, env, buffer) { var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; - function $0($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 + $1_1)); + function $0(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x + y)); } - function $1($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 - $1_1)); + function $1(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x - y)); } - function $2($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 * $1_1)); + function $2(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x * y)); } - function $3($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround($0_1 / $1_1)); + function $3(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(x / y)); } - function $4($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_sqrt($0_1))); + function $4(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_sqrt(x))); } - function $5($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_abs($0_1))); + function $5(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_abs(x))); } - function $6($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(-$0_1)); + function $6(x) { + x = Math_fround(x); + return Math_fround(Math_fround(-x)); } - function $7($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32($0_1), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32($1_1), wasm2js_scratch_load_i32(0)) & -2147483648 | 0) | 0), wasm2js_scratch_load_f32())); + function $7(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround((wasm2js_scratch_store_i32(0, (wasm2js_scratch_store_f32(x), wasm2js_scratch_load_i32(0)) & 2147483647 | 0 | ((wasm2js_scratch_store_f32(y), wasm2js_scratch_load_i32(0)) & -2147483648 | 0) | 0), wasm2js_scratch_load_f32())); } - function $8($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_ceil($0_1))); + function $8(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_ceil(x))); } - function $9($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(Math_floor($0_1))); + function $9(x) { + x = Math_fround(x); + return Math_fround(Math_fround(Math_floor(x))); } - function $10($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround($0_1)))); + function $10(x) { + x = Math_fround(x); + return Math_fround(Math_fround(__wasm_trunc_f32(Math_fround(x)))); } - function $11($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround($0_1)))); + function $11(x) { + x = Math_fround(x); + return Math_fround(Math_fround(__wasm_nearest_f32(Math_fround(x)))); } - function $12($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround(Math_min($0_1, $1_1))); + function $12(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(Math_min(x, y))); } - function $13($0_1, $1_1) { - $0_1 = Math_fround($0_1); - $1_1 = Math_fround($1_1); - return Math_fround(Math_fround(Math_max($0_1, $1_1))); + function $13(x, y) { + x = Math_fround(x); + y = Math_fround(y); + return Math_fround(Math_fround(Math_max(x, y))); } - function $14($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - return +($0_1 + $1_1); + function $14(x, y) { + x = +x; + y = +y; + return +(x + y); } - function $15($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - return +($0_1 - $1_1); + function $15(x, y) { + x = +x; + y = +y; + return +(x - y); } - function $16($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - return +($0_1 * $1_1); + function $16(x, y) { + x = +x; + y = +y; + return +(x * y); } - function $17($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - return +($0_1 / $1_1); + function $17(x, y) { + x = +x; + y = +y; + return +(x / y); } - function $18($0_1) { - $0_1 = +$0_1; - return +Math_sqrt($0_1); + function $18(x) { + x = +x; + return +Math_sqrt(x); } - function $19($0_1) { - $0_1 = +$0_1; - return +Math_abs($0_1); + function $19(x) { + x = +x; + return +Math_abs(x); } - function $20($0_1) { - $0_1 = +$0_1; - return +-$0_1; + function $20(x) { + x = +x; + return +-x; } - function $21($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - var $2_1 = 0, $3_1 = 0, $4_1 = 0, $5_1 = 0, $6_1 = 0, $7_1 = 0; - wasm2js_scratch_store_f64(+$0_1); - $2_1 = wasm2js_scratch_load_i32(1 | 0) | 0; - $3_1 = wasm2js_scratch_load_i32(0 | 0) | 0; - $4_1 = 2147483647; - $5_1 = -1; - $4_1 = $2_1 & $4_1 | 0; - $6_1 = $3_1 & $5_1 | 0; - $7_1 = $4_1; - wasm2js_scratch_store_f64(+$1_1); - $4_1 = wasm2js_scratch_load_i32(1 | 0) | 0; - $2_1 = wasm2js_scratch_load_i32(0 | 0) | 0; - $3_1 = -2147483648; - $5_1 = 0; - $3_1 = $4_1 & $3_1 | 0; - $5_1 = $2_1 & $5_1 | 0; - $2_1 = $3_1; - $3_1 = $7_1; - $4_1 = $6_1; - $2_1 = $3_1 | $2_1 | 0; - wasm2js_scratch_store_i32(0 | 0, $4_1 | $5_1 | 0 | 0); - wasm2js_scratch_store_i32(1 | 0, $2_1 | 0); + function $21(x, y) { + x = +x; + y = +y; + var i64toi32_i32$0 = 0, i64toi32_i32$2 = 0, i64toi32_i32$1 = 0, i64toi32_i32$3 = 0, $4_1 = 0, $4$hi = 0, $7_1 = 0, $7$hi = 0; + wasm2js_scratch_store_f64(+x); + i64toi32_i32$0 = wasm2js_scratch_load_i32(1 | 0) | 0; + i64toi32_i32$2 = wasm2js_scratch_load_i32(0 | 0) | 0; + i64toi32_i32$1 = 2147483647; + i64toi32_i32$3 = -1; + i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0; + $4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0; + $4$hi = i64toi32_i32$1; + wasm2js_scratch_store_f64(+y); + i64toi32_i32$1 = wasm2js_scratch_load_i32(1 | 0) | 0; + i64toi32_i32$0 = wasm2js_scratch_load_i32(0 | 0) | 0; + i64toi32_i32$2 = -2147483648; + i64toi32_i32$3 = 0; + i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0; + $7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0; + $7$hi = i64toi32_i32$2; + i64toi32_i32$2 = $4$hi; + i64toi32_i32$1 = $4_1; + i64toi32_i32$0 = $7$hi; + i64toi32_i32$3 = $7_1; + i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0; + wasm2js_scratch_store_i32(0 | 0, i64toi32_i32$1 | i64toi32_i32$3 | 0 | 0); + wasm2js_scratch_store_i32(1 | 0, i64toi32_i32$0 | 0); return +(+wasm2js_scratch_load_f64()); } - function $22($0_1) { - $0_1 = +$0_1; - return +Math_ceil($0_1); + function $22(x) { + x = +x; + return +Math_ceil(x); } - function $23($0_1) { - $0_1 = +$0_1; - return +Math_floor($0_1); + function $23(x) { + x = +x; + return +Math_floor(x); } - function $24($0_1) { - $0_1 = +$0_1; - return +(+__wasm_trunc_f64(+$0_1)); + function $24(x) { + x = +x; + return +(+__wasm_trunc_f64(+x)); } - function $25($0_1) { - $0_1 = +$0_1; - return +(+__wasm_nearest_f64(+$0_1)); + function $25(x) { + x = +x; + return +(+__wasm_nearest_f64(+x)); } - function $26($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - return +Math_min($0_1, $1_1); + function $26(x, y) { + x = +x; + y = +y; + return +Math_min(x, y); } - function $27($0_1, $1_1) { - $0_1 = +$0_1; - $1_1 = +$1_1; - return +Math_max($0_1, $1_1); + function $27(x, y) { + x = +x; + y = +y; + return +Math_max(x, y); } - function __wasm_nearest_f32($0_1) { - $0_1 = Math_fround($0_1); - var $1_1 = Math_fround(0), $2_1 = Math_fround(0); - $1_1 = Math_fround(Math_floor($0_1)); - $2_1 = Math_fround($0_1 - $1_1); - if (!($2_1 < Math_fround(.5))) { + function __wasm_nearest_f32(var$0) { + var$0 = Math_fround(var$0); + var var$1 = Math_fround(0), var$2 = Math_fround(0); + var$1 = Math_fround(Math_floor(var$0)); + var$2 = Math_fround(var$0 - var$1); + if (!(var$2 < Math_fround(.5))) { { - $0_1 = Math_fround(Math_ceil($0_1)); - if ($2_1 > Math_fround(.5)) { - return Math_fround($0_1) + var$0 = Math_fround(Math_ceil(var$0)); + if (var$2 > Math_fround(.5)) { + return Math_fround(var$0) } - $2_1 = Math_fround($1_1 * Math_fround(.5)); - $1_1 = Math_fround($2_1 - Math_fround(Math_floor($2_1))) == Math_fround(0.0) ? $1_1 : $0_1; + var$2 = Math_fround(var$1 * Math_fround(.5)); + var$1 = Math_fround(var$2 - Math_fround(Math_floor(var$2))) == Math_fround(0.0) ? var$1 : var$0; } } - return Math_fround($1_1); + return Math_fround(var$1); } - function __wasm_nearest_f64($0_1) { - $0_1 = +$0_1; - var $1_1 = 0.0, $2_1 = 0.0; - $1_1 = Math_floor($0_1); - $2_1 = $0_1 - $1_1; - if (!($2_1 < .5)) { + function __wasm_nearest_f64(var$0) { + var$0 = +var$0; + var var$1 = 0.0, var$2 = 0.0; + var$1 = Math_floor(var$0); + var$2 = var$0 - var$1; + if (!(var$2 < .5)) { { - $0_1 = Math_ceil($0_1); - if ($2_1 > .5) { - return +$0_1 + var$0 = Math_ceil(var$0); + if (var$2 > .5) { + return +var$0 } - $2_1 = $1_1 * .5; - $1_1 = $2_1 - Math_floor($2_1) == 0.0 ? $1_1 : $0_1; + var$2 = var$1 * .5; + var$1 = var$2 - Math_floor(var$2) == 0.0 ? var$1 : var$0; } } - return +$1_1; + return +var$1; } - function __wasm_trunc_f32($0_1) { - $0_1 = Math_fround($0_1); - return Math_fround($0_1 < Math_fround(0.0) ? Math_fround(Math_ceil($0_1)) : Math_fround(Math_floor($0_1))); + function __wasm_trunc_f32(var$0) { + var$0 = Math_fround(var$0); + return Math_fround(var$0 < Math_fround(0.0) ? Math_fround(Math_ceil(var$0)) : Math_fround(Math_floor(var$0))); } - function __wasm_trunc_f64($0_1) { - $0_1 = +$0_1; - return +($0_1 < 0.0 ? Math_ceil($0_1) : Math_floor($0_1)); + function __wasm_trunc_f64(var$0) { + var$0 = +var$0; + return +(var$0 < 0.0 ? Math_ceil(var$0) : Math_floor(var$0)); } var FUNCTION_TABLE = []; |