diff options
Diffstat (limited to 'test/wasm2js/i32.2asm.js')
-rw-r--r-- | test/wasm2js/i32.2asm.js | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/test/wasm2js/i32.2asm.js b/test/wasm2js/i32.2asm.js new file mode 100644 index 000000000..261f9df1c --- /dev/null +++ b/test/wasm2js/i32.2asm.js @@ -0,0 +1,297 @@ +function asmFunc(global, env, buffer) { + "use asm"; + var HEAP8 = new global.Int8Array(buffer); + var HEAP16 = new global.Int16Array(buffer); + var HEAP32 = new global.Int32Array(buffer); + var HEAPU8 = new global.Uint8Array(buffer); + var HEAPU16 = new global.Uint16Array(buffer); + var HEAPU32 = new global.Uint32Array(buffer); + var HEAPF32 = new global.Float32Array(buffer); + var HEAPF64 = new global.Float64Array(buffer); + var Math_imul = global.Math.imul; + var Math_fround = global.Math.fround; + var Math_abs = global.Math.abs; + var Math_clz32 = global.Math.clz32; + var Math_min = global.Math.min; + var Math_max = global.Math.max; + var Math_floor = global.Math.floor; + var Math_ceil = global.Math.ceil; + var Math_sqrt = global.Math.sqrt; + var abort = env.abort; + var nan = global.NaN; + var infinity = global.Infinity; + var i64toi32_i32$HIGH_BITS = 0; + function $0(x, y) { + x = x | 0; + y = y | 0; + return x + y | 0 | 0; + } + + function $1(x, y) { + x = x | 0; + y = y | 0; + return x - y | 0 | 0; + } + + function $2(x, y) { + x = x | 0; + y = y | 0; + return Math_imul(x, y) | 0; + } + + function $3(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) / (y | 0) | 0 | 0; + } + + function $4(x, y) { + x = x | 0; + y = y | 0; + return (x >>> 0) / (y >>> 0) | 0 | 0; + } + + function $5(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) % (y | 0) | 0 | 0; + } + + function $6(x, y) { + x = x | 0; + y = y | 0; + return (x >>> 0) % (y >>> 0) | 0 | 0; + } + + function $7(x, y) { + x = x | 0; + y = y | 0; + return x & y | 0 | 0; + } + + function $8(x, y) { + x = x | 0; + y = y | 0; + return x | y | 0 | 0; + } + + function $9(x, y) { + x = x | 0; + y = y | 0; + return x ^ y | 0 | 0; + } + + function $10(x, y) { + x = x | 0; + y = y | 0; + return x << y | 0 | 0; + } + + function $11(x, y) { + x = x | 0; + y = y | 0; + return x >> y | 0 | 0; + } + + function $12(x, y) { + x = x | 0; + y = y | 0; + return x >>> y | 0 | 0; + } + + function $13(x, y) { + x = x | 0; + y = y | 0; + return __wasm_rotl_i32(x | 0, y | 0) | 0 | 0; + } + + function $14(x, y) { + x = x | 0; + y = y | 0; + return __wasm_rotr_i32(x | 0, y | 0) | 0 | 0; + } + + function $15(x) { + x = x | 0; + return Math_clz32(x) | 0; + } + + function $16(x) { + x = x | 0; + return __wasm_ctz_i32(x | 0) | 0 | 0; + } + + function $17(x) { + x = x | 0; + return __wasm_popcnt_i32(x | 0) | 0 | 0; + } + + function $18(x) { + x = x | 0; + return (x | 0) == (0 | 0) | 0; + } + + function $19(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) == (y | 0) | 0; + } + + function $20(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) != (y | 0) | 0; + } + + function $21(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) < (y | 0) | 0; + } + + function $22(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 < y >>> 0 | 0; + } + + function $23(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) <= (y | 0) | 0; + } + + function $24(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 <= y >>> 0 | 0; + } + + function $25(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) > (y | 0) | 0; + } + + function $26(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 > y >>> 0 | 0; + } + + function $27(x, y) { + x = x | 0; + y = y | 0; + return (x | 0) >= (y | 0) | 0; + } + + function $28(x, y) { + x = x | 0; + y = y | 0; + return x >>> 0 >= y >>> 0 | 0; + } + + function __wasm_ctz_i32(var$0) { + var$0 = var$0 | 0; + if (var$0) return 31 - Math_clz32((var$0 + 4294967295 | 0) ^ var$0 | 0) | 0 | 0; + return 32 | 0; + } + + function __wasm_popcnt_i32(var$0) { + var$0 = var$0 | 0; + var var$1 = 0, $5_1 = 0; + label$1 : { + label$2 : do { + $5_1 = var$1; + if ((var$0 | 0) == (0 | 0)) break label$1; + var$0 = var$0 & (var$0 - 1 | 0) | 0; + var$1 = var$1 + 1 | 0; + continue label$2; + break label$2; + } while (1); + }; + return $5_1 | 0; + } + + function __wasm_rotl_i32(var$0, var$1) { + var$0 = var$0 | 0; + var$1 = var$1 | 0; + var var$2 = 0; + var$2 = var$1 & 31 | 0; + var$1 = (0 - var$1 | 0) & 31 | 0; + return ((4294967295 >>> var$2 | 0) & var$0 | 0) << var$2 | 0 | (((4294967295 << var$1 | 0) & var$0 | 0) >>> var$1 | 0) | 0 | 0; + } + + function __wasm_rotr_i32(var$0, var$1) { + var$0 = var$0 | 0; + var$1 = var$1 | 0; + var var$2 = 0; + var$2 = var$1 & 31 | 0; + var$1 = (0 - var$1 | 0) & 31 | 0; + return ((4294967295 << var$2 | 0) & var$0 | 0) >>> var$2 | 0 | (((4294967295 >>> var$1 | 0) & var$0 | 0) << var$1 | 0) | 0 | 0; + } + + return { + add: $0, + sub: $1, + mul: $2, + div_s: $3, + div_u: $4, + rem_s: $5, + rem_u: $6, + and: $7, + or: $8, + xor: $9, + shl: $10, + shr_s: $11, + shr_u: $12, + rotl: $13, + rotr: $14, + clz: $15, + ctz: $16, + popcnt: $17, + eqz: $18, + eq: $19, + ne: $20, + lt_s: $21, + lt_u: $22, + le_s: $23, + le_u: $24, + gt_s: $25, + gt_u: $26, + ge_s: $27, + ge_u: $28 + }; +} + +const memasmFunc = new ArrayBuffer(65536); +const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); +export const add = retasmFunc.add; +export const sub = retasmFunc.sub; +export const mul = retasmFunc.mul; +export const div_s = retasmFunc.div_s; +export const div_u = retasmFunc.div_u; +export const rem_s = retasmFunc.rem_s; +export const rem_u = retasmFunc.rem_u; +export const and = retasmFunc.and; +export const or = retasmFunc.or; +export const xor = retasmFunc.xor; +export const shl = retasmFunc.shl; +export const shr_s = retasmFunc.shr_s; +export const shr_u = retasmFunc.shr_u; +export const rotl = retasmFunc.rotl; +export const rotr = retasmFunc.rotr; +export const clz = retasmFunc.clz; +export const ctz = retasmFunc.ctz; +export const popcnt = retasmFunc.popcnt; +export const eqz = retasmFunc.eqz; +export const eq = retasmFunc.eq; +export const ne = retasmFunc.ne; +export const lt_s = retasmFunc.lt_s; +export const lt_u = retasmFunc.lt_u; +export const le_s = retasmFunc.le_s; +export const le_u = retasmFunc.le_u; +export const gt_s = retasmFunc.gt_s; +export const gt_u = retasmFunc.gt_u; +export const ge_s = retasmFunc.ge_s; +export const ge_u = retasmFunc.ge_u; |