diff options
Diffstat (limited to 'test/wasm2js/traps.2asm.js')
-rw-r--r-- | test/wasm2js/traps.2asm.js | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/test/wasm2js/traps.2asm.js b/test/wasm2js/traps.2asm.js index 83d04cc9e..e2063fa54 100644 --- a/test/wasm2js/traps.2asm.js +++ b/test/wasm2js/traps.2asm.js @@ -18,7 +18,6 @@ function asmFunc(global, env, buffer) { var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); - var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; @@ -845,7 +844,6 @@ function asmFunc(global, env, buffer) { var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); - var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; @@ -1666,7 +1664,6 @@ function asmFunc(global, env, buffer) { var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); - var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; @@ -1907,7 +1904,6 @@ function asmFunc(global, env, buffer) { var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); - var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; @@ -1986,7 +1982,6 @@ function asmFunc(global, env, buffer) { HEAP32 = new global.Int32Array(newBuffer); HEAPU8 = new global.Uint8Array(newBuffer); HEAPU16 = new global.Uint16Array(newBuffer); - HEAPU32 = new global.Uint32Array(newBuffer); HEAPF32 = new global.Float32Array(newBuffer); HEAPF64 = new global.Float64Array(newBuffer); buffer = newBuffer; |