| Commit message (Collapse) | Author | Age | Files | Lines |
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* address review feedback for #1014
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* validate that types are properly finalized, when in pass-debug mode (BINARYEN_PASS_DEBUG env var): check after each pass is run that the type of each node is equal to the proper type (when finalizing it, i.e., fully recomputing the type).
* fix many fuzz bugs found by that.
* in particular, fix dce bugs with type changes not being fully updated during code removal. add a new TypeUpdater helper class that lets a pass update types efficiently, by the helper tracking deps between blocks and branches etc., and updating/propagating type changes only as necessary.
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* fix wasm-ctor-eval, we need to look for the STACKTOP etc. imports, they may not be named, if this build is not with -g
* pack memory after ctor evalling, since we merge it up which is less efficient
* do some useful opts after ctor-evalling, to clean things up
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Add wasm-ctor-eval, which evaluates functions at compile time - typically static constructor functions - and applies their effects into memory, saving work at startup. If we encounter something we can't evaluate at compile time in our interpreter, stop there.
This is similar to ctor_evaller.py in emscripten (which was for asm.js).
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* optimize pow(x,2) => x*x
* optimize pow(x, 0.5) => sqrt(x)
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Simple local common subexpression elimination. Useful mostly to reduce code size (as VMs do GVN etc.). Enabled by default in -Oz.
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Most module walkers use PostWalker<T, Visitor<T>>, let that pattern be
expressed as simply PostWalker<T>
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PickLoadSigns pass
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Split ExpressionAnalyzer and ExpressionManipulator into cpp files, and turn their giant template functions into simple functions which take a callback.
More organization, fewer mammoth headers, makes the build a few seconds faster, and the binaries a couple MB smaller.
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When we have expensive | expensive, and both are boolean, then we can execute one of them conditionally if it doesn't have side effects.
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* asm.js corrections to unit.asm.js test
* optimize out bool&1
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