| Commit message (Collapse) | Author | Age | Files | Lines |
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The IR is indeed a tree, but not an "abstract syntax tree" since there is no language for which it is the syntax (except in the most trivial and meaningless sense).
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other similar APIs) and fix some ctor-evalling handling of imports, which was incorrect - we need to create fake globals when importing globals, not later, which is too late for initialized globals from imports (#1226)
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them around, causing us to zero out the wrong thing in another place and ensuing hilarity (#1212)
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effect up. also add set_global support in dce (#1218)
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consistently handled regardless of whether we optimize in parallel or not (#1208)
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* Add --trap-mode=allow/clamp/js argument to asm2wasm and s2wasm
* Update asm2wasm and auto_update_tests scripts to use --trap-mode
* Throw std::invalid_argument instead of adding a new Invalid TrapMode type
* Remove legacy asm2wasm trap mode arguments
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* Extract Asm2WasmBuilder::TrapMode to shared FloatTrapMode
* Extract makeTrappingI32Binary
* Extract makeTrappingI64Binary
* Extract asm2wasm test script into scripts/test/asm2wasm.py
This matches s2wasm.py, and makes iterating on asm2wasm slightly faster.
* Simplify callsites with an arg struct
* Combine func adding across i32 and i64
* Support f32-to-int in asm2wasm
* Add BinaryenTrapMode pass, run pass from s2wasm
* BinaryenTrapMode pass takes trap context as a parameter
* Pass fully supports non-trapping binary ops
* Defer adding functions until after iteration (hackily)
* Update asm2wasm to work with deferred function adding, rebuild tests
* Extract makeTrappingFloatToInt32
* Extract makeTrappingFloatToInt64
* Add unary conversions to trap pass
* Add functions in the pass itself
* Set s2wasm trap mode with command-line arguments
* Print BINARYEN_PASS_DEBUG state when testing
* Get asm2wasm using the BinaryenTrapMode pass instead of handling it inline
* Also handle f32 to int in asm2wasm
* Make BinaryenTrapMode only need a FloatTrapMode from the caller
* Just pass the current binary Expression directly
* Combine makeTrappingI32Binary with makeTrappingI64Binary
* Pass Unary expr to makeTrappingFloatToInt32
* Unify makeTrappingFloatToInt32 & 64
* Move makeTrapping* functions inside BinaryenTrapMode, make addedFunctions non-static
* Remove FloatTrapContext
* Minor cleanups
* Extract some smaller subfunctions
* Emit name switch/casing, rename is32Bit to isI64 for consistency
* Rename BinaryenTrapMode to FloatTrap, make trap mode a nested enum
* Add some comments explaining why FloatTrap is non-parallel
* Rename addedFunctions to generatedFunctions for precision
* Rename move and split float-clamp.h to passes/FloatTrap.(h|cpp)
* Use builder instead of allocator
* Instantiate trap handling passes via the pass manager
* Move passes/FloatTrap.h to ast/trapping.h
* Add helper function to add trap-handling passes
* Add trap mode pass tests
* Rename FloatTrap.cpp to TrapMode.cpp
* Add s2wasm trap mode tests. Force float->int conversion to be signed
* Add trapping_sint_div_s test to unit.asm.js
* Fix flake8 issues with test scripts
* Update pass description comment
* Extract building functions methods
* Make generate functions into top-level functions
* Add GeneratedTrappingFunctions class to manage function/import additions
* Move ensure/makeTrapping functions outside class scope
* Use GeneratedTrappingFunctions to add immediately in asm2wasm mode
* Remove trapping_sint_div_s test
We only added it to test that trapping divisions would get
constant-folded at the correct time. Now that we're not changing the
timing of trapping modes, the test is unneeded (and problematic).
* Review feedback, add validator/*.wasm to .gitignore
* Add support for unsigned float-to-int conversion
* Use opcode directly instead of bools
* Update s2wasm clamp test for unsigned ftoi
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i.e., 0 != -0
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Implements #1172: this adds a variant of precompute, "precompute-propagate", which also does constant propagation. Precompute by itself just runs the interpreter on each expression and sees if it is in fact a constant; precompute-propagate also looks at the graph of connections between get and set locals, and propagates those constant values.
This helps with cases as noticed in #1168 - while in most cases LLVM will do this already, it's important when inlining, e.g. inlining of the clamping math functions. This new pass is run when inlining, and otherwise only in -O3/-Oz, as it does increase compilation time noticeably if run on everything (and for almost no benefit if LLVM has run).
Most of the code here is just refactoring out from the ssa pass the get/set graph computation, so it can now be used by both the ssa pass and precompute-propagate.
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A pass that hoists repeating constants to a local, and replaces their uses with a get of that local. This can reduce binary size, but can also *increase* gzip size, so it's mostly for experimentation and not used by default.
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* translate asm.js atomics into wasm atomics
* fix wasm-builder atomic load emitting, the alignment is the loaded size, not the output size
* don't require code for each node type in vaccuum, for non-mentioned nodes, assume we can't optimize them out
* support atomics in hashing, comparing, and copying
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validation that was from when we differentiated reachable from unreachable breaks (#1166)
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* if a block has a concrete final element (or a break with a value), then even if it has an unreachable child, keep it with that concrete type. this means we no longe allow the silly case of a block with an unreachable in the middle and a concrete as the final element while the block is unreachable - after this change, the block would have the type of the final element
* if an if has a concrete element in one arm, make it have that type as a result, even if the if condition is unreachable, to parallel block
* make type rules for brs and switches simpler, ignore whether they are reachable or not. whether they are dead code should not affect how they influence other types in our IR.
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Adds --safe-heap which instruments the code to check heap loads and stores for validity (null pointer derefs, within range of valid sbrk memory, and alignment). Used in SAFE_HEAP in emscripten.
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According to spec at https://github.com/WebAssembly/threads/blob/master/proposals/threads/Overview.md#wait-and-wake-operators
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overflows, it is not vali to just add them
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* Teach EffectAnalyzer not to reorder atomics wrt other memory operations.
* Teach EffectAnalyzer not to reorder host operations with memory operations
* Teach various passes about the operands of AtomicRMW and AtomicCmpxchg
* Factor out some functions in DeadCodeElimination and MergeBlocks
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to make this practical
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need a stack, and break targets must exist even if they are not actually taken
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Adds a pass that folds code, i.e. merges it when possible. See details in comment in the pass implementation cpp.
This is enabled by default in -Os and -Oz. Seems risky to enable anywhere else, as it does add branches - likely predictable ones so maybe no slowdown, but still some risk.
Code size numbers:
wasm-backend: 196331
+ binaryen -Os (before): 182598
+ binaryen -Os (with folding): 181943
asm2wasm -Os (before): 172463
asm2wasm -Os (with folding): 168774
So this reduces wasm-backend output by an additional 0.5% than it could before. Mainly this is because the wasm backend already has code folding, whereas on asm2wasm output, where we didn't have folding before, this saves over 2%. The 0.5% improvement on the wasm backend's output might be because this can fold more types of code than LLVM can (it can fold nested control flow, in particular).
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* Add SSA pass which ensures a single assign for each local, except for merged locals where we ensure exactly a single assign from one of the paths leading to that use
* Also add InstrumentLocals pass, useful for debugging locals (similar to InstrumentMemory but for locals)
* Fix a PickLoadSigns bug with tees not being ignored, which was not noticed until now because we ran it on flatter output by default, but the ssa pass uncovered the bug
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* address review feedback for #1014
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* validate that types are properly finalized, when in pass-debug mode (BINARYEN_PASS_DEBUG env var): check after each pass is run that the type of each node is equal to the proper type (when finalizing it, i.e., fully recomputing the type).
* fix many fuzz bugs found by that.
* in particular, fix dce bugs with type changes not being fully updated during code removal. add a new TypeUpdater helper class that lets a pass update types efficiently, by the helper tracking deps between blocks and branches etc., and updating/propagating type changes only as necessary.
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* fix wasm-ctor-eval, we need to look for the STACKTOP etc. imports, they may not be named, if this build is not with -g
* pack memory after ctor evalling, since we merge it up which is less efficient
* do some useful opts after ctor-evalling, to clean things up
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Add wasm-ctor-eval, which evaluates functions at compile time - typically static constructor functions - and applies their effects into memory, saving work at startup. If we encounter something we can't evaluate at compile time in our interpreter, stop there.
This is similar to ctor_evaller.py in emscripten (which was for asm.js).
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* optimize pow(x,2) => x*x
* optimize pow(x, 0.5) => sqrt(x)
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Simple local common subexpression elimination. Useful mostly to reduce code size (as VMs do GVN etc.). Enabled by default in -Oz.
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Most module walkers use PostWalker<T, Visitor<T>>, let that pattern be
expressed as simply PostWalker<T>
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PickLoadSigns pass
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Split ExpressionAnalyzer and ExpressionManipulator into cpp files, and turn their giant template functions into simple functions which take a callback.
More organization, fewer mammoth headers, makes the build a few seconds faster, and the binaries a couple MB smaller.
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When we have expensive | expensive, and both are boolean, then we can execute one of them conditionally if it doesn't have side effects.
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* asm.js corrections to unit.asm.js test
* optimize out bool&1
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