| Commit message (Collapse) | Author | Age | Files | Lines |
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Implement and test the following functionality for SIMD.
- Parsing and printing
- Assembling and disassembling
- Interpretation
- C API
- JS API
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Where reasonable from a readability perspective, remove default cases
in switches over types and instructions. This makes future feature
additions easier by making the compiler complain about each location
where new types and instructions are not yet handled.
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Previously the relooper would do some optimizations when deciding when to use an if vs a switch, how to group blocks, etc. This PR adds an additional pre-optimization phase with some basic but useful simplify-cfg style passes,
* Skip empty blocks when they have just one exit.
* Merge exiting branches when they are equivalent.
* Canonicalize block contents to make such comparisons more useful.
* Turn a trivial one-target switch into a simple branch.
This can help in noticeable ways when running the rereloop pass, e.g. on LLVM wasm backend output.
Also:
* Binaryen C API changes to the relooper, which now gets a Module for its constructor. It needs it for the optimizations, as it may construct new nodes.
* Many relooper-fuzzer improvements.
* Clean up HashType usage.
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Fixes #1649
This moves us to a single object for functions, which can be imported or nor, and likewise for globals (as a result, GetGlobals do not need to check if the global is imported or not, etc.). All imported things now inherit from Importable, which has the module and base of the import, and if they are set then it is an import.
For convenient iteration, there are a few helpers like
ModuleUtils::iterDefinedGlobals(wasm, [&](Global* global) {
.. use global ..
});
as often iteration only cares about imported or defined (non-imported) things.
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The change means that nan values will be compared bitwise when writing A == B, and so the float rule of a nan is different from itself would not apply.
I think this is a safer default. In particular this PR fixes a fuzz bug in the rse pass, which placed Literals in a hash table, and due to nan != nan, an infinite loop... Also, looks like we really want a bitwise comparison pretty much everywhere anyhow, as can be seen in the diff here. Really the single place we need a floaty comparison is in the intepreter where we implement f32.eq etc., and there the code was already using the proper code path anyhow.
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On a codebase with 370K functions, 160K were in fact duplicate (!)... and it took many many passes to figure that out, over 2 minutes in fact (!), as A and B may be identical only after we see that the functions C1, C2 that they call are identical (so there can be long "chains" here).
To avoid this, limit how many passes we do. In -O1, just do one pass - that gets most duplicates. In -O2, do 10 passes - that gets almost all of it on this codebase. And in -O3 (or -Os/-Oz) do as many passes as necessary (i.e., the old behavior). This at least lets iteration builds (-O1) be nice and fast.
This PR also refactors the hashing code used in that pass, moving it to nicer header files for clearer readability. Also some other minor cleanups in hashing code that helped debug this.
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* check isAtomic in comparisons
* hash isAtomic
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* fix wait and wake binary format support, they have alignments and offsets
* don't emit unreachable parts of atomic operations, for simplicity and to avoid special handling
* don't emit atomic waits by default in the fuzzer, they hang in native vm support
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The IR is indeed a tree, but not an "abstract syntax tree" since there is no language for which it is the syntax (except in the most trivial and meaningless sense).
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