| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Before, we only removed fields from the end of a struct. If we had, say
struct Foo {
int x;
int y;
int z;
};
// Add no fields but inherit the parent's.
struct Bar : Foo {};
If y is only used in Bar, but never Foo, then we still kept it around, because
if we removed it from Foo we'd end up with Foo = {x, z}, Bar = {x, y, z} which
is invalid - Bar no longer extends Foo. But we can do this if we first reorder
the two:
struct Foo {
int x;
int z;
int y; // now y is at the end
};
struct Bar : Foo {};
And the optimized form is
struct Foo {
int x;
int z;
};
struct Bar : Foo {
int y; // now y is added in Bar
};
This lets us remove all fields possible in all cases AFAIK.
This situation is not super-common, as most fields are actually used both
up and down the hierarchy (if they are used at all), but testing on some
large real-world codebases, I see 10 fields removed in Java, 45 in Kotlin,
and 31 in Dart testcases.
The NFC change to src/wasm-type-ordering.h was needed for this to
compile.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a combined commit covering multiple PRs fixing the handling of return
calls in different areas. The PRs are all landed as a single commit to ensure
internal consistency and avoid problems with bisection.
Original PR descriptions follow:
* Fix inlining of `return_call*` (#6448)
Previously we transformed return calls in inlined function bodies into normal
calls followed by branches out to the caller code. Similarly, when inlining a
`return_call` callsite, we simply added a `return` after the body inlined at the
callsite. These transformations would have been correct if the semantics of
return calls were to call and then return, but they are not correct for the
actual semantics of returning and then calling.
The previous implementation is observably incorrect for return calls inside try
blocks, where the previous implementation would run the inlined body within the
try block, but the proper semantics would be to run the inlined body outside the
try block.
Fix the problem by transforming inlined return calls to branches followed by
calls rather than as calls followed by branches. For the case of inlined return
call callsites, insert branches out of the original body of the caller and
inline the body of the callee as a sibling of the original caller body. For the
other case of return calls appearing in inlined bodies, translate the return
calls to branches out to calls inserted as siblings of the original inlined
body.
In both cases, it would have been convenient to use multivalue block return to
send call parameters along the branches to the calls, but unfortunately in our
IR that would have required tuple-typed scratch locals to unpack the tuple of
operands at the call sites. It is simpler to just use locals to propagate the
operands in the first place.
* Fix interpretation of `return_call*` (#6451)
We previously interpreted return calls as calls followed by returns, but that is
not correct both because it grows the size of the execution stack and because it
runs the called functions in the wrong context, which can be observable in the
case of exception handling.
Update the interpreter to handle return calls correctly by adding a new
`RETURN_CALL_FLOW` that behaves like a return, but carries the arguments and
reference to the return-callee rather than normal return values.
`callFunctionInternal` is updated to intercept this flow and call return-called
functions in a loop until a function returns with some other kind of flow.
Pull in the upstream spec tests return_call.wast, return_call_indirect.wast, and
return_call_ref.wast with light editing so that we parse and validate them
successfully.
* Handle return calls in wasm-ctor-eval (#6464)
When an evaluated export ends in a return call, continue evaluating the
return-called function. This requires propagating the parameters, handling the
case that the return-called function might be an import, and fixing up local
indices in case the final function has different parameters than the original
function.
* Update effects.h to handle return calls correctly (#6470)
As far as their surrounding code is concerned return calls are no different from
normal returns. It's only from a caller's perspective that a function containing
a return call also has the effects of the return-callee. To model this more
precisely in EffectAnalyzer, stash the throw effect of return-callees on the
side and only merge it in at the end when analyzing the effects of a full
function body.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is NFC in the current users, but is necessary functionality for a later
PR.
ChildLocalizer moves children into locals as needed. It used to stop when it
saw the first unreachable. After this change we move such unreachable
children out of the parent as well, making this more uniform: all interacting
effects are moved out, and all that is left nested in the parent can be
moved around and removed as desired.
Also add a getReplacement helper that makes using this easier.
This cannot be tested comprehensively with the current user as that user
will not call this code path on an unreachable parent at all, so this just
adds what can be tested. The later PR will have tests for all corner cases.
|
|
|
|
|
|
|
|
|
|
|
| |
We only need to use locals if there are effects we can't remove, or if they
interact with other children. Improve the comment to explain what the
ChildLocalizer is working towards: a state where all the children of the
expression can be reordered or removed freely (local.gets have that
property, as do other things if they have no relevant effects).
Aside from avoiding wasteful locals, this is necessary for running
GlobalTypeOptimization on j2wasm: That code will do a global.get
of an rtt, and those cannot be placed in locals.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(#4263)
If struct.new operands have side effects, and we are removing the operand
as the field is removed, we must keep the side effects. To handle that, store
all the operands in locals and read from the locals, and then removing a
local.get is always safe to do, and nothing has been reordered:
(struct.new
(A)
(side effect) ;; this field will be removed
(B)
)
=>
(local.set $a (A))
(local.set $t (side effect))
(local.set $b (B))
(struct.new
(local.get $a)
(local.get $b)
)
Later passes can remove unneeded local operations etc.
This is necessary before enabling this pass, as this corner case occurs on
j2wasm.
|
|
|
|
|
| |
If the types are completely incompatible, we know the cast will fail. However,
ref.cast does allow a null to pass through, which makes it a little more
complicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
According to the current spec, `local.tee`'s return type should be the
same as its local's type. (Discussions on whether we should change this
rule is going on in WebAssembly/reference-types#55, but here I will
assume this spec does not change. If this changes, we should change many
parts of Binaryen transformation anyway...)
But currently in Binaryen `local.tee`'s type is computed from its
value's type. This didn't make any difference in the MVP, but after we
have subtype relationship in #2451, this can become a problem. For
example:
```
(func $test (result funcref) (local $0 anyref)
(local.tee $0
(ref.func $test)
)
)
```
This shouldn't validate in the spec, but this will pass Binaryen
validation with the current `local.tee` implementation.
This makes `local.tee`'s type computed from the local's type, and makes
`LocalSet::makeTee` get a type parameter, to which we should pass the
its corresponding local's type. We don't embed the local type in the
class `LocalSet` because it may increase memory size.
This also fixes the type of `local.get` to be the local type where
`local.get` and `local.set` pair is created from `local.tee`.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Reflected new renamed instruction names in code and tests:
- `get_local` -> `local.get`
- `set_local` -> `local.set`
- `tee_local` -> `local.tee`
- `get_global` -> `global.get`
- `set_global` -> `global.set`
- `current_memory` -> `memory.size`
- `grow_memory` -> `memory.grow`
- Removed APIs related to old instruction names in Binaryen.js and added
APIs with new names if they are missing.
- Renamed `typedef SortedVector LocalSet` to `SetsOfLocals` to prevent
name clashes.
- Resolved several TODO renaming items in wasm-binary.h:
- `TableSwitch` -> `BrTable`
- `I32ConvertI64` -> `I32WrapI64`
- `I64STruncI32` -> `I64SExtendI32`
- `I64UTruncI32` -> `I64UExtendI32`
- `F32ConvertF64` -> `F32DemoteI64`
- `F64ConvertF32` -> `F64PromoteF32`
- Renamed `BinaryenGetFeatures` and `BinaryenSetFeatures` to
`BinaryenModuleGetFeatures` and `BinaryenModuleSetFeatures` for
consistency.
|
|
|
| |
Mass change to apply clang-format to everything. We are applying this in a PR by me so the (git) blame is all mine ;) but @aheejin did all the work to get clang-format set up and all the manual work to tidy up some things to make the output nicer in #2048
|
|
The IR is indeed a tree, but not an "abstract syntax tree" since there is no language for which it is the syntax (except in the most trivial and meaningless sense).
|