| Commit message (Collapse) | Author | Age | Files | Lines |
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IRBuilder often has to generate new label names for blocks and other
scopes. Previously it would generate each new name by starting with
"block" or "label" and incrementing a suffix until finding a fresh name,
but this made name generation quadratic in the number of names to
generate.
To spend less time generating names, track a hint index at which to
start looking for a fresh name and increment it every time a name is
generated. This speeds up a version of the binary parser that uses
IRBuilder by about 15%.
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When generating assertions, traverse the `WASTScript` data structure rather than
interleaving assertion parsing with emitting.
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As noted in #4739, legacy language emitting nan and infinity
exists, with the observation that it can be removed once asm.js
is no longer used and global NaN is available.
This commit removes that asm.js-specific code accordingly.
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The previous code was making emscripten-specific assumptions about
imports basically all coming from the `env` module.
I can't find a way to make this backwards compatible so may do a
combined roll with the emscripten-side change:
https://github.com/emscripten-core/emscripten/pull/17806
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This import was being injected and then used to implement trapping.
Rather than injecting an import that doesn't exist in the original
module we instead use the existing mechanism to implement this as
an internal helper.
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Previously we were assuming asmLibraryArg which is what emscripten
passes as the `env` import object but using this method is more
flexible and should allow wasm2js to work with import that are
not all form a single object.
The slight size increase here is just temporary until emscripten
gets updated.
See https://github.com/emscripten-core/emscripten/pull/17737
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This removes the old hardcoded value numbering in that pass and makes
it use the new code that was split into helper code. The immediate benefit
of this is to make the code aware of identical constants: if two locals have
the same constant then they do not interfere. Future improvements to
numbering will also automatically help here.
This changes some constants in existing tests so that they keep testing
what they were testing before, and adds new tests for the new benefit here.
This implements a proposed TODO from #4314
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Also, format the asmFunc call to make it more readable in the ES6
modules case.
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It is usually fine to do if (x | 0) => if (x) since it just cares if the
value is 0 or not. However, if the cast turns it into 0, then that is
incorrect, which the fuzzer found as
-2147483648 + -2147483648 | 0
(the sum is 2^32, which | 0 is 0).
We can maybe look into doing this in a safe way, but for now
just remove it. It doesn't have a big impact on code size as this
is pretty rare (e.g. the minimal runtime code size test is not
broken by this).
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The switch lowering will "hoist" blocks of code into the JS switch when it can. If it can hoist some but not others, it must not fall through into those others (while it can fall through the hoisted ones - they began as nested blocks with falling-through between them). To fix this, after the hoisted ones issue a break out of the switch (which now contains all the hoisted code, so breaking out of it gets to the code right after the hoisted ones).
fixes #2300
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We don't ever emit "use asm" anymore, so this similar annotation is not really useful, it just increases size.
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This pattern-matches towers of blocks + a br_table into a JS switch. This is much smaller in code size and also avoids heavy nesting that can exceed the recursion limits of JS parsers.
This is not enough yet, because it pattern-matches very specifically. In reality, switches can look slightly different. Followup PRs will extend this. For now, this passes the test suite (what passed before - not including the massive-switch tests) + fuzzing so it's a good start.
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- Reflected new renamed instruction names in code and tests:
- `get_local` -> `local.get`
- `set_local` -> `local.set`
- `tee_local` -> `local.tee`
- `get_global` -> `global.get`
- `set_global` -> `global.set`
- `current_memory` -> `memory.size`
- `grow_memory` -> `memory.grow`
- Removed APIs related to old instruction names in Binaryen.js and added
APIs with new names if they are missing.
- Renamed `typedef SortedVector LocalSet` to `SetsOfLocals` to prevent
name clashes.
- Resolved several TODO renaming items in wasm-binary.h:
- `TableSwitch` -> `BrTable`
- `I32ConvertI64` -> `I32WrapI64`
- `I64STruncI32` -> `I64SExtendI32`
- `I64UTruncI32` -> `I64UExtendI32`
- `F32ConvertF64` -> `F32DemoteI64`
- `F64ConvertF32` -> `F64PromoteF32`
- Renamed `BinaryenGetFeatures` and `BinaryenSetFeatures` to
`BinaryenModuleGetFeatures` and `BinaryenModuleSetFeatures` for
consistency.
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This happens on e.g. an i32 load of a constant offset, then we have constant >> 2.
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In JS a reinterpret is especially expensive, as we implement it as a write to a temp buffer and a read using another view. This finds places where we load a value from memory, then reinterpret it later - in that case, we can load it using another view, at the cost of another load and another local.
This is helpful on things like Box2D, where there are many reinterprets due to the main 2D vector class being an union over two floats/ints, and LLVM likes to do a single i64 load of them.
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When loading a boolean, prefer the signed heap (which is more commonly used, and may be faster).
We never use HEAPU32 (HEAP32 is always enough), just remove it.
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In particular, coalesce-locals is useful even if closure is run later (apparently it finds stuff closure can't).
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We flatten for the i64 lowering etc. passes, and it is worth optimizing afterwards, to clean up stuff they created. That is run if the user ran wasm2js with an optimization level (like wasm2js -O3).
Split the test files to check both optimized and unoptimized code.
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