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/*
* Copyright 2016 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_ast_utils_h
#define wasm_ast_utils_h
#include "wasm.h"
#include "wasm-traversal.h"
namespace wasm {
struct BreakSeeker : public WasmWalker<BreakSeeker> {
Name target; // look for this one
size_t found;
BreakSeeker(Name target) : target(target), found(false) {}
void visitBreak(Break *curr) {
if (curr->name == target) found++;
}
static bool has(Expression* tree, Name target) {
BreakSeeker breakSeeker(target);
breakSeeker.walk(tree);
return breakSeeker.found > 0;
}
};
// Look for side effects, including control flow
// TODO: look at individual locals
struct EffectAnalyzer : public WasmWalker<EffectAnalyzer> {
bool branches = false;
bool calls = false;
bool readsLocal = false;
bool writesLocal = false;
bool readsMemory = false;
bool writesMemory = false;
bool accessesLocal() { return readsLocal || writesLocal; }
bool accessesMemory() { return calls || readsMemory || writesMemory; }
bool hasSideEffects() { return calls || writesLocal || writesMemory; }
bool hasAnything() { return branches || calls || readsLocal || writesLocal || readsMemory || writesMemory; }
// checks if these effects would invalidate another set (e.g., if we write, we invalidate someone that reads, they can't be moved past us)
bool invalidates(EffectAnalyzer& other) {
return branches || other.branches
|| ((writesMemory || calls) && other.accessesMemory()) || (writesLocal && other.accessesLocal())
|| (accessesMemory() && (other.writesMemory || other.calls)) || (accessesLocal() && other.writesLocal);
}
// the checks above happen after the node's children were processed, in the order of execution
// we must also check for control flow that happens before the children, i.e., loops
bool checkPre(Expression* curr) {
if (curr->is<Loop>()) {
branches = true;
return true;
}
return false;
}
bool checkPost(Expression* curr) {
visit(curr);
return hasAnything();
}
void visitBlock(Block *curr) { branches = true; }
void visitLoop(Loop *curr) { branches = true; }
void visitIf(If *curr) { branches = true; }
void visitBreak(Break *curr) { branches = true; }
void visitSwitch(Switch *curr) { branches = true; }
void visitCall(Call *curr) { calls = true; }
void visitCallImport(CallImport *curr) { calls = true; }
void visitCallIndirect(CallIndirect *curr) { calls = true; }
void visitGetLocal(GetLocal *curr) { readsLocal = true; }
void visitSetLocal(SetLocal *curr) { writesLocal = true; }
void visitLoad(Load *curr) { readsMemory = true; }
void visitStore(Store *curr) { writesMemory = true; }
void visitReturn(Return *curr) { branches = true; }
void visitHost(Host *curr) { calls = true; }
void visitUnreachable(Unreachable *curr) { branches = true; }
};
struct ExpressionManipulator {
// Nop is the smallest node, so we can always nop-ify another node in our arena
static void nop(Expression* target) {
*static_cast<Nop*>(target) = Nop();
}
};
} // namespace wasm
#endif // wasm_ast_utils_h
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