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function integrateWasmJS(Module) {
var wasmJS = WasmJS({});
// XXX don't be confused. Module here is in the outside program. wasmJS is the inner wasm-js.cpp.
wasmJS['outside'] = Module; // Inside wasm-js.cpp, Module['outside'] reaches the outside module.
// Generate a module instance of the asm.js converted into wasm.
var code;
if (typeof read === 'function') {
// spidermonkey or v8 shells
code = read(Module['asmjsCodeFile']);
} else if (typeof process === 'object' && typeof require === 'function') {
// node.js
code = require('fs')['readFileSync'](Module['asmjsCodeFile']).toString();
} else {
throw 'TODO: loading in other platforms';
}
var theBuffer = Module['buffer'] = new ArrayBuffer(Module['providedTotalMemory'] || 64*1024*1024);
wasmJS['providedTotalMemory'] = theBuffer.byteLength;
Module['reallocBuffer'] = function(size) {
var old = Module['buffer'];
wasmJS['asmExports']['__growWasmMemory'](size); // tiny wasm method that just does grow_memory
return Module['buffer'] !== old ? Module['buffer'] : null; // if it was reallocated, it changed
};
var temp = wasmJS['_malloc'](code.length + 1);
wasmJS['writeAsciiToMemory'](code, temp);
wasmJS['_load_asm'](temp);
wasmJS['_free'](temp);
// Information for the instance of the module.
var info = wasmJS['info'] = {
global: null,
env: null,
asm2wasm: { // special asm2wasm imports
"f64-rem": function(x, y) {
return x % y;
},
"f64-to-int": function(x) {
return x | 0;
},
"debugger": function() {
debugger;
},
},
parent: Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
};
wasmJS['lookupImport'] = function(mod, base) {
var lookup = info;
if (mod.indexOf('.') < 0) {
lookup = (lookup || {})[mod];
} else {
var parts = mod.split('.');
lookup = (lookup || {})[parts[0]];
lookup = (lookup || {})[parts[1]];
}
lookup = (lookup || {})[base];
if (lookup === undefined) {
abort('bad lookupImport to (' + mod + ').' + base);
}
return lookup;
}
// The asm.js function, called to "link" the asm.js module.
Module['asm'] = function(global, env, buffer) {
assert(buffer === Module['buffer']); // we should not even need to pass it as a 3rd arg for wasm, but that's the asm.js way.
// write the provided data to a location the wasm instance can get at it.
info.global = global;
info.env = env;
wasmJS['_load_mapped_globals'](); // now that we have global and env, we can ready the provided imported globals, copying them to their mapped locations.
return wasmJS['asmExports'];
};
}
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