1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
|
/*
* Copyright 2016 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Inlining.
//
// For now, this does a conservative inlining of all functions that have
// exactly one use, and are fairly small. That should not increase code
// size, and may have speed benefits.
//
#include <atomic>
#include <wasm.h>
#include <pass.h>
#include <wasm-builder.h>
#include <ast_utils.h>
#include <ast/literal-utils.h>
#include <parsing.h>
namespace wasm {
// A limit on how big a function to inline.
static const int INLINING_SIZE_LIMIT = 15;
// We only inline a function with a single use.
static const int SINGLE_USE = 1;
// A number of uses of a function that is too high for us to
// inline it to all those locations.
static const int TOO_MANY_USES_TO_INLINE = SINGLE_USE + 1;
// Map of function name => number of uses. We build the values in
// parallel, using atomic increments. This is safe because we never
// update the map itself in parallel, we only update the values,
// and so the map never allocates or moves values which could be
// a problem with atomics (in fact it would be a problem in general
// as well, not just with atomics, as we don't use a lock in
// parallel access, we depend on the map itself being constant
// when running multiple threads).
typedef std::map<Name, std::atomic<Index>> NameToAtomicIndexMap;
struct FunctionUseCounter : public WalkerPass<PostWalker<FunctionUseCounter>> {
bool isFunctionParallel() override { return true; }
FunctionUseCounter(NameToAtomicIndexMap* uses) : uses(uses) {}
FunctionUseCounter* create() override {
return new FunctionUseCounter(uses);
}
void visitCall(Call *curr) {
assert(uses->count(curr->target) > 0); // can't add a new element in parallel
(*uses)[curr->target]++;
}
private:
NameToAtomicIndexMap* uses;
};
struct InliningAction {
Expression** callSite;
Function* contents;
InliningAction(Expression** callSite, Function* contents) : callSite(callSite), contents(contents) {}
};
struct InliningState {
std::set<Name> canInline;
std::map<Name, std::vector<InliningAction>> actionsForFunction; // function name => actions that can be performed in it
};
struct Planner : public WalkerPass<PostWalker<Planner>> {
bool isFunctionParallel() override { return true; }
Planner(InliningState* state) : state(state) {}
Planner* create() override {
return new Planner(state);
}
void visitCall(Call* curr) {
// plan to inline if we know this is valid to inline, and if the call is
// actually performed - if it is dead code, it's pointless to inline
if (state->canInline.count(curr->target) &&
curr->type != unreachable) {
// nest the call in a block. that way the location of the pointer to the call will not
// change even if we inline multiple times into the same function, otherwise
// call1(call2()) might be a problem
auto* block = Builder(*getModule()).makeBlock(curr);
replaceCurrent(block);
assert(state->actionsForFunction.count(getFunction()->name) > 0); // can't add a new element in parallel
state->actionsForFunction[getFunction()->name].emplace_back(&block->list[0], getModule()->getFunction(curr->target));
}
}
void doWalkFunction(Function* func) {
// we shouldn't inline into us if we are to be inlined
// ourselves - that has the risk of cycles
if (state->canInline.count(func->name) == 0) {
walk(func->body);
}
}
private:
InliningState* state;
};
// Core inlining logic. Modifies the outside function (adding locals as
// needed), and returns the inlined code.
static Expression* doInlining(Module* module, Function* into, InliningAction& action) {
Function* from = action.contents;
auto* call = (*action.callSite)->cast<Call>();
Builder builder(*module);
auto* block = Builder(*module).makeBlock();
block->type = call->type;
block->name = Name(std::string("__inlined_func$") + from->name.str);
*action.callSite = block;
// set up a locals mapping
struct Updater : public PostWalker<Updater> {
std::map<Index, Index> localMapping;
Name returnName;
Builder* builder;
void visitReturn(Return* curr) {
replaceCurrent(builder->makeBreak(returnName, curr->value));
}
void visitGetLocal(GetLocal* curr) {
curr->index = localMapping[curr->index];
}
void visitSetLocal(SetLocal* curr) {
curr->index = localMapping[curr->index];
}
} updater;
updater.returnName = block->name;
updater.builder = &builder;
for (Index i = 0; i < from->getNumLocals(); i++) {
updater.localMapping[i] = builder.addVar(into, from->getLocalType(i));
}
// assign the operands into the params
for (Index i = 0; i < from->params.size(); i++) {
block->list.push_back(builder.makeSetLocal(updater.localMapping[i], call->operands[i]));
}
// zero out the vars (as we may be in a loop, and may depend on their zero-init value
for (Index i = 0; i < from->vars.size(); i++) {
block->list.push_back(builder.makeSetLocal(updater.localMapping[from->getVarIndexBase() + i], LiteralUtils::makeZero(from->vars[i], *module)));
}
// generate and update the inlined contents
auto* contents = ExpressionManipulator::copy(from->body, *module);
updater.walk(contents);
block->list.push_back(contents);
return block;
}
struct Inlining : public Pass {
// whether to optimize where we inline
bool optimize = false;
NameToAtomicIndexMap uses;
void run(PassRunner* runner, Module* module) override {
// keep going while we inline, to handle nesting. TODO: optimize
calculateUses(module);
while (iteration(runner, module)) {}
}
void calculateUses(Module* module) {
// fill in uses, as we operate on it in parallel (each function to its own entry)
for (auto& func : module->functions) {
uses[func->name].store(0);
}
PassRunner runner(module);
runner.setIsNested(true);
runner.add<FunctionUseCounter>(&uses);
runner.run();
// anything exported or used in a table should not be inlined
for (auto& ex : module->exports) {
if (ex->kind == ExternalKind::Function) {
uses[ex->value].store(TOO_MANY_USES_TO_INLINE);
}
}
for (auto& segment : module->table.segments) {
for (auto name : segment.data) {
if (module->getFunctionOrNull(name)) {
uses[name].store(TOO_MANY_USES_TO_INLINE);
}
}
}
}
bool iteration(PassRunner* runner, Module* module) {
// decide which to inline
InliningState state;
for (auto& func : module->functions) {
auto name = func->name;
auto numUses = uses[name].load();
if (canInline(numUses) && worthInlining(module->getFunction(name))) {
state.canInline.insert(name);
}
}
// fill in actionsForFunction, as we operate on it in parallel (each function to its own entry)
for (auto& func : module->functions) {
state.actionsForFunction[func->name];
}
// find and plan inlinings
{
PassRunner runner(module);
runner.setIsNested(true);
runner.add<Planner>(&state);
runner.run();
}
// perform inlinings
std::set<Name> inlined;
std::set<Function*> inlinedInto;
for (auto& func : module->functions) {
for (auto& action : state.actionsForFunction[func->name]) {
Name inlinedName = action.contents->name;
doInlining(module, func.get(), action);
inlined.insert(inlinedName);
inlinedInto.insert(func.get());
uses[inlinedName]--;
assert(uses[inlinedName].load() == 0);
}
}
// anything we inlined into may now have non-unique label names, fix it up
for (auto func : inlinedInto) {
wasm::UniqueNameMapper::uniquify(func->body);
}
if (optimize && inlinedInto.size() > 0) {
doOptimize(inlinedInto, module, runner);
}
// remove functions that we managed to inline, their one use is gone
auto& funcs = module->functions;
funcs.erase(std::remove_if(funcs.begin(), funcs.end(), [&inlined](const std::unique_ptr<Function>& curr) {
return inlined.count(curr->name) > 0;
}), funcs.end());
// return whether we did any work
return inlined.size() > 0;
}
bool canInline(int numUses) {
return numUses == SINGLE_USE;
}
bool worthInlining(Function* func) {
return Measurer::measure(func->body) <= INLINING_SIZE_LIMIT;
}
// Run useful optimizations after inlining, things like removing
// unnecessary new blocks, sharing variables, etc.
void doOptimize(std::set<Function*>& funcs, Module* module, PassRunner* parentRunner) {
// save the full list of functions on the side
std::vector<std::unique_ptr<Function>> all;
all.swap(module->functions);
module->updateMaps();
for (auto& func : funcs) {
module->addFunction(func);
}
PassRunner runner(module, parentRunner->options);
runner.setIsNested(true);
runner.setValidateGlobally(false); // not a full valid module
runner.add("remove-unused-brs");
runner.add("remove-unused-names");
runner.add("coalesce-locals");
runner.add("simplify-locals");
runner.add("vacuum");
runner.add("reorder-locals");
runner.add("remove-unused-brs");
runner.add("merge-blocks");
runner.run();
// restore all the funcs
for (auto& func : module->functions) {
func.release();
}
all.swap(module->functions);
module->updateMaps();
}
};
Pass *createInliningPass() {
return new Inlining();
}
Pass *createInliningOptimizingPass() {
auto* ret = new Inlining();
ret->optimize = true;
return ret;
}
} // namespace wasm
|