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/*
* Copyright 2017 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_wasm_type_h
#define wasm_wasm_type_h
#include "support/name.h"
#include "wasm-features.h"
#include <ostream>
#include <vector>
// TODO: At various code locations we were assuming that single types are basic
// types, but this is going to change with the introduction of the compound
// Signature, Struct and Array types that will be single but not basic. To
// prepare for this change, the following macro marks affected code locations.
#define TODO_SINGLE_COMPOUND(type) \
assert(!type.isTuple() && "Unexpected tuple type"); \
assert(!type.isCompound() && "TODO: handle compound types");
namespace wasm {
// The types defined in this file. All of them are small and typically passed by
// value except for `Tuple` and `Struct`, which may own an unbounded amount of
// data.
class Type;
class HeapType;
struct Tuple;
struct Signature;
struct Field;
struct Struct;
struct Array;
struct Rtt;
enum Nullability { NonNullable, Nullable };
enum Mutability { Immutable, Mutable };
// The type used for interning IDs in the public interfaces of Type and
// HeapType.
using TypeID = uint64_t;
class Type {
// The `id` uniquely represents each type, so type equality is just a
// comparison of the ids. For basic types the `id` is just the `BasicType`
// enum value below, and for constructed types the `id` is the address of the
// canonical representation of the type, making lookups cheap for all types.
// Since `Type` is really just a single integer, it should be passed by value.
// This is a uintptr_t rather than a TypeID (uint64_t) to save memory on
// 32-bit platforms.
uintptr_t id;
public:
enum BasicType : uint32_t {
none,
unreachable,
i32,
i64,
f32,
f64,
v128,
funcref,
externref,
anyref,
eqref,
i31ref,
dataref,
};
static constexpr BasicType _last_basic_type = dataref;
Type() : id(none) {}
// BasicType can be implicitly upgraded to Type
constexpr Type(BasicType id) : id(id) {}
// But converting raw TypeID is more dangerous, so make it explicit
explicit Type(TypeID id) : id(id) {}
// Construct tuple from a list of single types
Type(std::initializer_list<Type>);
// Construct from tuple description
Type(const Tuple&);
Type(Tuple&&);
// Construct from a heap type description. Also covers construction from
// Signature, Struct or Array via implicit conversion to HeapType.
Type(HeapType, Nullability nullable);
// Construct from rtt description
Type(Rtt);
// Predicates
// Compound Concrete
// Type Basic │ Single│
// ╒═════════════╦═│═╤═│═╤═│═╤═│═╤═══════╕
// │ none ║ x │ │ │ │ │
// │ unreachable ║ x │ │ │ │ │
// ├─────────────╫───┼───┼───┼───┤───────┤
// │ i32 ║ x │ │ x │ x │ I │ ┐ Number
// │ i64 ║ x │ │ x │ x │ I │ │ I_nteger
// │ f32 ║ x │ │ x │ x │ F │ │ F_loat
// │ f64 ║ x │ │ x │ x │ F │ │ V_ector
// │ v128 ║ x │ │ x │ x │ V │ ┘
// ├─ Aliases ───╫───┼───┼───┼───┤───────┤
// │ funcref ║ x │ │ x │ x │ f n │ ┐ Ref
// │ externref ║ x │ │ x │ x │ f? n │ │ f_unc
// │ anyref ║ x │ │ x │ x │ f? n │ │ n_ullable
// │ eqref ║ x │ │ x │ x │ n │ │ ┐ TODO (GC)
// │ i31ref ║ x │ │ x │ x │ │ │ │
// │ dataref ║ x │ │ x │ x │ │ │ ┘
// ├─ Compound ──╫───┼───┼───┼───┤───────┤ │
// │ Ref ║ │ x │ x │ x │ f? n? │◄┘
// │ Tuple ║ │ x │ │ x │ │
// │ Rtt ║ │ x │ x │ x │ │
// └─────────────╨───┴───┴───┴───┴───────┘
constexpr bool isBasic() const { return id <= _last_basic_type; }
constexpr bool isCompound() const { return id > _last_basic_type; }
constexpr bool isConcrete() const { return id >= i32; }
constexpr bool isInteger() const { return id == i32 || id == i64; }
constexpr bool isFloat() const { return id == f32 || id == f64; }
constexpr bool isVector() const { return id == v128; };
constexpr bool isNumber() const { return id >= i32 && id <= v128; }
bool isTuple() const;
bool isSingle() const { return isConcrete() && !isTuple(); }
bool isRef() const;
bool isFunction() const;
bool isException() const;
bool isNullable() const;
bool isRtt() const;
bool isStruct() const;
bool isArray() const;
bool isDefaultable() const;
private:
template<bool (Type::*pred)() const> bool hasPredicate() {
for (const auto& type : *this) {
if ((type.*pred)()) {
return true;
}
}
return false;
}
public:
bool hasVector() { return hasPredicate<&Type::isVector>(); }
bool hasRef() { return hasPredicate<&Type::isRef>(); }
constexpr TypeID getID() const { return id; }
constexpr BasicType getBasic() const {
assert(isBasic() && "Basic type expected");
return static_cast<BasicType>(id);
}
// (In)equality must be defined for both Type and BasicType because it is
// otherwise ambiguous whether to convert both this and other to int or
// convert other to Type.
bool operator==(const Type& other) const { return id == other.id; }
bool operator==(const BasicType& other) const { return id == other; }
bool operator!=(const Type& other) const { return id != other.id; }
bool operator!=(const BasicType& other) const { return id != other; }
// Order types by some notion of simplicity
bool operator<(const Type& other) const;
// Returns the type size in bytes. Only single types are supported.
unsigned getByteSize() const;
// Reinterpret an integer type to a float type with the same size and vice
// versa. Only single integer and float types are supported.
Type reinterpret() const;
// Returns the feature set required to use this type.
FeatureSet getFeatures() const;
// Gets the heap type corresponding to this type, assuming that it is a
// reference or Rtt type.
HeapType getHeapType() const;
// Gets the Rtt for this type, assuming that it is an Rtt type.
Rtt getRtt() const;
// Returns a number type based on its size in bytes and whether it is a float
// type.
static Type get(unsigned byteSize, bool float_);
// Returns true if left is a subtype of right. Subtype includes itself.
static bool isSubType(Type left, Type right);
// Computes the least upper bound from the type lattice.
// If one of the type is unreachable, the other type becomes the result. If
// the common supertype does not exist, returns none, a poison value.
static Type getLeastUpperBound(Type a, Type b);
// Computes the least upper bound for all types in the given list.
template<typename T> static Type mergeTypes(const T& types) {
Type type = Type::unreachable;
for (auto other : types) {
type = Type::getLeastUpperBound(type, other);
}
return type;
}
std::string toString() const;
struct Iterator
: std::iterator<std::random_access_iterator_tag, Type, long, Type*, Type&> {
const Type* parent;
size_t index;
Iterator(const Type* parent, size_t index) : parent(parent), index(index) {}
bool operator==(const Iterator& other) const {
return index == other.index && parent == other.parent;
}
bool operator!=(const Iterator& other) const { return !(*this == other); }
Iterator& operator++() {
++index;
return *this;
}
Iterator& operator--() {
--index;
return *this;
}
Iterator operator++(int) {
auto it = *this;
index++;
return it;
}
Iterator operator--(int) {
auto it = *this;
index--;
return it;
}
Iterator& operator+=(difference_type off) {
index += off;
return *this;
}
Iterator operator+(difference_type off) const {
return Iterator(*this) += off;
}
Iterator& operator-=(difference_type off) {
index -= off;
return *this;
}
Iterator operator-(difference_type off) const {
return Iterator(*this) -= off;
}
difference_type operator-(const Iterator& other) const {
assert(parent == other.parent);
return index - other.index;
}
const value_type& operator*() const;
};
Iterator begin() const { return Iterator(this, 0); }
Iterator end() const;
size_t size() const { return end() - begin(); }
const Type& operator[](size_t i) const;
};
// Wrapper type for formatting types as "(param i32 i64 f32)"
struct ParamType {
Type type;
ParamType(Type type) : type(type) {}
std::string toString() const;
};
// Wrapper type for formatting types as "(result i32 i64 f32)"
struct ResultType {
Type type;
ResultType(Type type) : type(type) {}
std::string toString() const;
};
class HeapType {
// Unlike `Type`, which represents the types of values on the WebAssembly
// stack, `HeapType` is used to describe the structures that reference types
// refer to. HeapTypes are canonicalized and interned exactly like Types and
// should also be passed by value.
uintptr_t id;
public:
enum BasicHeapType : uint32_t {
func,
ext,
any,
eq,
i31,
data,
};
static constexpr BasicHeapType _last_basic_type = data;
// BasicHeapType can be implicitly upgraded to HeapType
constexpr HeapType(BasicHeapType id) : id(id) {}
// But converting raw TypeID is more dangerous, so make it explicit
explicit HeapType(TypeID id) : id(id) {}
HeapType(Signature signature);
HeapType(const Struct& struct_);
HeapType(Struct&& struct_);
HeapType(Array array);
constexpr bool isBasic() const { return id <= _last_basic_type; }
constexpr bool isCompound() const { return id > _last_basic_type; }
bool isFunction() const;
bool isSignature() const;
bool isStruct() const;
bool isArray() const;
Signature getSignature() const;
const Struct& getStruct() const;
Array getArray() const;
constexpr TypeID getID() const { return id; }
constexpr BasicHeapType getBasic() const {
assert(isBasic() && "Basic heap type expected");
return static_cast<BasicHeapType>(id);
}
// (In)equality must be defined for both HeapType and BasicHeapType because it
// is otherwise ambiguous whether to convert both this and other to int or
// convert other to HeapType.
bool operator==(const HeapType& other) const { return id == other.id; }
bool operator==(const BasicHeapType& other) const { return id == other; }
bool operator!=(const HeapType& other) const { return id != other.id; }
bool operator!=(const BasicHeapType& other) const { return id != other; }
bool operator<(const HeapType& other) const;
std::string toString() const;
};
typedef std::vector<Type> TypeList;
// Passed by reference rather than by value because it can own an unbounded
// amount of data.
struct Tuple {
TypeList types;
Tuple() : types() {}
Tuple(std::initializer_list<Type> types) : types(types) { validate(); }
Tuple(const TypeList& types) : types(types) { validate(); }
Tuple(TypeList&& types) : types(std::move(types)) { validate(); }
bool operator==(const Tuple& other) const { return types == other.types; }
bool operator!=(const Tuple& other) const { return !(*this == other); }
bool operator<(const Tuple& other) const { return types < other.types; }
std::string toString() const;
// Prevent accidental copies
Tuple& operator=(const Tuple&) = delete;
private:
void validate() {
#ifndef NDEBUG
for (auto type : types) {
assert(type.isSingle());
}
#endif
}
};
struct Signature {
Type params;
Type results;
Signature() : params(Type::none), results(Type::none) {}
Signature(Type params, Type results) : params(params), results(results) {}
bool operator==(const Signature& other) const {
return params == other.params && results == other.results;
}
bool operator!=(const Signature& other) const { return !(*this == other); }
bool operator<(const Signature& other) const;
std::string toString() const;
};
struct Field {
Type type;
enum PackedType {
not_packed,
i8,
i16,
} packedType; // applicable iff type=i32
Mutability mutable_;
Name name;
Field(Type type, Mutability mutable_, Name name = Name())
: type(type), packedType(not_packed), mutable_(mutable_), name(name) {}
Field(PackedType packedType, Mutability mutable_, Name name = Name())
: type(Type::i32), packedType(packedType), mutable_(mutable_), name(name) {}
constexpr bool isPacked() const {
if (packedType != not_packed) {
assert(type == Type::i32 && "unexpected type");
return true;
}
return false;
}
bool operator==(const Field& other) const {
// Note that the name is not checked here - it is pure metadata for printing
// purposes only.
return type == other.type && packedType == other.packedType &&
mutable_ == other.mutable_;
}
bool operator!=(const Field& other) const { return !(*this == other); }
bool operator<(const Field& other) const;
std::string toString() const;
};
typedef std::vector<Field> FieldList;
// Passed by reference rather than by value because it can own an unbounded
// amount of data.
struct Struct {
FieldList fields;
Struct(const Struct& other) : fields(other.fields) {}
Struct(const FieldList& fields) : fields(fields) {}
Struct(FieldList&& fields) : fields(std::move(fields)) {}
bool operator==(const Struct& other) const { return fields == other.fields; }
bool operator!=(const Struct& other) const { return !(*this == other); }
bool operator<(const Struct& other) const { return fields < other.fields; }
std::string toString() const;
// Prevent accidental copies
Struct& operator=(const Struct&) = delete;
};
struct Array {
Field element;
Array(const Array& other) : element(other.element) {}
Array(Field element) : element(element) {}
bool operator==(const Array& other) const { return element == other.element; }
bool operator!=(const Array& other) const { return !(*this == other); }
bool operator<(const Array& other) const { return element < other.element; }
std::string toString() const;
};
struct Rtt {
// An Rtt can have no depth specified
static constexpr uint32_t NoDepth = -1;
uint32_t depth;
HeapType heapType;
Rtt(HeapType heapType) : depth(NoDepth), heapType(heapType) {}
Rtt(uint32_t depth, HeapType heapType) : depth(depth), heapType(heapType) {}
bool operator==(const Rtt& other) const {
return depth == other.depth && heapType == other.heapType;
}
bool operator!=(const Rtt& other) const { return !(*this == other); }
bool operator<(const Rtt& other) const;
bool hasDepth() { return depth != uint32_t(NoDepth); }
std::string toString() const;
};
// TypeBuilder - allows for the construction of recursive types. Contains a
// table of `n` mutable HeapTypes and can construct temporary types that are
// backed by those HeapTypes, refering to them by reference. Those temporary
// types are owned by the TypeBuilder and should only be used in the
// construction of HeapTypes to insert into the TypeBuilder. Temporary types
// should never be used in the construction of normal Types, only other
// temporary types.
struct TypeBuilder {
struct Impl;
std::unique_ptr<Impl> impl;
TypeBuilder(size_t n);
~TypeBuilder();
TypeBuilder(TypeBuilder& other) = delete;
TypeBuilder(TypeBuilder&& other) = delete;
TypeBuilder& operator=(TypeBuilder&) = delete;
// Sets the heap type at index `i`. May only be called before `build`.
void setHeapType(size_t i, Signature signature);
void setHeapType(size_t i, const Struct& struct_);
void setHeapType(size_t i, Struct&& struct_);
void setHeapType(size_t i, Array array);
// Gets a temporary type or heap type for use in initializing the
// TypeBuilder's HeapTypes. Temporary Ref and Rtt types are backed by the
// HeapType at index `i`.
Type getTempTupleType(const Tuple&);
Type getTempRefType(size_t i, Nullability nullable);
Type getTempRttType(size_t i, uint32_t depth);
// Canonicalizes and returns all of the heap types. May only be called once
// all of the heap types have been initialized with `setHeapType`.
std::vector<HeapType> build();
};
std::ostream& operator<<(std::ostream&, Type);
std::ostream& operator<<(std::ostream&, ParamType);
std::ostream& operator<<(std::ostream&, ResultType);
std::ostream& operator<<(std::ostream&, Tuple);
std::ostream& operator<<(std::ostream&, Signature);
std::ostream& operator<<(std::ostream&, Field);
std::ostream& operator<<(std::ostream&, Struct);
std::ostream& operator<<(std::ostream&, Array);
std::ostream& operator<<(std::ostream&, HeapType);
std::ostream& operator<<(std::ostream&, Rtt);
} // namespace wasm
namespace std {
template<> class hash<wasm::Type> {
public:
size_t operator()(const wasm::Type&) const;
};
template<> class hash<wasm::Tuple> {
public:
size_t operator()(const wasm::Tuple&) const;
};
template<> class hash<wasm::Signature> {
public:
size_t operator()(const wasm::Signature&) const;
};
template<> class hash<wasm::Field> {
public:
size_t operator()(const wasm::Field&) const;
};
template<> class hash<wasm::Struct> {
public:
size_t operator()(const wasm::Struct&) const;
};
template<> class hash<wasm::Array> {
public:
size_t operator()(const wasm::Array&) const;
};
template<> class hash<wasm::HeapType> {
public:
size_t operator()(const wasm::HeapType&) const;
};
template<> class hash<wasm::Rtt> {
public:
size_t operator()(const wasm::Rtt&) const;
};
} // namespace std
#endif // wasm_wasm_type_h
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