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function assert(x) {
  if (!x) throw 'error!';
}

// "hello world" type example: create a function that adds two i32s and
// returns the result

function test() {
  // Create a module to work on
  var module = new Binaryen.Module();

  // Start to create the function, starting with the contents: Get the 0 and
  // 1 arguments, and add them, then return them
  var left = module.local.get(0, Binaryen.i32);
  var right = module.local.get(1, Binaryen.i32);
  var add = module.i32.add(left, right);
  var ret = module.return(add);

  // Create the add function
  // Note: no additional local variables (that's the [])
  var ii = Binaryen.createType([Binaryen.i32, Binaryen.i32])
  module.addFunction('adder', ii, Binaryen.i32, [], ret);

  // Export the function, so we can call it later (for simplicity we
  // export it as the same name as it has internally)
  module.addFunctionExport('adder', 'adder');

  // Print out the text
  console.log(module.emitText());

  // Optimize the module! This removes the 'return', since the
  // output of the add can just fall through
  module.optimize();

  // Print out the optimized module's text
  console.log('optimized:\n\n' + module.emitText());

  // Get the binary in typed array form
  var binary = module.emitBinary();
  console.log('binary size: ' + binary.length);
  console.log();
  assert(module.validate());

  // We don't need the Binaryen module anymore, so we can tell it to
  // clean itself up
  module.dispose();

  // Compile the binary and create an instance
  var wasm = new WebAssembly.Instance(new WebAssembly.Module(binary), {})
  console.log("exports: " + Object.keys(wasm.exports).sort().join(","));
  console.log();

  // Call the code!
  console.log('an addition: ' + wasm.exports.adder(40, 2));
}

Binaryen.ready.then(test);