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function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
function floats(f) {
f = Math_fround(f);
var t = Math_fround(0);
return Math_fround(Math_fround(t + f));
}
function neg(k, p) {
k = k | 0;
p = p | 0;
var n = Math_fround(0), wasm2asm_f32$1 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
HEAP32[k >> 2] = p;
wasm2asm_f32$1 = Math_fround(HEAPF32[k >> 2]);
wasm2asm_f32$0 = Math_fround(-wasm2asm_f32$1);
n = wasm2asm_f32$0;
}
return {
floats: floats
};
}
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