blob: 647a3a38cdb231607cc20834d64bd07d6ad88b39 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
function floats(f) {
f = Math_fround(f);
var t = Math_fround(0);
return Math_fround(Math_fround(t + f));
}
function neg(k, p) {
k = k | 0;
p = p | 0;
var n = Math_fround(0), wasm2asm_f32$1 = Math_fround(0), wasm2asm_f32$0 = Math_fround(0);
block0 : {
HEAP32[k >> 2] = p;
wasm2asm_f32$1 = Math_fround(HEAPF32[k >> 2]);
}
wasm2asm_f32$0 = Math_fround(-wasm2asm_f32$1);
n = wasm2asm_f32$0;
return Math_fround(wasm2asm_f32$0);
}
function littleswitch(x) {
x = x | 0;
var wasm2asm_i32$0 = 0;
topmost : {
switch$0 : {
switch (x - 1 | 0) {
case 1:
wasm2asm_i32$0 = 2;
break topmost;
default:
wasm2asm_i32$0 = 1;
break topmost;
}
}
wasm2asm_i32$0 = 0;
}
return wasm2asm_i32$0 | 0;
}
function f1(i1, i2, i3) {
i1 = i1 | 0;
i2 = i2 | 0;
i3 = i3 | 0;
var wasm2asm_i32$0 = 0;
topmost : {
wasm2asm_i32$0 = i3;
}
return wasm2asm_i32$0 | 0;
}
return {
floats: floats
};
}
|