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path: root/test/wasm2asm/get_local.2asm.js
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function asmFunc(global, env, buffer) {
 "use asm";
 var HEAP8 = new global.Int8Array(buffer);
 var HEAP16 = new global.Int16Array(buffer);
 var HEAP32 = new global.Int32Array(buffer);
 var HEAPU8 = new global.Uint8Array(buffer);
 var HEAPU16 = new global.Uint16Array(buffer);
 var HEAPU32 = new global.Uint32Array(buffer);
 var HEAPF32 = new global.Float32Array(buffer);
 var HEAPF64 = new global.Float64Array(buffer);
 var Math_imul = global.Math.imul;
 var Math_fround = global.Math.fround;
 var Math_abs = global.Math.abs;
 var Math_clz32 = global.Math.clz32;
 var Math_min = global.Math.min;
 var Math_max = global.Math.max;
 var Math_floor = global.Math.floor;
 var Math_ceil = global.Math.ceil;
 var Math_sqrt = global.Math.sqrt;
 var abort = env.abort;
 var nan = global.NaN;
 var infinity = global.Infinity;
 var i64toi32_i32$HIGH_BITS = 0;
 function $0() {
  var $0_1 = 0;
  return $0_1 | 0;
 }
 
 function $1() {
  var i64toi32_i32$0 = 0, $0$hi = 0, $0_1 = 0;
  i64toi32_i32$0 = $0$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$HIGH_BITS = i64toi32_i32$0;
  return $0_1 | 0;
 }
 
 function $2() {
  var $0_1 = Math_fround(0);
  return Math_fround($0_1);
 }
 
 function $3() {
  var $0_1 = 0.0;
  return +$0_1;
 }
 
 function $4($0_1) {
  $0_1 = $0_1 | 0;
  return $0_1 | 0;
 }
 
 function $5($0_1, $0$hi) {
  $0_1 = $0_1 | 0;
  $0$hi = $0$hi | 0;
  var i64toi32_i32$0 = 0;
  i64toi32_i32$0 = $0$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$HIGH_BITS = i64toi32_i32$0;
  return $0_1 | 0;
 }
 
 function $6($0_1) {
  $0_1 = Math_fround($0_1);
  return Math_fround($0_1);
 }
 
 function $7($0_1) {
  $0_1 = +$0_1;
  return +$0_1;
 }
 
 function $8($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) {
  $0_1 = $0_1 | 0;
  $0$hi = $0$hi | 0;
  $1_1 = Math_fround($1_1);
  $2_1 = +$2_1;
  $3_1 = $3_1 | 0;
  $4_1 = $4_1 | 0;
  var i64toi32_i32$0 = 0, $5_1 = Math_fround(0), $6$hi = 0, $6_1 = 0, $7$hi = 0, $7_1 = 0, $8_1 = 0.0;
  i64toi32_i32$0 = $0$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$0 = $6$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$0 = $7$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
 }
 
 function $9($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) {
  $0_1 = $0_1 | 0;
  $0$hi = $0$hi | 0;
  $1_1 = Math_fround($1_1);
  $2_1 = +$2_1;
  $3_1 = $3_1 | 0;
  $4_1 = $4_1 | 0;
  var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6$hi = 0, $10 = 0.0, $21 = 0.0, $7$hi = 0, $7_1 = 0;
  i64toi32_i32$0 = 0;
  $6$hi = i64toi32_i32$0;
  i64toi32_i32$0 = $0$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$1 = $0_1;
  $10 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0);
  i64toi32_i32$0 = $6$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$1 = 6;
  $21 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0);
  i64toi32_i32$0 = $7$hi;
  i64toi32_i32$0 = i64toi32_i32$0;
  i64toi32_i32$1 = $7_1;
  return +($10 + (+$1_1 + ($2_1 + (+($3_1 >>> 0) + (+($4_1 | 0) + (+Math_fround(5.5) + ($21 + (+(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0) + 8.0))))))));
 }
 
 return {
  type_local_i32: $0, 
  type_local_i64: $1, 
  type_local_f32: $2, 
  type_local_f64: $3, 
  type_param_i32: $4, 
  type_param_i64: $5, 
  type_param_f32: $6, 
  type_param_f64: $7, 
  type_mixed: $8, 
  read: $9
 };
}