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function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var i64toi32_i32$HIGH_BITS = 0;
function $0() {
var $0_1 = 0;
return $0_1 | 0;
}
function $1() {
var i64toi32_i32$0 = 0, $0$hi = 0, $0_1 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$HIGH_BITS = i64toi32_i32$0;
return $0_1 | 0;
}
function $2() {
var $0_1 = Math_fround(0);
return Math_fround($0_1);
}
function $3() {
var $0_1 = 0.0;
return +$0_1;
}
function $4($0_1) {
$0_1 = $0_1 | 0;
return $0_1 | 0;
}
function $5($0_1, $0$hi) {
$0_1 = $0_1 | 0;
$0$hi = $0$hi | 0;
var i64toi32_i32$0 = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$HIGH_BITS = i64toi32_i32$0;
return $0_1 | 0;
}
function $6($0_1) {
$0_1 = Math_fround($0_1);
return Math_fround($0_1);
}
function $7($0_1) {
$0_1 = +$0_1;
return +$0_1;
}
function $8($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) {
$0_1 = $0_1 | 0;
$0$hi = $0$hi | 0;
$1_1 = Math_fround($1_1);
$2_1 = +$2_1;
$3_1 = $3_1 | 0;
$4_1 = $4_1 | 0;
var i64toi32_i32$0 = 0, $5_1 = Math_fround(0), $6$hi = 0, $6_1 = 0, $7$hi = 0, $7_1 = 0, $8_1 = 0.0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$0 = $6$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$0 = $7$hi;
i64toi32_i32$0 = i64toi32_i32$0;
}
function $9($0_1, $0$hi, $1_1, $2_1, $3_1, $4_1) {
$0_1 = $0_1 | 0;
$0$hi = $0$hi | 0;
$1_1 = Math_fround($1_1);
$2_1 = +$2_1;
$3_1 = $3_1 | 0;
$4_1 = $4_1 | 0;
var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, $6$hi = 0, $10 = 0.0, $21 = 0.0, $7$hi = 0, $7_1 = 0;
i64toi32_i32$0 = 0;
$6$hi = i64toi32_i32$0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$1 = $0_1;
$10 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0);
i64toi32_i32$0 = $6$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$1 = 6;
$21 = +(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0);
i64toi32_i32$0 = $7$hi;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$1 = $7_1;
return +($10 + (+$1_1 + ($2_1 + (+($3_1 >>> 0) + (+($4_1 | 0) + (+Math_fround(5.5) + ($21 + (+(i64toi32_i32$1 >>> 0) + 4294967296.0 * +(i64toi32_i32$0 >>> 0) + 8.0))))))));
}
return {
type_local_i32: $0,
type_local_i64: $1,
type_local_f32: $2,
type_local_f64: $3,
type_param_i32: $4,
type_param_i64: $5,
type_param_f32: $6,
type_param_f64: $7,
type_mixed: $8,
read: $9
};
}
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