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function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var i64toi32_i32$HIGH_BITS = 0;
function dummy() {
}
function $1($0, $0$hi, $1, $1$hi, r, r$hi) {
$0 = $0 | 0;
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
var i64toi32_i32$0 = 0, i64toi32_i32$5 = 0, i64toi32_i32$3 = 0, i64toi32_i32$4 = 0, $5$hi = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$0 = $1$hi;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$3 = $1;
i64toi32_i32$4 = $0 + i64toi32_i32$3 | 0;
i64toi32_i32$5 = i64toi32_i32$0 + $1$hi | 0;
if (i64toi32_i32$4 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$5 = i64toi32_i32$5 + 1 | 0;
$5$hi = i64toi32_i32$5;
i64toi32_i32$5 = r$hi;
i64toi32_i32$5 = $5$hi;
i64toi32_i32$0 = i64toi32_i32$4;
i64toi32_i32$3 = r;
return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$5 | 0) == (r$hi | 0) | 0 | 0;
}
function $2($0, $0$hi, $1, $1$hi, r, r$hi) {
$0 = $0 | 0;
$0$hi = $0$hi | 0;
$1 = $1 | 0;
$1$hi = $1$hi | 0;
r = r | 0;
r$hi = r$hi | 0;
var i64toi32_i32$0 = 0, i64toi32_i32$5 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $5$hi = 0;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$0 = $1$hi;
i64toi32_i32$0 = $0$hi;
i64toi32_i32$2 = $0;
i64toi32_i32$3 = $1;
i64toi32_i32$5 = (i64toi32_i32$2 >>> 0 < i64toi32_i32$3 >>> 0) + $1$hi | 0;
i64toi32_i32$5 = i64toi32_i32$0 - i64toi32_i32$5 | 0;
$5$hi = i64toi32_i32$5;
i64toi32_i32$5 = r$hi;
i64toi32_i32$5 = $5$hi;
i64toi32_i32$0 = i64toi32_i32$2 - i64toi32_i32$3 | 0;
i64toi32_i32$2 = r$hi;
i64toi32_i32$3 = r;
return (i64toi32_i32$0 | 0) == (i64toi32_i32$3 | 0) & (i64toi32_i32$5 | 0) == (i64toi32_i32$2 | 0) | 0 | 0;
}
return {
check_add_i64: $1,
check_sub_i64: $2
};
}
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