1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var i64toi32_i32$HIGH_BITS = 0;
function $0(x, y) {
x = +x;
y = +y;
return +(x + y);
}
function $1(x, y) {
x = +x;
y = +y;
return +(x - y);
}
function $2(x, y) {
x = +x;
y = +y;
return +(x * y);
}
function $3(x, y) {
x = +x;
y = +y;
return +(x / y);
}
function $4(x) {
x = +x;
return +Math_sqrt(x);
}
function $5(x, y) {
x = +x;
y = +y;
return +Math_min(x, y);
}
function $6(x, y) {
x = +x;
y = +y;
return +Math_max(x, y);
}
function $7(x) {
x = +x;
return +Math_ceil(x);
}
function $8(x) {
x = +x;
return +Math_floor(x);
}
function $9(x) {
x = +x;
return +(+__wasm_trunc_f64(+x));
}
function $10(x) {
x = +x;
return +(+__wasm_nearest_f64(+x));
}
function $11(x) {
x = +x;
return +Math_abs(x);
}
function $12(x) {
x = +x;
return +-x;
}
function $13(x, y) {
x = +x;
y = +y;
var i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, i64toi32_i32$3 = 0, $4_1 = 0, $4$hi = 0, $7_1 = 0, $7$hi = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0, wasm2js_i32$1 = 0;
wasm2js_i32$0 = 0;
wasm2js_f64$0 = x;
HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0;
i64toi32_i32$0 = HEAP32[(0 + 4 | 0) >> 2] | 0;
i64toi32_i32$0 = i64toi32_i32$0;
i64toi32_i32$2 = HEAP32[0 >> 2] | 0;
i64toi32_i32$1 = 2147483647;
i64toi32_i32$3 = 4294967295;
i64toi32_i32$1 = i64toi32_i32$0 & i64toi32_i32$1 | 0;
$4_1 = i64toi32_i32$2 & i64toi32_i32$3 | 0;
$4$hi = i64toi32_i32$1;
wasm2js_i32$0 = 0;
wasm2js_f64$0 = y;
HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0;
i64toi32_i32$1 = HEAP32[(0 + 4 | 0) >> 2] | 0;
i64toi32_i32$1 = i64toi32_i32$1;
i64toi32_i32$0 = HEAP32[0 >> 2] | 0;
i64toi32_i32$2 = 2147483648;
i64toi32_i32$3 = 0;
i64toi32_i32$2 = i64toi32_i32$1 & i64toi32_i32$2 | 0;
$7_1 = i64toi32_i32$0 & i64toi32_i32$3 | 0;
$7$hi = i64toi32_i32$2;
i64toi32_i32$2 = $4$hi;
i64toi32_i32$1 = $4_1;
i64toi32_i32$0 = $7$hi;
i64toi32_i32$3 = $7_1;
i64toi32_i32$0 = i64toi32_i32$2 | i64toi32_i32$0 | 0;
i64toi32_i32$0 = i64toi32_i32$0;
wasm2js_i32$0 = 0;
wasm2js_i32$1 = i64toi32_i32$1 | i64toi32_i32$3 | 0;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = 0;
wasm2js_i32$1 = i64toi32_i32$0;
HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
return +(+HEAPF64[0 >> 3]);
}
function __wasm_nearest_f64(var$0) {
var$0 = +var$0;
var var$1 = 0.0, var$2 = 0.0, wasm2js_f64$0 = 0.0, wasm2js_f64$1 = 0.0, wasm2js_i32$0 = 0;
var$1 = Math_floor(var$0);
var$2 = var$0 - var$1;
if ((var$2 < .5 | 0) == (0 | 0)) block : {
var$0 = Math_ceil(var$0);
if (var$2 > .5) return +var$0;
var$2 = var$1 * .5;
var$1 = (wasm2js_f64$0 = var$1, wasm2js_f64$1 = var$0, wasm2js_i32$0 = var$2 - Math_floor(var$2) == 0.0, wasm2js_i32$0 ? wasm2js_f64$0 : wasm2js_f64$1);
};
return +var$1;
}
function __wasm_trunc_f64(var$0) {
var$0 = +var$0;
var wasm2js_f64$0 = 0.0, wasm2js_f64$1 = 0.0, wasm2js_i32$0 = 0;
return +(wasm2js_f64$0 = Math_ceil(var$0), wasm2js_f64$1 = Math_floor(var$0), wasm2js_i32$0 = var$0 < 0.0, wasm2js_i32$0 ? wasm2js_f64$0 : wasm2js_f64$1);
}
return {
add: $0,
sub: $1,
mul: $2,
div: $3,
sqrt: $4,
min: $5,
max: $6,
ceil: $7,
floor: $8,
trunc: $9,
nearest: $10,
abs: $11,
neg: $12,
copysign: $13
};
}
const memasmFunc = new ArrayBuffer(65536);
const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
export const add = retasmFunc.add;
export const sub = retasmFunc.sub;
export const mul = retasmFunc.mul;
export const div = retasmFunc.div;
export const sqrt = retasmFunc.sqrt;
export const min = retasmFunc.min;
export const max = retasmFunc.max;
export const ceil = retasmFunc.ceil;
export const floor = retasmFunc.floor;
export const trunc = retasmFunc.trunc;
export const nearest = retasmFunc.nearest;
export const abs = retasmFunc.abs;
export const neg = retasmFunc.neg;
export const copysign = retasmFunc.copysign;
|