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function asmFunc(global, env, buffer) {
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
function $1($0, r, r$hi) {
$0 = $0 | 0;
r = r | 0;
r$hi = r$hi | 0;
var i64toi32_i32$0 = 0, $9$hi = 0;
i64toi32_i32$0 = r$hi;
i64toi32_i32$0 = 0;
$9$hi = i64toi32_i32$0;
i64toi32_i32$0 = r$hi;
i64toi32_i32$0 = $9$hi;
return ($0 | 0) == (r | 0) & (i64toi32_i32$0 | 0) == (r$hi | 0) | 0 | 0;
}
function legalstub$1($0, $1_1, $2) {
$0 = $0 | 0;
$1_1 = $1_1 | 0;
$2 = $2 | 0;
var i64toi32_i32$2 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$4 = 0, i64toi32_i32$3 = 0, $12 = 0, $3 = 0, $5 = 0, $5$hi = 0, $8$hi = 0;
$3 = $0;
i64toi32_i32$0 = 0;
$5 = $1_1;
$5$hi = i64toi32_i32$0;
i64toi32_i32$0 = 0;
i64toi32_i32$2 = $2;
i64toi32_i32$1 = 0;
i64toi32_i32$3 = 32;
i64toi32_i32$4 = i64toi32_i32$3 & 31 | 0;
if (32 >>> 0 <= (i64toi32_i32$3 & 63 | 0) >>> 0) {
i64toi32_i32$1 = i64toi32_i32$2 << i64toi32_i32$4 | 0;
$12 = 0;
} else {
i64toi32_i32$1 = ((1 << i64toi32_i32$4 | 0) - 1 | 0) & (i64toi32_i32$2 >>> (32 - i64toi32_i32$4 | 0) | 0) | 0 | (i64toi32_i32$0 << i64toi32_i32$4 | 0) | 0;
$12 = i64toi32_i32$2 << i64toi32_i32$4 | 0;
}
$8$hi = i64toi32_i32$1;
i64toi32_i32$1 = $5$hi;
i64toi32_i32$0 = $5;
i64toi32_i32$2 = $8$hi;
i64toi32_i32$3 = $12;
i64toi32_i32$2 = i64toi32_i32$1 | i64toi32_i32$2 | 0;
return $1($3 | 0, i64toi32_i32$0 | i64toi32_i32$3 | 0 | 0, i64toi32_i32$2 | 0) | 0 | 0;
}
return {
"check_extend_ui32": legalstub$1
};
}
var memasmFunc = new ArrayBuffer(65536);
var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
export var check_extend_ui32 = retasmFunc.check_extend_ui32;
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