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function asmFunc(global, env, buffer) {
"use asm";
var HEAP8 = new global.Int8Array(buffer);
var HEAP16 = new global.Int16Array(buffer);
var HEAP32 = new global.Int32Array(buffer);
var HEAPU8 = new global.Uint8Array(buffer);
var HEAPU16 = new global.Uint16Array(buffer);
var HEAPU32 = new global.Uint32Array(buffer);
var HEAPF32 = new global.Float32Array(buffer);
var HEAPF64 = new global.Float64Array(buffer);
var Math_imul = global.Math.imul;
var Math_fround = global.Math.fround;
var Math_abs = global.Math.abs;
var Math_clz32 = global.Math.clz32;
var Math_min = global.Math.min;
var Math_max = global.Math.max;
var Math_floor = global.Math.floor;
var Math_ceil = global.Math.ceil;
var Math_sqrt = global.Math.sqrt;
var abort = env.abort;
var nan = global.NaN;
var infinity = global.Infinity;
var i64toi32_i32$HIGH_BITS = 0;
function $0(x, y) {
x = x | 0;
y = y | 0;
return (x + 1 | 0 | 0) < (y + 1 | 0 | 0) | 0;
}
function $1(x, y) {
x = x | 0;
y = y | 0;
return (x + 1 | 0) >>> 0 < (y + 1 | 0) >>> 0 | 0;
}
function $2(x, x$hi, y, y$hi) {
x = x | 0;
x$hi = x$hi | 0;
y = y | 0;
y$hi = y$hi | 0;
var i64toi32_i32$4 = 0, i64toi32_i32$3 = 0, i64toi32_i32$5 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $13 = 0, $14 = 0, $15 = 0, $3_1 = 0, $3$hi = 0, $5$hi = 0;
i64toi32_i32$0 = x$hi;
i64toi32_i32$2 = x;
i64toi32_i32$1 = 0;
i64toi32_i32$3 = 1;
i64toi32_i32$4 = i64toi32_i32$2 + i64toi32_i32$3 | 0;
i64toi32_i32$5 = i64toi32_i32$0 + i64toi32_i32$1 | 0;
if (i64toi32_i32$4 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$5 = i64toi32_i32$5 + 1 | 0;
$3_1 = i64toi32_i32$4;
$3$hi = i64toi32_i32$5;
i64toi32_i32$5 = y$hi;
i64toi32_i32$0 = y;
i64toi32_i32$2 = 0;
i64toi32_i32$3 = 1;
i64toi32_i32$1 = i64toi32_i32$0 + i64toi32_i32$3 | 0;
i64toi32_i32$4 = i64toi32_i32$5 + i64toi32_i32$2 | 0;
if (i64toi32_i32$1 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$4 = i64toi32_i32$4 + 1 | 0;
$5$hi = i64toi32_i32$4;
i64toi32_i32$4 = $3$hi;
i64toi32_i32$5 = $3_1;
i64toi32_i32$0 = $5$hi;
i64toi32_i32$3 = i64toi32_i32$1;
if ((i64toi32_i32$4 | 0) < (i64toi32_i32$0 | 0)) $13 = 1; else {
if ((i64toi32_i32$4 | 0) <= (i64toi32_i32$0 | 0)) {
if (i64toi32_i32$5 >>> 0 >= i64toi32_i32$3 >>> 0) $14 = 0; else $14 = 1;
$15 = $14;
} else $15 = 0;
$13 = $15;
}
return $13 | 0;
}
function $3(x, x$hi, y, y$hi) {
x = x | 0;
x$hi = x$hi | 0;
y = y | 0;
y$hi = y$hi | 0;
var i64toi32_i32$4 = 0, i64toi32_i32$3 = 0, i64toi32_i32$5 = 0, i64toi32_i32$0 = 0, i64toi32_i32$1 = 0, i64toi32_i32$2 = 0, $3_1 = 0, $3$hi = 0, $5$hi = 0;
i64toi32_i32$0 = x$hi;
i64toi32_i32$2 = x;
i64toi32_i32$1 = 0;
i64toi32_i32$3 = 1;
i64toi32_i32$4 = i64toi32_i32$2 + i64toi32_i32$3 | 0;
i64toi32_i32$5 = i64toi32_i32$0 + i64toi32_i32$1 | 0;
if (i64toi32_i32$4 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$5 = i64toi32_i32$5 + 1 | 0;
$3_1 = i64toi32_i32$4;
$3$hi = i64toi32_i32$5;
i64toi32_i32$5 = y$hi;
i64toi32_i32$0 = y;
i64toi32_i32$2 = 0;
i64toi32_i32$3 = 1;
i64toi32_i32$1 = i64toi32_i32$0 + i64toi32_i32$3 | 0;
i64toi32_i32$4 = i64toi32_i32$5 + i64toi32_i32$2 | 0;
if (i64toi32_i32$1 >>> 0 < i64toi32_i32$3 >>> 0) i64toi32_i32$4 = i64toi32_i32$4 + 1 | 0;
$5$hi = i64toi32_i32$4;
i64toi32_i32$4 = $3$hi;
i64toi32_i32$5 = $3_1;
i64toi32_i32$0 = $5$hi;
i64toi32_i32$3 = i64toi32_i32$1;
return i64toi32_i32$4 >>> 0 < i64toi32_i32$0 >>> 0 | ((i64toi32_i32$4 | 0) == (i64toi32_i32$0 | 0) & i64toi32_i32$5 >>> 0 < i64toi32_i32$3 >>> 0 | 0) | 0 | 0;
}
return {
i32_no_fold_cmp_s_offset: $0,
i32_no_fold_cmp_u_offset: $1,
i64_no_fold_cmp_s_offset: $2,
i64_no_fold_cmp_u_offset: $3
};
}
const memasmFunc = new ArrayBuffer(65536);
const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
export const i32_no_fold_cmp_s_offset = retasmFunc.i32_no_fold_cmp_s_offset;
export const i32_no_fold_cmp_u_offset = retasmFunc.i32_no_fold_cmp_u_offset;
export const i64_no_fold_cmp_s_offset = retasmFunc.i64_no_fold_cmp_s_offset;
export const i64_no_fold_cmp_u_offset = retasmFunc.i64_no_fold_cmp_u_offset;
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