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function asmFunc(global, env) {
 var memory = env.a;
 var buffer = memory.buffer;
 memory.grow = __wasm_memory_grow;
 var HEAP8 = new global.Int8Array(buffer);
 var HEAP16 = new global.Int16Array(buffer);
 var HEAP32 = new global.Int32Array(buffer);
 var HEAPU8 = new global.Uint8Array(buffer);
 var HEAPU16 = new global.Uint16Array(buffer);
 var HEAPU32 = new global.Uint32Array(buffer);
 var HEAPF32 = new global.Float32Array(buffer);
 var HEAPF64 = new global.Float64Array(buffer);
 var Math_imul = global.Math.imul;
 var Math_fround = global.Math.fround;
 var Math_abs = global.Math.abs;
 var Math_clz32 = global.Math.clz32;
 var Math_min = global.Math.min;
 var Math_max = global.Math.max;
 var Math_floor = global.Math.floor;
 var Math_ceil = global.Math.ceil;
 var Math_sqrt = global.Math.sqrt;
 var abort = env.abort;
 var nan = global.NaN;
 var infinity = global.Infinity;
 function $0() {
  return HEAP32[0];
 }
 
 function __wasm_memory_size() {
  return buffer.byteLength / 65536 | 0;
 }
 
 function __wasm_memory_grow(pagesToAdd) {
  pagesToAdd = pagesToAdd | 0;
  var oldPages = __wasm_memory_size() | 0;
  var newPages = oldPages + pagesToAdd | 0;
  if ((oldPages < newPages) && (newPages < 65536)) {
   var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536));
   var newHEAP8 = new global.Int8Array(newBuffer);
   newHEAP8.set(HEAP8);
   HEAP8 = newHEAP8;
   HEAP8 = new global.Int8Array(newBuffer);
   HEAP16 = new global.Int16Array(newBuffer);
   HEAP32 = new global.Int32Array(newBuffer);
   HEAPU8 = new global.Uint8Array(newBuffer);
   HEAPU16 = new global.Uint16Array(newBuffer);
   HEAPU32 = new global.Uint32Array(newBuffer);
   HEAPF32 = new global.Float32Array(newBuffer);
   HEAPF64 = new global.Float64Array(newBuffer);
   buffer = newBuffer;
   memory.buffer = newBuffer;
  }
  return oldPages;
 }
 
 return {
  "foo": $0
 };
}

var memasmFunc = new ArrayBuffer(65536);
var bufferView = new Uint8Array(memasmFunc);
var retasmFunc = asmFunc({
    Math,
    Int8Array,
    Uint8Array,
    Int16Array,
    Uint16Array,
    Int32Array,
    Uint32Array,
    Float32Array,
    Float64Array,
    NaN,
    Infinity
  }, {
    abort: function() { throw new Error('abort'); },
    a: { buffer : memasmFunc }
  });
export var foo = retasmFunc.foo;