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  var scratchBuffer = new ArrayBuffer(16);
  var i32ScratchView = new Int32Array(scratchBuffer);
  var f32ScratchView = new Float32Array(scratchBuffer);
  var f64ScratchView = new Float64Array(scratchBuffer);
  
  function wasm2js_scratch_load_i32(index) {
    return i32ScratchView[index];
  }
      
  function wasm2js_scratch_store_i32(index, value) {
    i32ScratchView[index] = value;
  }
      
  function wasm2js_scratch_load_f64() {
    return f64ScratchView[0];
  }
      
  function wasm2js_scratch_store_f64(value) {
    f64ScratchView[0] = value;
  }
      
function asmFunc(imports) {
 var Math_imul = Math.imul;
 var Math_fround = Math.fround;
 var Math_abs = Math.abs;
 var Math_clz32 = Math.clz32;
 var Math_min = Math.min;
 var Math_max = Math.max;
 var Math_floor = Math.floor;
 var Math_ceil = Math.ceil;
 var Math_trunc = Math.trunc;
 var Math_sqrt = Math.sqrt;
 function $0($0_1) {
  $0_1 = $0_1 | 0;
  return 1;
 }
 
 function legalstub$1($0_1, $1) {
  var $2 = 0;
  wasm2js_scratch_store_i32(0, $0_1 | 0);
  wasm2js_scratch_store_i32(1, $1 | 0);
  wasm2js_scratch_store_f64(+wasm2js_scratch_load_f64());
  $2 = wasm2js_scratch_load_i32(1) | 0;
  return (wasm2js_scratch_load_i32(0) | 0) == ($0_1 | 0) & ($1 | 0) == ($2 | 0);
 }
 
 return {
  "i32_roundtrip": $0, 
  "i64_roundtrip": legalstub$1
 };
}

var retasmFunc = asmFunc({
});
export var i32_roundtrip = retasmFunc.i32_roundtrip;
export var i64_roundtrip = retasmFunc.i64_roundtrip;