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authorJuanma Barranquero <lekktu@gmail.com>2011-04-21 14:24:46 +0200
committerJuanma Barranquero <lekktu@gmail.com>2011-04-21 14:24:46 +0200
commit121656e9e3bd049f75d979360295a60944ff19d6 (patch)
tree2ef8a583f3234ec6eb666d200010d603b10388f5 /lisp/play/hanoi.el
parent891e751b65caba415af328856e27345382f4416d (diff)
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lisp/play/*.el: Lexical-binding cleanup.
Diffstat (limited to 'lisp/play/hanoi.el')
-rw-r--r--lisp/play/hanoi.el1
1 files changed, 0 insertions, 1 deletions
diff --git a/lisp/play/hanoi.el b/lisp/play/hanoi.el
index 767792babb3..ac78a86757c 100644
--- a/lisp/play/hanoi.el
+++ b/lisp/play/hanoi.el
@@ -355,7 +355,6 @@ BITS must be of length nrings. Start at START-TIME."
(fly-steps (abs (/ (- (cdr to) (cdr from)) fly-step)))
(directed-fly-step (/ (- (cdr to) (cdr from)) fly-steps))
(baseward-steps (/ (- (car to) (cdr to)) baseward-step))
- (total-steps (+ flyward-steps fly-steps baseward-steps))
;; A step is a character cell. A tick is a time-unit. To
;; make horizontal and vertical motion appear roughly the
;; same speed, we allow one tick per horizontal step and two