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-rw-r--r--lisp/play/tetris.el62
1 files changed, 31 insertions, 31 deletions
diff --git a/lisp/play/tetris.el b/lisp/play/tetris.el
index 2935ff04c96..053b07adfc7 100644
--- a/lisp/play/tetris.el
+++ b/lisp/play/tetris.el
@@ -193,32 +193,32 @@ If the return value is a number, it is used as the timer period."
;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defconst tetris-shapes
- [[[[0 0] [1 0] [0 1] [1 1]]]
-
- [[[0 0] [1 0] [2 0] [2 1]]
- [[1 -1] [1 0] [1 1] [0 1]]
- [[0 -1] [0 0] [1 0] [2 0]]
- [[1 -1] [2 -1] [1 0] [1 1]]]
-
- [[[0 0] [1 0] [2 0] [0 1]]
- [[0 -1] [1 -1] [1 0] [1 1]]
- [[2 -1] [0 0] [1 0] [2 0]]
- [[1 -1] [1 0] [1 1] [2 1]]]
-
- [[[0 0] [1 0] [1 1] [2 1]]
+ [[[[0 0] [1 0] [0 1] [1 1]]]
+
+ [[[0 0] [1 0] [2 0] [2 1]]
+ [[1 -1] [1 0] [1 1] [0 1]]
+ [[0 -1] [0 0] [1 0] [2 0]]
+ [[1 -1] [2 -1] [1 0] [1 1]]]
+
+ [[[0 0] [1 0] [2 0] [0 1]]
+ [[0 -1] [1 -1] [1 0] [1 1]]
+ [[2 -1] [0 0] [1 0] [2 0]]
+ [[1 -1] [1 0] [1 1] [2 1]]]
+
+ [[[0 0] [1 0] [1 1] [2 1]]
[[1 0] [0 1] [1 1] [0 2]]]
-
- [[[1 0] [2 0] [0 1] [1 1]]
- [[0 0] [0 1] [1 1] [1 2]]]
-
- [[[1 0] [0 1] [1 1] [2 1]]
- [[1 0] [1 1] [2 1] [1 2]]
- [[0 1] [1 1] [2 1] [1 2]]
+
+ [[[1 0] [2 0] [0 1] [1 1]]
+ [[0 0] [0 1] [1 1] [1 2]]]
+
+ [[[1 0] [0 1] [1 1] [2 1]]
+ [[1 0] [1 1] [2 1] [1 2]]
+ [[0 1] [1 1] [2 1] [1 2]]
[[1 0] [0 1] [1 1] [1 2]]]
-
+
[[[0 0] [1 0] [2 0] [3 0]]
[[1 -1] [1 0] [1 1] [1 2]]]]
- "Each shape is described by a vector that contains the coordinates of
+ "Each shape is described by a vector that contains the coordinates of
each one of its four blocks.")
;;the scoring rules were taken from "xtetris". Blocks score differently
@@ -236,7 +236,7 @@ each one of its four blocks.")
(defconst tetris-space 9)
-(defun tetris-default-update-speed-function (shapes rows)
+(defun tetris-default-update-speed-function (_shapes rows)
(/ 20.0 (+ 50.0 rows)))
;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -380,10 +380,10 @@ each one of its four blocks.")
(loop for i from 0 to 3 do
(let ((c (tetris-get-shape-cell i)))
(gamegrid-set-cell (+ tetris-top-left-x
- tetris-pos-x
+ tetris-pos-x
(aref c 0))
(+ tetris-top-left-y
- tetris-pos-y
+ tetris-pos-y
(aref c 1))
tetris-blank))))
@@ -393,14 +393,14 @@ each one of its four blocks.")
(unless hit
(setq hit
(let* ((c (tetris-get-shape-cell i))
- (xx (+ tetris-pos-x
+ (xx (+ tetris-pos-x
(aref c 0)))
- (yy (+ tetris-pos-y
+ (yy (+ tetris-pos-y
(aref c 1))))
(or (>= xx tetris-width)
(>= yy tetris-height)
- (/= (gamegrid-get-cell
- (+ xx tetris-top-left-x)
+ (/= (gamegrid-get-cell
+ (+ xx tetris-top-left-x)
(+ yy tetris-top-left-y))
tetris-blank))))))
hit))
@@ -537,10 +537,10 @@ Drops the shape one square, testing for collision."
(interactive)
(unless tetris-paused
(tetris-erase-shape)
- (setq tetris-rot (% (+ 1 tetris-rot)
+ (setq tetris-rot (% (+ 1 tetris-rot)
(tetris-shape-rotations)))
(if (tetris-test-shape)
- (setq tetris-rot (% (+ 3 tetris-rot)
+ (setq tetris-rot (% (+ 3 tetris-rot)
(tetris-shape-rotations))))
(tetris-draw-shape)))