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-rw-r--r--lisp/play/bubbles.el10
-rw-r--r--lisp/play/dunnet.el44
-rw-r--r--lisp/play/gomoku.el2
-rw-r--r--lisp/play/morse.el2
4 files changed, 29 insertions, 29 deletions
diff --git a/lisp/play/bubbles.el b/lisp/play/bubbles.el
index 2c4031056af..5ca792db310 100644
--- a/lisp/play/bubbles.el
+++ b/lisp/play/bubbles.el
@@ -101,31 +101,31 @@ and a shift mode."
:group 'bubbles)
(defun bubbles-set-game-easy ()
- "Set game theme to 'easy'."
+ "Set game theme to ‘easy’."
(interactive)
(setq bubbles-game-theme 'easy)
(bubbles))
(defun bubbles-set-game-medium ()
- "Set game theme to 'medium'."
+ "Set game theme to ‘medium’."
(interactive)
(setq bubbles-game-theme 'medium)
(bubbles))
(defun bubbles-set-game-difficult ()
- "Set game theme to 'difficult'."
+ "Set game theme to ‘difficult’."
(interactive)
(setq bubbles-game-theme 'difficult)
(bubbles))
(defun bubbles-set-game-hard ()
- "Set game theme to 'hard'."
+ "Set game theme to ‘hard’."
(interactive)
(setq bubbles-game-theme 'hard)
(bubbles))
(defun bubbles-set-game-userdefined ()
- "Set game theme to 'user-defined'."
+ "Set game theme to ‘user-defined’."
(interactive)
(setq bubbles-game-theme 'user-defined)
(bubbles))
diff --git a/lisp/play/dunnet.el b/lisp/play/dunnet.el
index 205189e8313..ba137f54d8c 100644
--- a/lisp/play/dunnet.el
+++ b/lisp/play/dunnet.el
@@ -894,7 +894,7 @@ to swim.")
(dun-mprincl " endgame points out of a possible 110.")
(if (= (dun-endgame-score) 110)
(dun-mprincl
-"\n\nCongratulations. You have won. The wizard password is 'moby'"))))
+"\n\nCongratulations. You have won. The wizard password is ‘moby’"))))
(defun dun-help (args)
(dun-mprincl
@@ -902,7 +902,7 @@ to swim.")
Here is some useful information (read carefully because there are one
or more clues in here):
- If you have a key that can open a door, you do not need to explicitly
- open it. You may just use 'in' or walk in the direction of the door.
+ open it. You may just use ‘in’ or walk in the direction of the door.
- If you have a lamp, it is always lit.
@@ -916,8 +916,8 @@ or more clues in here):
If this happens, your score will decrease, and in many cases you can never
get credit for it again.
-- You can save your game with the 'save' command, and use restore it
- with the 'restore' command.
+- You can save your game with the ‘save’ command, and use restore it
+ with the ‘restore’ command.
- There are no limits on lengths of object names.
@@ -1053,7 +1053,7 @@ for a moment, then straighten yourself up.
(if (not dun-endgame-questions)
(progn
(dun-mprincl "Your question is:")
- (dun-mprincl "No more questions, just do 'answer foo'.")
+ (dun-mprincl "No more questions, just do ‘answer foo’.")
(setq dun-correct-answer '("foo")))
(let (which i newques)
(setq i 0)
@@ -1464,8 +1464,8 @@ kept. The exit is to the west."
"You are in a computer room. It seems like most of the equipment has
been removed. There is a VAX 11/780 in front of you, however, with
one of the cabinets wide open. A sign on the front of the machine
-says: This VAX is named 'pokey'. To type on the console, use the
-'type' command. The exit is to the east."
+says: This VAX is named ‘pokey’. To type on the console, use the
+‘type’ command. The exit is to the east."
"Computer room"
)
(
@@ -1475,7 +1475,7 @@ to the west, and a door leads to the south."
)
(
"You are in a round, stone room with a door to the east. There
-is a sign on the wall that reads: 'receiving room'."
+is a sign on the wall that reads: ‘receiving room’."
"Receiving room"
)
(
@@ -1552,7 +1552,7 @@ northeast through the brush you can see the bear hangout."
(
"The entrance to a cave is to the south. To the north, a road leads
towards a deep lake. On the ground nearby there is a chute, with a sign
-that says 'put treasures here for points'."
+that says ‘put treasures here for points’."
"Cave Entrance" ;28
)
(
@@ -1831,13 +1831,13 @@ starvation. Doors lead out to the south and east."
)
(
"You are in some sort of maintenance room for the museum. There is a
-switch on the wall labeled 'BL'. There are doors to the west and north."
+switch on the wall labeled ‘BL’. There are doors to the west and north."
"Maintenance room" ;87
)
(
"You are in a classroom where school children were taught about natural
-history. On the blackboard is written, 'No children allowed downstairs.'
-There is a door to the east with an 'exit' sign on it. There is another
+history. On the blackboard is written, ‘No children allowed downstairs.’
+There is a door to the east with an ‘exit’ sign on it. There is another
door to the west."
"Classroom" ;88
)
@@ -1871,7 +1871,7 @@ a room to the northeast."
(
"You are in another computer room. There is a computer in here larger
than you have ever seen. It has no manufacturers name on it, but it
-does have a sign that says: This machine's name is 'endgame'. The
+does have a sign that says: This machine's name is ‘endgame’. The
exit is to the southwest. There is no console here on which you could
type."
"Endgame computer room" ;95
@@ -1882,7 +1882,7 @@ type."
)
(
"You have reached a question room. You must answer a question correctly in
-order to get by. Use the 'answer' command to answer the question."
+order to get by. Use the ‘answer’ command to answer the question."
"Question room 1" ;97
)
(
@@ -1913,7 +1913,7 @@ a hallway leads to the south."
(
"You have reached a dead end. There is a PC on the floor here. Above
it is a sign that reads:
- Type the 'reset' command to type on the PC.
+ Type the ‘reset’ command to type on the PC.
A hole leads north."
"PC area" ;104
)
@@ -2357,8 +2357,8 @@ nil))
2 Megabytes of RAM onboard."
"It looks like some kind of meat. Smells pretty bad."
nil
-"The paper says: Don't forget to type 'help' for help. Also, remember
-this word: 'worms'"
+"The paper says: Don't forget to type ‘help’ for help. Also, remember
+this word: ‘worms’"
"The statuette is of the likeness of Richard Stallman, the author of the
famous EMACS editor. You notice that he is not wearing any shoes."
nil
@@ -2414,10 +2414,10 @@ flush handle is so clean that you can see your reflection in it."
nil
nil
"The box has a slit in the top of it, and on it, in sloppy handwriting, is
-written: 'For key upgrade, put key in here.'"
+written: ‘For key upgrade, put key in here.’"
nil
-"It says 'express mail' on it."
-"It is a 35 passenger bus with the company name 'mobytours' on it."
+"It says ‘express mail’ on it."
+"It is a 35 passenger bus with the company name ‘mobytours’ on it."
"It is a large metal gate that is too big to climb over."
"It is a HIGH cliff."
"Unfortunately you do not know enough about dinosaurs to tell very much about
@@ -2449,14 +2449,14 @@ nil
(setq dun-endgame-questions '(
(
-"What is your password on the machine called 'pokey'?" "robert")
+"What is your password on the machine called ‘pokey’?" "robert")
(
"What password did you use during anonymous ftp to gamma?" "foo")
(
"Excluding the endgame, how many places are there where you can put
treasures for points?" "4" "four")
(
-"What is your login name on the 'endgame' machine?" "toukmond"
+"What is your login name on the ‘endgame’ machine?" "toukmond"
)
(
"What is the nearest whole dollar to the price of the shovel?" "20" "twenty")
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el
index 8e6165fa5e4..702376ce86e 100644
--- a/lisp/play/gomoku.el
+++ b/lisp/play/gomoku.el
@@ -977,7 +977,7 @@ If the game is finished, this command requests for another game."
(move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x)))))
(defun gomoku-plot-square (square value)
- "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there."
+ "Draw ‘X’, ‘O’ or ‘.’ on SQUARE depending on VALUE, leave point there."
(or (= value 1)
(gomoku-goto-square square))
(let ((inhibit-read-only t))
diff --git a/lisp/play/morse.el b/lisp/play/morse.el
index 5352341ce73..bbd3e6bc970 100644
--- a/lisp/play/morse.el
+++ b/lisp/play/morse.el
@@ -144,7 +144,7 @@
(")" . "Close")
("@" . "At"))
"NATO phonetic alphabet.
-See ''International Code of Signals'' (INTERCO), United States
+See “International Code of Signals” (INTERCO), United States
Edition, 1969 Edition (Revised 2003) available from National
Geospatial-Intelligence Agency at URL `http://www.nga.mil/'")