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-rw-r--r--lisp/windmove.el805
1 files changed, 551 insertions, 254 deletions
diff --git a/lisp/windmove.el b/lisp/windmove.el
index b573000fd7b..00e76df0a01 100644
--- a/lisp/windmove.el
+++ b/lisp/windmove.el
@@ -1,13 +1,13 @@
-;;; windmove.el --- directional window-selection routines
-;;
-;; Copyright (C) 1998-2017 Free Software Foundation, Inc.
-;;
-;; Author: Hovav Shacham (hovav@cs.stanford.edu)
+;;; windmove.el --- directional window-selection routines -*- lexical-binding:t -*-
+
+;; Copyright (C) 1998-2022 Free Software Foundation, Inc.
+
+;; Author: Hovav Shacham <hovav@cs.stanford.edu>
;; Created: 17 October 1998
;; Keywords: window, movement, convenience
-;;
+
;; This file is part of GNU Emacs.
-;;
+
;; GNU Emacs is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
@@ -20,8 +20,6 @@
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <https://www.gnu.org/licenses/>.
-;;
-;; --------------------------------------------------------------------
;;; Commentary:
;;
@@ -109,14 +107,6 @@
;;
;; (setq windmove-wrap-around t)
;;
-;;
-;; Note: If you have an Emacs that manifests a bug that sometimes
-;; causes the occasional creation of a "lost column" between windows,
-;; so that two adjacent windows do not actually touch, you may want to
-;; increase the value of `windmove-window-distance-delta' to 2 or 3:
-;;
-;; (setq windmove-window-distance-delta 2)
-;;
;; Acknowledgments:
;;
@@ -146,8 +136,24 @@ If this variable is set to t, moving left from the leftmost window in
a frame will find the rightmost one, and similarly for the other
directions. The minibuffer is skipped over in up/down movements if it
is inactive."
- :type 'boolean
- :group 'windmove)
+ :type 'boolean)
+
+(defcustom windmove-create-window nil
+ "Whether movement off the edge of the frame creates a new window.
+If this variable is set to t, moving left from the leftmost window in
+a frame will create a new window on the left, and similarly for the other
+directions.
+This variable may also be a function to be called in this circumstance
+by `windmove-do-window-select'. The function should accept then as
+argument the DIRECTION targeted, an interactive ARG and a WINDOW
+corresponding to the currently selected window. It should also return
+a valid window that `windmove-do-window-select' will select,
+or the symbol `no-select' to ignore that final selection."
+ :type '(choice
+ (const :tag "Don't create new windows" nil)
+ (const :tag "Create new windows" t)
+ (function :tag "Provide a function"))
+ :version "28.1")
;; If your Emacs sometimes places an empty column between two adjacent
;; windows, you may wish to set this delta to 2.
@@ -156,153 +162,50 @@ is inactive."
Measured in characters either horizontally or vertically; setting this
to a value larger than 1 may be useful in getting around window-
placement bugs in old versions of Emacs."
- :type 'number
- :group 'windmove)
-
-
+ :type 'number)
+(make-obsolete-variable 'windmove-window-distance-delta
+ "no longer used." "27.1")
+
+(defcustom windmove-allow-all-windows nil
+ "Whether the windmove commands are allowed to target all type of windows.
+If this variable is set to non-nil, all windmove commands will
+ignore the `no-other-window' parameter applied by `display-buffer-alist'
+or `set-window-parameter'."
+ :type 'boolean
+ :version "28.1")
-;; Implementation overview:
-;;
-;; The conceptual framework behind this code is all fairly simple. We
-;; are on one window; we wish to move to another. The correct window
-;; to move to is determined by the position of point in the current
-;; window as well as the overall window setup.
-;;
-;; Early on, I made the decision to base my implementation around the
-;; built-in function `window-at'. This function takes a frame-based
-;; coordinate, and returns the window that contains it. Using this
-;; function, the job of the various top-level windmove functions can
-;; be decomposed: first, find the current frame-based location of
-;; point; second, manipulate it in some way to give a new location,
-;; that hopefully falls in the window immediately at left (or right,
-;; etc.); third, use `window-at' and `select-window' to select the
-;; window at that new location.
-;;
-;; This is probably not the only possible architecture, and it turns
-;; out to have some inherent cruftiness. (Well, okay, the third step
-;; is pretty clean....) We will consider each step in turn.
+
+;; Note:
;;
-;; A quick digression about coordinate frames: most of the functions
-;; in the windmove package deal with screen coordinates in one way or
-;; another. These coordinates are always relative to some reference
-;; points. Window-based coordinates have their reference point in the
-;; upper-left-hand corner of whatever window is being talked about;
-;; frame-based coordinates have their reference point in the
-;; upper-left-hand corner of the entire frame (of which the current
-;; window is a component).
-;;
-;; All coordinates are zero-based, which simply means that the
-;; reference point (whatever it is) is assigned the value (x=0, y=0).
-;; X-coordinates grow down the screen, and Y-coordinates grow towards
-;; the right of the screen.
-;;
-;; Okay, back to work. The first step is to gather information about
-;; the frame-based coordinates of point, or rather, the reference
-;; location. The reference location can be point, or the upper-left,
-;; or the lower-right corner of the window; the particular one used is
-;; controlled by the prefix argument to `windmove-left' and all the
-;; rest.
-;;
-;; This work is done by `windmove-reference-loc'. It can figure out
-;; the locations of the corners by calling `window-edges' combined
-;; with the result of `posn-at-point'.
-;;
-;; The second step is more messy. Conceptually, it is fairly simple:
-;; if we know the reference location, and the coordinates of the
-;; current window, we can "throw" our reference point just over the
-;; appropriate edge of the window, and see what other window is
-;; there. More explicitly, consider this example from the user
-;; documentation above.
-;;
-;; -------------
-;; | | A |
-;; | | |
-;; | |-----
-;; | * | | (* is point in the currently
-;; | | B | selected window)
-;; | | |
-;; -------------
-;;
-;; The asterisk marks the reference point; we wish to move right.
-;; Since we are moving horizontally, the Y coordinate of the new
-;; location will be the same. The X coordinate can be such that it is
-;; just past the edge of the present window. Obviously, the new point
-;; will be inside window B. This in itself is fairly simple: using
-;; the result of `windmove-reference-loc' and `window-edges', all the
-;; necessary math can be performed. (Having said that, there is a
-;; good deal of room for off-by-one errors, and Emacs 19.34, at least,
-;; sometimes manifests a bug where two windows don't actually touch,
-;; so a larger skip is required.) The actual math here is done by
-;; `windmove-other-window-loc'.
-;;
-;; But we can't just pass the result of `windmove-other-window-loc' to
-;; `window-at' directly. Why not? Suppose a move would take us off
-;; the edge of the screen, say to the left. We want to give a
-;; descriptive error message to the user. Or, suppose that a move
-;; would place us in the minibuffer. What if the minibuffer is
-;; inactive?
-;;
-;; Actually, the whole subject of the minibuffer edge of the frame is
-;; rather messy. It turns out that with a sufficiently large delta,
-;; we can fly off the bottom edge of the frame and miss the minibuffer
-;; altogether. This, I think, is never right: if there's a minibuffer
-;; and you're not in it, and you move down, the minibuffer should be
-;; in your way.
-;;
-;; (By the way, I'm not totally sure that the code does the right
-;; thing in really weird cases, like a frame with no minibuffer.)
-;;
-;; So, what we need is some ways to do constraining and such. The
-;; early versions of windmove took a fairly simplistic approach to all
-;; this. When I added the wrap-around option, those internals had to
-;; be rewritten. After a *lot* of futzing around, I came up with a
-;; two-step process that I think is general enough to cover the
-;; relevant cases. (I'm not totally happy with having to pass the
-;; window variable as deep as I do, but we can't have everything.)
-;;
-;; In the first phase, we make sure that the new location is sane.
-;; "Sane" means that we can only fall of the edge of the frame in the
-;; direction we're moving in, and that we don't miss the minibuffer if
-;; we're moving down and not already in the minibuffer. The function
-;; `windmove-constrain-loc-for-movement' takes care of all this.
-;;
-;; Then, we handle the wraparound, if it's enabled. The function
-;; `windmove-wrap-loc-for-movement' takes coordinate values (both X
-;; and Y) that fall off the edge of the frame, and replaces them with
-;; values on the other side of the frame. It also has special
-;; minibuffer-handling code again, because we want to wrap through the
-;; minibuffer if it's not enabled.
-;;
-;; So, that's it. Seems to work. All of this work is done by the fun
-;; function `windmove-find-other-window'.
-;;
-;; So, now we have a window to move to (or nil if something's gone
-;; wrong). The function `windmove-do-window-select' is the main
-;; driver function: it actually does the `select-window'. It is
-;; called by four little convenience wrappers, `windmove-left',
-;; `windmove-up', `windmove-right', and `windmove-down', which make
-;; for convenient keybinding.
-
+;; The functions that follow were used in the implementation of
+;; `windmove-find-other-window', but they are known to be unreliable
+;; after the window and frame rework done in 2013, so they are no
+;; longer used or maintained; their functionality is subsumed in the
+;; new function `window-in-direction'. They are kept only for
+;; compatibility and will be removed in the future. Please consider
+;; using the new window interfaces documented in "(elisp)Windows".
;; Quick & dirty utility function to add two (x . y) coords.
(defun windmove-coord-add (coord1 coord2)
"Add the two coordinates.
Both COORD1 and COORD2 are coordinate cons pairs, (HPOS . VPOS). The
result is another coordinate cons pair."
+ (declare (obsolete "no longer used." "27.1"))
(cons (+ (car coord1) (car coord2))
(+ (cdr coord1) (cdr coord2))))
-
(defun windmove-constrain-to-range (n min-n max-n)
"Ensure that N is between MIN-N and MAX-N inclusive by constraining.
If N is less than MIN-N, return MIN-N; if greater than MAX-N, return
MAX-N."
+ (declare (obsolete "no longer used." "27.1"))
(max min-n (min n max-n)))
(defun windmove-constrain-around-range (n min-n max-n)
"Ensure that N is between MIN-N and MAX-N inclusive by wrapping.
If N is less than MIN-N, return MAX-N; if greater than MAX-N, return
MIN-N."
+ (declare (obsolete "no longer used." "27.1"))
(cond
((< n min-n) max-n)
((> n max-n) min-n)
@@ -316,26 +219,9 @@ of the frame; (X-MAX, Y-MAX) is the zero-based coordinate of the
bottom-right corner of the frame.
For example, if a frame has 76 rows and 181 columns, the return value
from `windmove-frame-edges' will be the list (0 0 180 75)."
- (let* ((frame (if window
- (window-frame window)
- (selected-frame)))
- (top-left (window-edges (frame-first-window frame)))
- (x-min (nth 0 top-left))
- (y-min (nth 1 top-left))
- (x-max (1- (frame-width frame))) ; 1- for last row & col
- (y-max (1- (frame-height frame))))
- (list x-min y-min x-max y-max)))
-
-;; it turns out that constraining is always a good thing, even when
-;; wrapping is going to happen. this is because:
-;; first, since we disallow exotic diagonal-around-a-corner type
-;; movements, so we can always fix the unimportant direction (the one
-;; we're not moving in).
-;; second, if we're moving down and we're not in the minibuffer, then
-;; constraining the y coordinate to max-y is okay, because if that
-;; falls in the minibuffer and the minibuffer isn't active, that y
-;; coordinate will still be off the bottom of the frame as the
-;; wrapping function sees it and so will get wrapped around anyway.
+ (declare (obsolete "no longer used." "27.1"))
+ (window-edges (frame-root-window window)))
+
(defun windmove-constrain-loc-for-movement (coord window dir)
"Constrain COORD so that it is reasonable for the given movement.
This involves two things: first, make sure that the \"off\" coordinate
@@ -347,59 +233,56 @@ accidentally. WINDOW is the window that movement is relative to; DIR
is the direction of the movement, one of `left', `up', `right',
or `down'.
Returns the constrained coordinate."
- (let ((frame-edges (windmove-frame-edges window))
- (in-minibuffer (window-minibuffer-p window)))
- (let ((min-x (nth 0 frame-edges))
- (min-y (nth 1 frame-edges))
- (max-x (nth 2 frame-edges))
- (max-y (nth 3 frame-edges)))
- (let ((new-x
- (if (memq dir '(up down)) ; vertical movement
- (windmove-constrain-to-range (car coord) min-x max-x)
- (car coord)))
- (new-y
- (if (or (memq dir '(left right)) ; horizontal movement
- (and (eq dir 'down)
- (not in-minibuffer))) ; don't miss minibuffer
- ;; (technically, we shouldn't constrain on min-y in the
- ;; second case, but this shouldn't do any harm on a
- ;; down movement.)
- (windmove-constrain-to-range (cdr coord) min-y max-y)
- (cdr coord))))
- (cons new-x new-y)))))
-
-;; having constrained in the limited sense of windmove-constrain-loc-
-;; for-movement, the wrapping code is actually much simpler than it
-;; otherwise would be. the only complication is that we need to check
-;; if the minibuffer is active, and, if not, pretend that it's not
-;; even part of the frame.
+ (declare (obsolete "no longer used." "27.1"))
+ (with-suppressed-warnings ((obsolete windmove-frame-edges
+ windmove-constrain-to-range))
+ (let ((frame-edges (windmove-frame-edges window))
+ (in-minibuffer (window-minibuffer-p window)))
+ (let ((min-x (nth 0 frame-edges))
+ (min-y (nth 1 frame-edges))
+ (max-x (nth 2 frame-edges))
+ (max-y (nth 3 frame-edges)))
+ (let ((new-x
+ (if (memq dir '(up down)) ; vertical movement
+ (windmove-constrain-to-range (car coord) min-x max-x)
+ (car coord)))
+ (new-y
+ (if (or (memq dir '(left right)) ; horizontal movement
+ (and (eq dir 'down)
+ (not in-minibuffer))) ; don't miss minibuffer
+ ;; (technically, we shouldn't constrain on min-y in the
+ ;; second case, but this shouldn't do any harm on a
+ ;; down movement.)
+ (windmove-constrain-to-range (cdr coord) min-y max-y)
+ (cdr coord))))
+ (cons new-x new-y))))))
+
(defun windmove-wrap-loc-for-movement (coord window)
"Takes the constrained COORD and wraps it around for the movement.
This makes an out-of-range x or y coordinate and wraps it around the
frame, giving a coordinate (hopefully) in the window on the other edge
of the frame. WINDOW is the window that movement is relative to (nil
means the currently selected window). Returns the wrapped coordinate."
- (let* ((frame-edges (windmove-frame-edges window))
- (frame-minibuffer (minibuffer-window (if window
- (window-frame window)
- (selected-frame))))
- (minibuffer-active (minibuffer-window-active-p
+ (declare (obsolete "no longer used." "27.1"))
+ (with-suppressed-warnings ((obsolete windmove-frame-edges
+ windmove-constrain-around-range))
+ (let* ((frame-edges (windmove-frame-edges window))
+ (frame-minibuffer (minibuffer-window (if window
+ (window-frame window)
+ (selected-frame))))
+ (minibuffer-active (minibuffer-window-active-p
frame-minibuffer)))
- (let ((min-x (nth 0 frame-edges))
- (min-y (nth 1 frame-edges))
- (max-x (nth 2 frame-edges))
- (max-y (if (not minibuffer-active)
- (- (nth 3 frame-edges)
- (window-height frame-minibuffer))
- (nth 3 frame-edges))))
- (cons
- (windmove-constrain-around-range (car coord) min-x max-x)
- (windmove-constrain-around-range (cdr coord) min-y max-y)))))
-
-
-;; This calculates the reference location in the current window: the
-;; frame-based (x . y) of either point, the top-left, or the
-;; bottom-right of the window, depending on ARG.
+ (let ((min-x (nth 0 frame-edges))
+ (min-y (nth 1 frame-edges))
+ (max-x (nth 2 frame-edges))
+ (max-y (if (not minibuffer-active)
+ (- (nth 3 frame-edges)
+ (window-height frame-minibuffer))
+ (nth 3 frame-edges))))
+ (cons
+ (windmove-constrain-around-range (car coord) min-x max-x)
+ (windmove-constrain-around-range (cdr coord) min-y max-y))))))
+
(defun windmove-reference-loc (&optional arg window)
"Return the reference location for directional window selection.
Return a coordinate (HPOS . VPOS) that is frame-based. If ARG is nil
@@ -407,6 +290,7 @@ or not supplied, the reference point is the buffer's point in the
currently-selected window, or WINDOW if supplied; otherwise, it is the
top-left or bottom-right corner of the selected window, or WINDOW if
supplied, if ARG is greater or smaller than zero, respectively."
+ (declare (obsolete "no longer used." "27.1"))
(let ((effective-arg (if (null arg) 0 (prefix-numeric-value arg)))
(edges (window-inside-edges window)))
(let ((top-left (cons (nth 0 edges)
@@ -421,25 +305,26 @@ supplied, if ARG is greater or smaller than zero, respectively."
((< effective-arg 0)
bottom-right)
((= effective-arg 0)
- (windmove-coord-add
- top-left
- ;; Don't care whether window is horizontally scrolled -
- ;; `posn-at-point' handles that already. See also:
- ;; https://lists.gnu.org/archive/html/emacs-devel/2012-01/msg00638.html
- (posn-col-row
- (posn-at-point (window-point window) window))))))))
-
-;; This uses the reference location in the current window (calculated
-;; by `windmove-reference-loc' above) to find a reference location
-;; that will hopefully be in the window we want to move to.
+ (with-suppressed-warnings ((obsolete windmove-coord-add))
+ (windmove-coord-add
+ top-left
+ ;; Don't care whether window is horizontally scrolled -
+ ;; `posn-at-point' handles that already. See also:
+ ;; https://lists.gnu.org/r/emacs-devel/2012-01/msg00638.html
+ (posn-col-row
+ (posn-at-point (window-point window) window)))))))))
+
(defun windmove-other-window-loc (dir &optional arg window)
"Return a location in the window to be moved to.
Return value is a frame-based (HPOS . VPOS) value that should be moved
to. DIR is one of `left', `up', `right', or `down'; an optional ARG
is handled as by `windmove-reference-loc'; WINDOW is the window that
movement is relative to."
+ (declare (obsolete "no longer used." "27.1"))
(let ((edges (window-edges window)) ; edges: (x0, y0, x1, y1)
- (refpoint (windmove-reference-loc arg window))) ; (x . y)
+ (refpoint (with-suppressed-warnings
+ ((obsolete windmove-reference-loc))
+ (windmove-reference-loc arg window)))) ; (x . y)
(cond
((eq dir 'left)
(cons (- (nth 0 edges)
@@ -459,36 +344,48 @@ movement is relative to."
windmove-window-distance-delta))) ; (x, y1+d-1)
(t (error "Invalid direction of movement: %s" dir)))))
+
;; Rewritten on 2013-12-13 using `window-in-direction'. After the
;; pixelwise change the old approach didn't work any more. martin
(defun windmove-find-other-window (dir &optional arg window)
- "Return the window object in direction DIR.
-DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'."
- (window-in-direction
- (cond
- ((eq dir 'up) 'above)
- ((eq dir 'down) 'below)
- (t dir))
- window nil arg windmove-wrap-around t))
+ "Return the window object in direction DIR as seen from WINDOW.
+DIR is one of `left', `up', `right', or `down'.
+WINDOW must be a live window and defaults to the selected one.
+Optional ARG, if negative, means to use the right or bottom edge of
+WINDOW as reference position, instead of `window-point'; if positive,
+use the left or top edge of WINDOW as reference point."
+ (window-in-direction dir window windmove-allow-all-windows
+ arg windmove-wrap-around t))
;; Selects the window that's hopefully at the location returned by
-;; `windmove-other-window-loc', or screams if there's no window there.
+;; `windmove-find-other-window', or screams if there's no window there.
(defun windmove-do-window-select (dir &optional arg window)
- "Move to the window at direction DIR.
-DIR, ARG, and WINDOW are handled as by `windmove-other-window-loc'.
-If no window is at direction DIR, an error is signaled."
+ "Move to the window at direction DIR as seen from WINDOW.
+DIR, ARG, and WINDOW are handled as by `windmove-find-other-window'.
+If no window is at direction DIR, an error is signaled.
+If `windmove-create-window' is a function, call that function with
+DIR, ARG and WINDOW. If it is non-nil, try to create a new window
+in direction DIR instead."
(let ((other-window (windmove-find-other-window dir arg window)))
+ (when (and windmove-create-window
+ (or (null other-window)
+ (and (window-minibuffer-p other-window)
+ (not (minibuffer-window-active-p other-window)))))
+ (setq other-window (if (functionp windmove-create-window)
+ (funcall windmove-create-window dir arg window)
+ (split-window window nil dir))))
(cond ((null other-window)
(user-error "No window %s from selected window" dir))
((and (window-minibuffer-p other-window)
(not (minibuffer-window-active-p other-window)))
(user-error "Minibuffer is inactive"))
+ ((eq other-window 'no-select))
(t
(select-window other-window)))))
-
-;;; end-user functions
-;; these are all simple interactive wrappers to
+
+;;; End-user functions
+;; These are all simple interactive wrappers to
;; `windmove-do-window-select', meant to be bound to keys.
;;;###autoload
@@ -498,9 +395,10 @@ With no prefix argument, or with prefix argument equal to zero,
\"left\" is relative to the position of point in the window; otherwise
it is relative to the top edge (for positive ARG) or the bottom edge
\(for negative ARG) of the current window.
-If no window is at the desired location, an error is signaled."
+If no window is at the desired location, an error is signaled
+unless `windmove-create-window' is non-nil and a new window is created."
(interactive "P")
- (windmove-do-window-select 'left arg))
+ (windmove-do-window-select 'left (and arg (prefix-numeric-value arg))))
;;;###autoload
(defun windmove-up (&optional arg)
@@ -509,9 +407,10 @@ With no prefix argument, or with prefix argument equal to zero, \"up\"
is relative to the position of point in the window; otherwise it is
relative to the left edge (for positive ARG) or the right edge (for
negative ARG) of the current window.
-If no window is at the desired location, an error is signaled."
+If no window is at the desired location, an error is signaled
+unless `windmove-create-window' is non-nil and a new window is created."
(interactive "P")
- (windmove-do-window-select 'up arg))
+ (windmove-do-window-select 'up (and arg (prefix-numeric-value arg))))
;;;###autoload
(defun windmove-right (&optional arg)
@@ -520,9 +419,10 @@ With no prefix argument, or with prefix argument equal to zero,
\"right\" is relative to the position of point in the window;
otherwise it is relative to the top edge (for positive ARG) or the
bottom edge (for negative ARG) of the current window.
-If no window is at the desired location, an error is signaled."
+If no window is at the desired location, an error is signaled
+unless `windmove-create-window' is non-nil and a new window is created."
(interactive "P")
- (windmove-do-window-select 'right arg))
+ (windmove-do-window-select 'right (and arg (prefix-numeric-value arg))))
;;;###autoload
(defun windmove-down (&optional arg)
@@ -531,9 +431,10 @@ With no prefix argument, or with prefix argument equal to zero,
\"down\" is relative to the position of point in the window; otherwise
it is relative to the left edge (for positive ARG) or the right edge
\(for negative ARG) of the current window.
-If no window is at the desired location, an error is signaled."
+If no window is at the desired location, an error is signaled
+unless `windmove-create-window' is non-nil and a new window is created."
(interactive "P")
- (windmove-do-window-select 'down arg))
+ (windmove-do-window-select 'down (and arg (prefix-numeric-value arg))))
;;; set up keybindings
@@ -542,19 +443,415 @@ If no window is at the desired location, an error is signaled."
;; I don't think these bindings will work on non-X terminals; you
;; probably want to use different bindings in that case.
+(defvar-keymap windmove-mode-map
+ :doc "Map used by `windmove-install-defaults'.")
+
+;;;###autoload
+(define-minor-mode windmove-mode
+ "Global minor mode for default windmove commands."
+ :keymap windmove-mode-map
+ :init-value t
+ :global t)
+
+(defun windmove-install-defaults (prefix modifiers alist &optional uninstall)
+ "Install keys as specified by ALIST.
+Every element of ALIST has the form (FN KEY), where KEY is
+appended to MODIFIERS, adding PREFIX to the beginning, before
+installing the key. Previous bindings of FN are unbound.
+If UNINSTALL is non-nil, just remove the keys from ALIST."
+ (dolist (bind alist)
+ (dolist (old (where-is-internal (car bind) windmove-mode-map))
+ (define-key windmove-mode-map old nil))
+ (unless uninstall
+ (let ((key (vconcat (if (or (equal prefix [ignore])
+ (eq prefix 'none))
+ nil prefix)
+ (list (append modifiers (cdr bind))))))
+ (when (eq (key-binding key) #'self-insert-command)
+ (warn "Command %S is shadowing self-insert-key" (car bind)))
+ (let ((old-fn (lookup-key windmove-mode-map key)))
+ (when (functionp old-fn)
+ (warn "Overriding %S with %S" old-fn (car bind))))
+ (define-key windmove-mode-map key (car bind))))))
+
;;;###autoload
-(defun windmove-default-keybindings (&optional modifier)
+(defun windmove-default-keybindings (&optional modifiers)
"Set up keybindings for `windmove'.
-Keybindings are of the form MODIFIER-{left,right,up,down}.
-Default MODIFIER is `shift'."
+Keybindings are of the form MODIFIERS-{left,right,up,down},
+where MODIFIERS is either a list of modifiers or a single modifier.
+If MODIFIERS is `none', the keybindings will be directly bound to
+the arrow keys.
+Default value of MODIFIERS is `shift'."
+ (interactive)
+ (unless modifiers (setq modifiers 'shift))
+ (when (eq modifiers 'none) (setq modifiers nil))
+ (unless (listp modifiers) (setq modifiers (list modifiers)))
+ (windmove-install-defaults nil modifiers
+ '((windmove-left left)
+ (windmove-right right)
+ (windmove-up up)
+ (windmove-down down))))
+
+
+;;; Directional window display and selection
+
+(defcustom windmove-display-no-select nil
+ "Whether the window should be selected after displaying the buffer in it.
+If nil, then the new window where the buffer is displayed will be selected.
+If `ignore', then don't select a window: neither the new nor the old window,
+thus allowing the next command to decide what window it selects.
+Other non-nil values will reselect the old window that was selected before.
+
+The value of this variable can be overridden by the prefix arg of the
+windmove-display-* commands that use `windmove-display-in-direction'.
+
+When `switch-to-buffer-obey-display-actions' is non-nil,
+`switch-to-buffer' commands are also supported."
+ :type '(choice (const :tag "Select new window" nil)
+ (const :tag "Select old window" t)
+ (const :tag "Don't select a window" ignore))
+ :version "27.1")
+
+(defun windmove-display-in-direction (dir &optional arg)
+ "Display the next buffer in the window at direction DIR.
+The next buffer is the buffer displayed by the next command invoked
+immediately after this command (ignoring reading from the minibuffer).
+Create a new window if there is no window in that direction.
+
+By default, select the new window with a displayed buffer.
+If `windmove-display-no-select' is `ignore', then allow the next command
+to decide what window it selects. With other non-nil values of
+`windmove-display-no-select', this function reselects
+a previously selected old window.
+
+If prefix ARG is \\[universal-argument], reselect a previously selected old window.
+If `windmove-display-no-select' is non-nil, the meaning of
+the prefix argument is reversed and it selects the new window.
+
+When `switch-to-buffer-obey-display-actions' is non-nil,
+`switch-to-buffer' commands are also supported."
+ (let ((no-select (xor (consp arg) windmove-display-no-select)))
+ (display-buffer-override-next-command
+ (lambda (_buffer alist)
+ (let* ((type 'reuse)
+ (window (cond
+ ((eq dir 'new-tab)
+ (let ((tab-bar-new-tab-choice t))
+ (tab-bar-new-tab))
+ (setq type 'tab)
+ (selected-window))
+ ((eq dir 'new-frame)
+ (let* ((params (cdr (assq 'pop-up-frame-parameters alist)))
+ (pop-up-frame-alist (append params pop-up-frame-alist))
+ (frame (make-frame-on-current-monitor
+ pop-up-frame-alist)))
+ (unless (cdr (assq 'inhibit-switch-frame alist))
+ (window--maybe-raise-frame frame))
+ (setq type 'frame)
+ (frame-selected-window frame)))
+ ((eq dir 'same-window)
+ (selected-window))
+ (t (window-in-direction
+ dir nil windmove-allow-all-windows
+ (and arg (prefix-numeric-value arg))
+ windmove-wrap-around 'nomini)))))
+ (unless window
+ (setq window (split-window nil nil dir) type 'window))
+ (cons window type)))
+ (lambda (old-window new-window)
+ (when (and (not (eq windmove-display-no-select 'ignore))
+ (window-live-p (if no-select old-window new-window)))
+ (select-window (if no-select old-window new-window))))
+ (format "[display-%s]" dir))))
+
+;;;###autoload
+(defun windmove-display-left (&optional arg)
+ "Display the next buffer in window to the left of the current one.
+See the logic of the prefix ARG and `windmove-display-no-select'
+in `windmove-display-in-direction'."
+ (interactive "P")
+ (windmove-display-in-direction 'left arg))
+
+;;;###autoload
+(defun windmove-display-up (&optional arg)
+ "Display the next buffer in window above the current one.
+See the logic of the prefix ARG and `windmove-display-no-select'
+in `windmove-display-in-direction'."
+ (interactive "P")
+ (windmove-display-in-direction 'up arg))
+
+;;;###autoload
+(defun windmove-display-right (&optional arg)
+ "Display the next buffer in window to the right of the current one.
+See the logic of the prefix ARG and `windmove-display-no-select'
+in `windmove-display-in-direction'."
+ (interactive "P")
+ (windmove-display-in-direction 'right arg))
+
+;;;###autoload
+(defun windmove-display-down (&optional arg)
+ "Display the next buffer in window below the current one.
+See the logic of the prefix ARG and `windmove-display-no-select'
+in `windmove-display-in-direction'."
+ (interactive "P")
+ (windmove-display-in-direction 'down arg))
+
+;;;###autoload
+(defun windmove-display-same-window (&optional arg)
+ "Display the next buffer in the same window."
+ (interactive "P")
+ (windmove-display-in-direction 'same-window arg))
+
+;;;###autoload
+(defun windmove-display-new-frame (&optional arg)
+ "Display the next buffer in a new frame."
+ (interactive "P")
+ (windmove-display-in-direction 'new-frame arg))
+
+;;;###autoload
+(defun windmove-display-new-tab (&optional arg)
+ "Display the next buffer in a new tab."
+ (interactive "P")
+ (windmove-display-in-direction 'new-tab arg))
+
+;;;###autoload
+(defun windmove-display-default-keybindings (&optional modifiers)
+ "Set up keybindings for directional buffer display.
+Keys are bound to commands that display the next buffer in the specified
+direction. Keybindings are of the form MODIFIERS-{left,right,up,down},
+where MODIFIERS is either a list of modifiers or a single modifier.
+If MODIFIERS is `none', the keybindings will be directly bound to
+the arrow keys.
+Default value of MODIFIERS is `shift-meta'."
(interactive)
- (unless modifier (setq modifier 'shift))
- (global-set-key (vector (list modifier 'left)) 'windmove-left)
- (global-set-key (vector (list modifier 'right)) 'windmove-right)
- (global-set-key (vector (list modifier 'up)) 'windmove-up)
- (global-set-key (vector (list modifier 'down)) 'windmove-down))
+ (unless modifiers (setq modifiers '(shift meta)))
+ (when (eq modifiers 'none) (setq modifiers nil))
+ (unless (listp modifiers) (setq modifiers (list modifiers)))
+ (windmove-install-defaults nil modifiers
+ '((windmove-display-left left)
+ (windmove-display-right right)
+ (windmove-display-up up)
+ (windmove-display-down down)
+ (windmove-display-same-window ?0)
+ (windmove-display-new-frame ?f)
+ (windmove-display-new-tab ?t))))
+
+
+;;; Directional window deletion
+
+(defun windmove-delete-in-direction (dir &optional arg)
+ "Delete the window at direction DIR.
+If prefix ARG is `\\[universal-argument]', also kill the buffer in that window.
+With \\`M-0' prefix, delete the selected window and
+select the window at direction DIR.
+When `windmove-wrap-around' is non-nil, takes the window
+from the opposite side of the frame."
+ (let ((other-window (window-in-direction dir nil windmove-allow-all-windows
+ arg windmove-wrap-around 'nomini)))
+ (cond ((null other-window)
+ (user-error "No window %s from selected window" dir))
+ (t
+ (when (equal arg '(4))
+ (kill-buffer (window-buffer other-window)))
+ (if (not (equal arg 0))
+ (delete-window other-window)
+ (delete-window (selected-window))
+ (select-window other-window))))))
+;;;###autoload
+(defun windmove-delete-left (&optional arg)
+ "Delete the window to the left of the current one.
+If prefix ARG is \\[universal-argument], delete the selected window and
+select the window that was to the left of the current one."
+ (interactive "P")
+ (windmove-delete-in-direction 'left arg))
+;;;###autoload
+(defun windmove-delete-up (&optional arg)
+ "Delete the window above the current one.
+If prefix ARG is \\[universal-argument], delete the selected window and
+select the window that was above the current one."
+ (interactive "P")
+ (windmove-delete-in-direction 'up arg))
+
+;;;###autoload
+(defun windmove-delete-right (&optional arg)
+ "Delete the window to the right of the current one.
+If prefix ARG is \\[universal-argument], delete the selected window and
+select the window that was to the right of the current one."
+ (interactive "P")
+ (windmove-delete-in-direction 'right arg))
+
+;;;###autoload
+(defun windmove-delete-down (&optional arg)
+ "Delete the window below the current one.
+If prefix ARG is \\[universal-argument], delete the selected window and
+select the window that was below the current one."
+ (interactive "P")
+ (windmove-delete-in-direction 'down arg))
+
+;;;###autoload
+(defun windmove-delete-default-keybindings (&optional prefix modifiers)
+ "Set up keybindings for directional window deletion.
+Keys are bound to commands that delete windows in the specified
+direction. Keybindings are of the form PREFIX MODIFIERS-{left,right,up,down},
+where PREFIX is a prefix key and MODIFIERS is either a list of modifiers or
+a single modifier.
+If PREFIX is `none', no prefix is used. If MODIFIERS is `none',
+the keybindings are directly bound to the arrow keys.
+Default value of PREFIX is \\`C-x' and MODIFIERS is `shift'."
+ (interactive)
+ (unless prefix (setq prefix '(?\C-x)))
+ (when (eq prefix 'none) (setq prefix nil))
+ (unless (listp prefix) (setq prefix (list prefix)))
+ (unless modifiers (setq modifiers '(shift)))
+ (when (eq modifiers 'none) (setq modifiers nil))
+ (unless (listp modifiers) (setq modifiers (list modifiers)))
+ (windmove-install-defaults prefix modifiers
+ '((windmove-delete-left left)
+ (windmove-delete-right right)
+ (windmove-delete-up up)
+ (windmove-delete-down down))))
+
+
+;;; Directional window swap states
+
+(defun windmove-swap-states-in-direction (dir)
+ "Swap the states of the selected window and the window at direction DIR.
+When `windmove-wrap-around' is non-nil, takes the window
+from the opposite side of the frame."
+ (let ((other-window (window-in-direction dir nil windmove-allow-all-windows
+ nil windmove-wrap-around 'nomini)))
+ (cond ((or (null other-window) (window-minibuffer-p other-window))
+ (user-error "No window %s from selected window" dir))
+ (t
+ (window-swap-states nil other-window)))))
+
+;;;###autoload
+(defun windmove-swap-states-left ()
+ "Swap the states with the window on the left from the current one."
+ (interactive)
+ (windmove-swap-states-in-direction 'left))
+
+;;;###autoload
+(defun windmove-swap-states-up ()
+ "Swap the states with the window above from the current one."
+ (interactive)
+ (windmove-swap-states-in-direction 'up))
+
+;;;###autoload
+(defun windmove-swap-states-down ()
+ "Swap the states with the window below from the current one."
+ (interactive)
+ (windmove-swap-states-in-direction 'down))
+
+;;;###autoload
+(defun windmove-swap-states-right ()
+ "Swap the states with the window on the right from the current one."
+ (interactive)
+ (windmove-swap-states-in-direction 'right))
+
+;;;###autoload
+(defun windmove-swap-states-default-keybindings (&optional modifiers)
+ "Set up keybindings for directional window swap states.
+Keys are bound to commands that swap the states of the selected window
+with the window in the specified direction. Keybindings are of the form
+MODIFIERS-{left,right,up,down}, where MODIFIERS is either a list of modifiers
+or a single modifier.
+If MODIFIERS is `none', the keybindings will be directly bound to the
+arrow keys.
+Default value of MODIFIERS is `shift-super'."
+ (interactive)
+ (unless modifiers (setq modifiers '(shift super)))
+ (when (eq modifiers 'none) (setq modifiers nil))
+ (unless (listp modifiers) (setq modifiers (list modifiers)))
+ (windmove-install-defaults nil modifiers
+ '((windmove-swap-states-left left)
+ (windmove-swap-states-right right)
+ (windmove-swap-states-up up)
+ (windmove-swap-states-down down))))
+
+
+
+(defconst windmove--default-keybindings-type
+ `(choice (const :tag "Don't bind" nil)
+ (cons :tag "Bind using"
+ (key-sequence :tag "Prefix")
+ (set :tag "Modifier"
+ :greedy t
+ ;; See `(elisp) Keyboard Events'
+ (const :tag "Meta" meta)
+ (const :tag "Control" control)
+ (const :tag "Shift" shift)
+ (const :tag "Hyper" hyper)
+ (const :tag "Super" super)
+ (const :tag "Alt" alt))))
+ "Customization type for windmove modifiers.")
+
+(defcustom windmove-default-keybindings nil
+ "Default keybindings for regular windmove commands.
+See `windmove-default-keybindings' for more detail."
+ :set (lambda (sym val)
+ (windmove-install-defaults
+ (car val) (cdr val)
+ '((windmove-left left)
+ (windmove-right right)
+ (windmove-up up)
+ (windmove-down down))
+ (null val))
+ (set-default sym val))
+ :type windmove--default-keybindings-type
+ :version "28.1")
+
+(defcustom windmove-display-default-keybindings nil
+ "Default keybindings for windmove directional buffer display commands.
+See `windmove-display-default-keybindings' for more detail."
+ :set (lambda (sym val)
+ (windmove-install-defaults
+ (car val) (cdr val)
+ '((windmove-display-left left)
+ (windmove-display-right right)
+ (windmove-display-up up)
+ (windmove-display-down down)
+ (windmove-display-same-window ?0)
+ (windmove-display-new-frame ?f)
+ (windmove-display-new-tab ?t))
+ (null val))
+ (set-default sym val))
+ :type windmove--default-keybindings-type
+ :version "28.1")
+
+(defcustom windmove-delete-default-keybindings nil
+ "Default keybindings for windmove directional window deletion commands.
+See `windmove-delete-default-keybindings' for more detail."
+ :set (lambda (sym val)
+ (windmove-install-defaults
+ (car val) (cdr val)
+ '((windmove-delete-left left)
+ (windmove-delete-right right)
+ (windmove-delete-up up)
+ (windmove-delete-down down))
+ (null val))
+ (set-default sym val))
+ :type windmove--default-keybindings-type
+ :version "28.1")
+
+(defcustom windmove-swap-states-default-keybindings nil
+ "Default keybindings for windmove's directional window swap-state commands.
+See `windmove-swap-states-default-keybindings' for more detail."
+ :set (lambda (sym val)
+ (windmove-install-defaults
+ (car val) (cdr val)
+ '((windmove-swap-states-left left)
+ (windmove-swap-states-right right)
+ (windmove-swap-states-up up)
+ (windmove-swap-states-down down))
+ (null val))
+ (set-default sym val))
+ :type windmove--default-keybindings-type
+ :version "28.1")
+
+
(provide 'windmove)
;;; windmove.el ends here