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-rw-r--r--lispref/frames.texi18
1 files changed, 10 insertions, 8 deletions
diff --git a/lispref/frames.texi b/lispref/frames.texi
index 6652c0d6eb7..08b4c3be531 100644
--- a/lispref/frames.texi
+++ b/lispref/frames.texi
@@ -641,7 +641,7 @@ This variable specifies how to blink the cursor. Each element has the
form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
type equals @var{on-state} (comparing using @code{equal}), the
corresponding @var{off-state} specifies what the cursor looks like
-when it blinks ``off''. Both @var{on-state} and @var{off-state}
+when it blinks ``off.'' Both @var{on-state} and @var{off-state}
should be suitable values for the @code{cursor-type} frame parameter.
There are various defaults for how to blink each type of cursor, if
@@ -967,7 +967,7 @@ internals of Emacs.
@defun visible-frame-list
This function returns a list of just the currently visible frames.
@xref{Visibility of Frames}. (Terminal frames always count as
-``visible'', even though only the selected one is actually displayed.)
+``visible,'' even though only the selected one is actually displayed.)
@end defun
@defun next-frame &optional frame minibuf
@@ -1189,7 +1189,9 @@ change it.
This option is how you inform Emacs whether the window manager transfers
focus when the user moves the mouse. Non-@code{nil} says that it does.
When this is so, the command @code{other-frame} moves the mouse to a
-position consistent with the new selected frame.
+position consistent with the new selected frame. (This option has no
+effect on MS-Windows, where the mouse pointer is always automatically
+moved by the OS to the selected frame.)
@end defopt
@node Visibility of Frames
@@ -1251,7 +1253,7 @@ changes. @xref{Misc Events}.
Most window systems use a desktop metaphor. Part of this metaphor is
the idea that windows are stacked in a notional third dimension
perpendicular to the screen surface, and thus ordered from ``highest''
-to ``lowest''. Where two windows overlap, the one higher up covers
+to ``lowest.'' Where two windows overlap, the one higher up covers
the one underneath. Even a window at the bottom of the stack can be
seen if no other window overlaps it.
@@ -1259,7 +1261,7 @@ seen if no other window overlaps it.
@cindex lowering a frame
A window's place in this ordering is not fixed; in fact, users tend
to change the order frequently. @dfn{Raising} a window means moving
-it ``up'', to the top of the stack. @dfn{Lowering} a window means
+it ``up,'' to the top of the stack. @dfn{Lowering} a window means
moving it to the bottom of the stack. This motion is in the notional
third dimension only, and does not change the position of the window
on the screen.
@@ -1519,7 +1521,7 @@ the menu keymap as necessary.
A dialog box is a variant of a pop-up menu---it looks a little
different, it always appears in the center of a frame, and it has just
one level and one or more buttons. The main use of dialog boxes is
-for asking questions that the user can answer with ``yes'', ``no'',
+for asking questions that the user can answer with ``yes,'' ``no,''
and a few other alternatives. With a single button, they can also
force the user to acknowledge important information. The functions
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
@@ -1780,7 +1782,7 @@ colors.)
These functions provide a way to determine which color names are
valid, and what they look like. In some cases, the value depends on the
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
-meaning of the term ``selected frame''.
+meaning of the term ``selected frame.''
@defun color-defined-p color &optional frame
This function reports whether a color name is meaningful. It returns
@@ -2150,7 +2152,7 @@ software (as a string). Really this means whoever distributes the X
server.
When the developers of X labelled software distributors as
-``vendors'', they showed their false assumption that no system could
+``vendors,'' they showed their false assumption that no system could
ever be developed and distributed noncommercially.
@end defun