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authorFredia Huya-Kouadio <fhuya@meta.com>2023-07-02 16:59:41 -0700
committerGitHub <noreply@github.com>2023-07-02 16:59:41 -0700
commit01f6b286390e552cd326df00ad16c65e5f5c703b (patch)
tree9ca58d95496b72bb7974d4525f4821284e3ade7f /hello_signals/demo/Main.gd
parent8a50b716f5d335d0c060eb096032fc2d214dc635 (diff)
parent1d35faab621629b7cf27db2675c439d390a32541 (diff)
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Merge pull request #1 from m4gr3d/godot_4_2_plugin_refactor
Godot 4.2 plugin refactor
Diffstat (limited to 'hello_signals/demo/Main.gd')
-rw-r--r--hello_signals/demo/Main.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/hello_signals/demo/Main.gd b/hello_signals/demo/Main.gd
index 22e5255..1b3e972 100644
--- a/hello_signals/demo/Main.gd
+++ b/hello_signals/demo/Main.gd
@@ -7,9 +7,9 @@ var helloSignals
func _ready():
if Engine.has_singleton("HelloSignals"):
helloSignals = Engine.get_singleton("HelloSignals")
- helloSignals.connect("TikTok", self, "_on_tiktok")
+ helloSignals.connect("TikTok", Callable(self, "_on_tiktok"))
- $Button.connect("pressed", self, "_on_Button_pressed")
+ $Button.connect("pressed", Callable(self, "_on_Button_pressed"))
else:
print("Couldn't find HelloSignals singleton")