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authorFredia Huya-Kouadio <fhuya@meta.com>2023-07-14 13:46:24 -0700
committerFredia Huya-Kouadio <fhuya@meta.com>2023-07-14 13:46:24 -0700
commitb4844e98619766232645d70f80a29c2a53bc2709 (patch)
tree500a6deee2dfbd36f4356d69a2d5cb762314b03f /hello_signals/demo/project.godot
parent1d19d5912d1ac5bfa3cf6cc30f086aee8f0464f2 (diff)
downloadgodot-android-samples-b4844e98619766232645d70f80a29c2a53bc2709.tar.gz
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Update the directory structure to make room for additional Godot Android samples besides plugins
Diffstat (limited to 'hello_signals/demo/project.godot')
-rw-r--r--hello_signals/demo/project.godot33
1 files changed, 0 insertions, 33 deletions
diff --git a/hello_signals/demo/project.godot b/hello_signals/demo/project.godot
deleted file mode 100644
index 655eefc..0000000
--- a/hello_signals/demo/project.godot
+++ /dev/null
@@ -1,33 +0,0 @@
-; Engine configuration file.
-; It's best edited using the editor UI and not directly,
-; since the parameters that go here are not all obvious.
-;
-; Format:
-; [section] ; section goes between []
-; param=value ; assign values to parameters
-
-config_version=5
-
-[application]
-
-config/name="Hello Signals Plugin Demo"
-run/main_scene="res://Main.tscn"
-config/features=PackedStringArray("4.1")
-config/icon="res://icon.png"
-
-[debug]
-
-settings/stdout/verbose_stdout=true
-
-[editor_plugins]
-
-enabled=PackedStringArray("res://addons/hello_signals_plugin/plugin.cfg")
-
-[rendering]
-
-renderer/rendering_method="gl_compatibility"
-renderer/rendering_method.mobile="gl_compatibility"
-textures/vram_compression/import_etc2_astc=true
-environment/defaults/default_environment="res://default_env.tres"
-quality/driver/driver_name="GLES2"
-vram_compression/import_etc=true