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authorFredia Huya-Kouadio <fhuya@meta.com>2023-07-05 12:06:39 -0700
committerFredia Huya-Kouadio <fhuya@meta.com>2023-07-05 12:10:05 -0700
commit93543c9cc7b9b7b3526fd3eb2a0f6819cc6fee32 (patch)
treeeffa5bd70925039ed7f6d4cbc56d5485e6e9a740 /hello_world/demo/project.godot
parent01f6b286390e552cd326df00ad16c65e5f5c703b (diff)
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Update the directory structure for the Android plugin addon
The addon directory now contains two subfolders: - "addons/<plugin_dir>/export": - should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export - `plugin.cfg` must point to the editor plugin script in this directory - must contain a `.gdignore` file to exclude this directory from the export process - "addons/<plugin_dir>/interface": - optional directory - can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin
Diffstat (limited to 'hello_world/demo/project.godot')
-rw-r--r--hello_world/demo/project.godot1
1 files changed, 1 insertions, 0 deletions
diff --git a/hello_world/demo/project.godot b/hello_world/demo/project.godot
index a9cf847..3fcf242 100644
--- a/hello_world/demo/project.godot
+++ b/hello_world/demo/project.godot
@@ -26,6 +26,7 @@ enabled=PackedStringArray("res://addons/hello_world_plugin/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"