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authorFredia Huya-Kouadio <fhuya@meta.com>2023-09-05 23:46:18 -0700
committerFredia Huya-Kouadio <fhuya@meta.com>2023-09-05 23:46:18 -0700
commit7ea3c406a6ea5d08fa69b71ba7b4a357c9211366 (patch)
treefcf50811a2cfcc933bfe5f7efcac38d090105f2f /plugins/hello_gdextension/README.md
parentd2ab505421d02d862a7c370290a2e8cac7cd451a (diff)
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Update the godot android library dependency now that PR refactoring the plugin logic is merged in `main`
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diff --git a/plugins/hello_gdextension/README.md b/plugins/hello_gdextension/README.md
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+++ b/plugins/hello_gdextension/README.md
@@ -20,7 +20,9 @@ git submodule update --init
### Building the C++ bindings
-To generate and compile the C++ bindings, use the following commands:
+To generate and compile the C++ bindings, use the following commands. To speed up compilation,
+add `-jN` at the end of the SCons command line where `N` is the number of CPU threads you have
+on your system. The example below uses 4 threads.
```
cd Godot-Android-Samples/plugins/hello_gdextension/godot-cpp