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author | Fredia Huya-Kouadio <fhuya@meta.com> | 2023-07-05 12:06:39 -0700 |
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committer | Fredia Huya-Kouadio <fhuya@meta.com> | 2023-07-05 12:10:05 -0700 |
commit | 93543c9cc7b9b7b3526fd3eb2a0f6819cc6fee32 (patch) | |
tree | effa5bd70925039ed7f6d4cbc56d5485e6e9a740 /plugins/hello_signals/demo/Main.gd | |
parent | 01f6b286390e552cd326df00ad16c65e5f5c703b (diff) | |
download | godot-android-samples-93543c9cc7b9b7b3526fd3eb2a0f6819cc6fee32.tar.gz godot-android-samples-93543c9cc7b9b7b3526fd3eb2a0f6819cc6fee32.tar.bz2 godot-android-samples-93543c9cc7b9b7b3526fd3eb2a0f6819cc6fee32.zip |
Update the directory structure for the Android plugin addon
The addon directory now contains two subfolders:
- "addons/<plugin_dir>/export":
- should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export
- `plugin.cfg` must point to the editor plugin script in this directory
- must contain a `.gdignore` file to exclude this directory from the export process
- "addons/<plugin_dir>/interface":
- optional directory
- can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin
Diffstat (limited to 'plugins/hello_signals/demo/Main.gd')
0 files changed, 0 insertions, 0 deletions