Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add the GLTF Viewer sample app which showcases how to use the Godot Android ↵ | Fredia Huya-Kouadio | 2023-10-05 | 1259 | -2/+9293 |
| | | | | | | library with an existing Android app. The GLTF Viewer sample app uses an Android RecyclerView to display a list of gltf food items whose model is rendered in 3D by the integrated Godot engine. | ||||
* | - Update the `kotlinVersion` | Fredia Huya-Kouadio | 2023-09-28 | 2 | -2/+4 |
| | | | | - Enable the use of AndroidX | ||||
* | Update the format for the gdextension `compatibility_minimum` field to ↵ | Fredia Huya-Kouadio | 2023-09-07 | 1 | -1/+1 |
| | | | | address https://github.com/godotengine/godot-docs/issues/7864 | ||||
* | Update the godot android library dependency now that PR refactoring the ↵ | Fredia Huya-Kouadio | 2023-09-05 | 3 | -3/+5 |
| | | | | plugin logic is merged in `main` | ||||
* | Update the sample `gdextension` config file to reflect feedback on the ↵ | Fredia Huya-Kouadio | 2023-08-23 | 2 | -4/+2 |
| | | | | | | Android plugin refactor PR See https://github.com/godotengine/godot/pull/80740#issuecomment-1690887240 | ||||
* | Move the Godot Android library dependency to `config.gradle` | Fredia Huya-Kouadio | 2023-08-18 | 4 | -7/+11 |
| | | | | This simplifies the process of updating the Godot Android lib dependency for all projects. | ||||
* | Update the 'Hello Signals' plugin sample to match updates to the addon's ↵ | Fredia Huya-Kouadio | 2023-08-17 | 15 | -18/+54 |
| | | | | folder structure | ||||
* | Update the 'Hello World' plugin sample to match updates to the addon's ↵ | Fredia Huya-Kouadio | 2023-08-17 | 14 | -16/+50 |
| | | | | folder structure | ||||
* | Misc cleanups for the GDExtension plugin sample | Fredia Huya-Kouadio | 2023-08-17 | 2 | -0/+2 |
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* | Update AGP to version 7.4.0 | Fredia Huya-Kouadio | 2023-08-17 | 5 | -5/+6 |
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* | Merge pull request #2 from m4gr3d/add_gdextension_plugin_sample | Fredia Huya-Kouadio | 2023-08-17 | 37 | -3/+1051 |
|\ | | | | | Add an Android GDExtension plugin sample | ||||
| * | Add an Android GDExtension plugin sample | Fredia Huya-Kouadio | 2023-08-17 | 37 | -3/+1051 |
|/ | | | | This sample shows how to integrate gdextension capabilities with Android java/kotlin code by leveraging JNI. | ||||
* | Misc cleanup | Fredia Huya-Kouadio | 2023-08-16 | 4 | -2/+6 |
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* | Add `apps` directory for Godot Android apps built using the Godot Android ↵ | Fredia Huya-Kouadio | 2023-08-16 | 1 | -0/+5 |
| | | | | library | ||||
* | Update the directory structure to make room for additional Godot Android ↵ | Fredia Huya-Kouadio | 2023-07-14 | 44 | -8/+16 |
| | | | | samples besides plugins | ||||
* | Update the Godot dependency version to the latest | Fredia Huya-Kouadio | 2023-07-07 | 1 | -1/+1 |
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* | Update the directory structure for the Android plugin addon | Fredia Huya-Kouadio | 2023-07-05 | 28 | -34/+88 |
| | | | | | | | | | | | The addon directory now contains two subfolders: - "addons/<plugin_dir>/export": - should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export - `plugin.cfg` must point to the editor plugin script in this directory - must contain a `.gdignore` file to exclude this directory from the export process - "addons/<plugin_dir>/interface": - optional directory - can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin | ||||
* | Merge pull request #1 from m4gr3d/godot_4_2_plugin_refactor | Fredia Huya-Kouadio | 2023-07-02 | 32 | -190/+296 |
|\ | | | | | Godot 4.2 plugin refactor | ||||
| * | Update README | Fredia Huya-Kouadio | 2023-07-02 | 1 | -2/+3 |
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| * | Update the 'Hello Signals' Android plugin demo to match the new Godot 4.2 format | Fredia Huya-Kouadio | 2023-07-02 | 13 | -84/+129 |
| | | | | | | | | See https://github.com/godotengine/godot/pull/78958 for reference. | ||||
| * | Update the 'Hello World' Android plugin to match the new Godot 4.2 format | Fredia Huya-Kouadio | 2023-07-02 | 18 | -104/+164 |
|/ | | | | See https://github.com/godotengine/godot/pull/78958 for reference. | ||||
* | Add `HelloSignals` sample project to show how to register and emit signals ↵ | fhuya | 2020-03-27 | 14 | -1/+422 |
| | | | | with a Godot Android plugin | ||||
* | Update repository structure: make each sample project (e.g: `hello_world`) a ↵ | fhuya | 2020-03-26 | 19 | -154/+67 |
| | | | | subproject in the `Godot-Android-Plugins` project. | ||||
* | Bump gradle build version. | fhuya | 2020-02-25 | 1 | -1/+1 |
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* | Update sample project based on feedback to the Android plugin refactor PR. | fhuya | 2020-02-24 | 3 | -3/+3 |
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* | Update README for the repo. | fhuya | 2020-02-23 | 1 | -1/+2 |
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* | Add sample hello world plugin and demo project. | fhuya | 2020-02-23 | 21 | -0/+720 |
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* | Initial commit | Fredia Huya-Kouadio | 2020-02-23 | 3 | -0/+108 |