Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update visibility of the plugin methods exposed to gdscriptHEADmaster | Fredia Huya-Kouadio | 2024-09-26 | 5 | -4/+5 |
| | | | | | Bump the Godot Android library dependency to 4.3 Bump godot-cpp to version godot-4.3-stable | ||||
* | Switch the interface to extend from `RefCounted` so they can automatically ↵ | Fredia Huya-Kouadio | 2024-05-19 | 3 | -3/+3 |
| | | | | be freed when the game exits. | ||||
* | Merge pull request #7 from luc4smoreira/minor-change-godotAndroidLib | Fredia Huya-Kouadio | 2023-11-30 | 1 | -5/+1 |
|\ | | | | | Update Godot Android Library to use the stable version: 4.2.0.stable | ||||
| * | Update Godot Android Library to use the stable version: 4.2.0.stable. Fix ↵ | Lucas Moreira Carneiro de Miranda | 2023-11-30 | 1 | -5/+1 |
|/ | | | | m4gr3d/Godot-Android-Samples/#6 | ||||
* | Merge pull request #5 from m4gr3d/fix_export_scripts_packaging | Fredia Huya-Kouadio | 2023-11-26 | 22 | -52/+39 |
|\ | | | | | Update the logic to package the plugins | ||||
| * | Fix the plugins packaging to address ↵ | Fredia Huya-Kouadio | 2023-11-26 | 22 | -52/+39 |
|/ | | | | https://github.com/godotengine/godot/issues/85395 | ||||
* | Merge pull request #4 from m4gr3d/fix_drawable_name_case | Fredia Huya-Kouadio | 2023-11-21 | 119 | -0/+0 |
|\ | | | | | Update drawable resource names to lowercase | ||||
| * | Add drawable assets with correct name case | Fredia Huya-Kouadio | 2023-11-21 | 200 | -0/+0 |
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| * | Remove drawable assets with incorrect name case | Fredia Huya-Kouadio | 2023-11-21 | 200 | -0/+0 |
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* | Update the `godot-cpp` version. | Fredia Huya-Kouadio | 2023-11-15 | 1 | -0/+0 |
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* | Update the project settings for the GLTF Viewer sample app to enforce ↵ | Fredia Huya-Kouadio | 2023-10-12 | 2 | -6/+7 |
| | | | | gdscript static typing | ||||
* | Update the Godot Android library dependency for beta 1 | Fredia Huya-Kouadio | 2023-10-12 | 4 | -2/+2 |
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* | Convert the gltf viewer app screenshot from png to webp | Fredia Huya-Kouadio | 2023-10-10 | 3 | -1/+1 |
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* | Update the maven snapshot dependency now that ↵ | Fredia Huya-Kouadio | 2023-10-10 | 1 | -1/+1 |
| | | | | https://github.com/godotengine/godot/pull/82893 is merged | ||||
* | Update the project's README | Fredia Huya-Kouadio | 2023-10-08 | 1 | -1/+2 |
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* | Update the 'HelloGDExtension' plugin sample's directory structure | Fredia Huya-Kouadio | 2023-10-08 | 11 | -60/+55 |
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* | Update the 'HelloSignals' plugin sample's directory structure | Fredia Huya-Kouadio | 2023-10-08 | 12 | -48/+45 |
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* | Update the 'HelloWorld' sample plugin directory structure | Fredia Huya-Kouadio | 2023-10-08 | 11 | -46/+46 |
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* | Update the sample app manifest parameters including its supported orientation | Fredia Huya-Kouadio | 2023-10-06 | 4 | -9/+19 |
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* | Update the gitignore config for the GLTF Viewer sample app | Fredia Huya-Kouadio | 2023-10-06 | 212 | -1101/+5 |
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* | Add screenshot for the GLTF Viewer sample app | Fredia Huya-Kouadio | 2023-10-06 | 2 | -0/+2 |
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* | Add the GLTF Viewer sample app which showcases how to use the Godot Android ↵ | Fredia Huya-Kouadio | 2023-10-05 | 1259 | -2/+9293 |
| | | | | | | library with an existing Android app. The GLTF Viewer sample app uses an Android RecyclerView to display a list of gltf food items whose model is rendered in 3D by the integrated Godot engine. | ||||
* | - Update the `kotlinVersion` | Fredia Huya-Kouadio | 2023-09-28 | 2 | -2/+4 |
| | | | | - Enable the use of AndroidX | ||||
* | Update the format for the gdextension `compatibility_minimum` field to ↵ | Fredia Huya-Kouadio | 2023-09-07 | 1 | -1/+1 |
| | | | | address https://github.com/godotengine/godot-docs/issues/7864 | ||||
* | Update the godot android library dependency now that PR refactoring the ↵ | Fredia Huya-Kouadio | 2023-09-05 | 3 | -3/+5 |
| | | | | plugin logic is merged in `main` | ||||
* | Update the sample `gdextension` config file to reflect feedback on the ↵ | Fredia Huya-Kouadio | 2023-08-23 | 2 | -4/+2 |
| | | | | | | Android plugin refactor PR See https://github.com/godotengine/godot/pull/80740#issuecomment-1690887240 | ||||
* | Move the Godot Android library dependency to `config.gradle` | Fredia Huya-Kouadio | 2023-08-18 | 4 | -7/+11 |
| | | | | This simplifies the process of updating the Godot Android lib dependency for all projects. | ||||
* | Update the 'Hello Signals' plugin sample to match updates to the addon's ↵ | Fredia Huya-Kouadio | 2023-08-17 | 15 | -18/+54 |
| | | | | folder structure | ||||
* | Update the 'Hello World' plugin sample to match updates to the addon's ↵ | Fredia Huya-Kouadio | 2023-08-17 | 14 | -16/+50 |
| | | | | folder structure | ||||
* | Misc cleanups for the GDExtension plugin sample | Fredia Huya-Kouadio | 2023-08-17 | 2 | -0/+2 |
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* | Update AGP to version 7.4.0 | Fredia Huya-Kouadio | 2023-08-17 | 5 | -5/+6 |
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* | Merge pull request #2 from m4gr3d/add_gdextension_plugin_sample | Fredia Huya-Kouadio | 2023-08-17 | 37 | -3/+1051 |
|\ | | | | | Add an Android GDExtension plugin sample | ||||
| * | Add an Android GDExtension plugin sample | Fredia Huya-Kouadio | 2023-08-17 | 37 | -3/+1051 |
|/ | | | | This sample shows how to integrate gdextension capabilities with Android java/kotlin code by leveraging JNI. | ||||
* | Misc cleanup | Fredia Huya-Kouadio | 2023-08-16 | 4 | -2/+6 |
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* | Add `apps` directory for Godot Android apps built using the Godot Android ↵ | Fredia Huya-Kouadio | 2023-08-16 | 1 | -0/+5 |
| | | | | library | ||||
* | Update the directory structure to make room for additional Godot Android ↵ | Fredia Huya-Kouadio | 2023-07-14 | 44 | -8/+16 |
| | | | | samples besides plugins | ||||
* | Update the Godot dependency version to the latest | Fredia Huya-Kouadio | 2023-07-07 | 1 | -1/+1 |
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* | Update the directory structure for the Android plugin addon | Fredia Huya-Kouadio | 2023-07-05 | 28 | -34/+88 |
| | | | | | | | | | | | The addon directory now contains two subfolders: - "addons/<plugin_dir>/export": - should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export - `plugin.cfg` must point to the editor plugin script in this directory - must contain a `.gdignore` file to exclude this directory from the export process - "addons/<plugin_dir>/interface": - optional directory - can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin | ||||
* | Merge pull request #1 from m4gr3d/godot_4_2_plugin_refactor | Fredia Huya-Kouadio | 2023-07-02 | 32 | -190/+296 |
|\ | | | | | Godot 4.2 plugin refactor | ||||
| * | Update README | Fredia Huya-Kouadio | 2023-07-02 | 1 | -2/+3 |
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| * | Update the 'Hello Signals' Android plugin demo to match the new Godot 4.2 format | Fredia Huya-Kouadio | 2023-07-02 | 13 | -84/+129 |
| | | | | | | | | See https://github.com/godotengine/godot/pull/78958 for reference. | ||||
| * | Update the 'Hello World' Android plugin to match the new Godot 4.2 format | Fredia Huya-Kouadio | 2023-07-02 | 18 | -104/+164 |
|/ | | | | See https://github.com/godotengine/godot/pull/78958 for reference. | ||||
* | Add `HelloSignals` sample project to show how to register and emit signals ↵ | fhuya | 2020-03-27 | 14 | -1/+422 |
| | | | | with a Godot Android plugin | ||||
* | Update repository structure: make each sample project (e.g: `hello_world`) a ↵ | fhuya | 2020-03-26 | 19 | -154/+67 |
| | | | | subproject in the `Godot-Android-Plugins` project. | ||||
* | Bump gradle build version. | fhuya | 2020-02-25 | 1 | -1/+1 |
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* | Update sample project based on feedback to the Android plugin refactor PR. | fhuya | 2020-02-24 | 3 | -3/+3 |
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* | Update README for the repo. | fhuya | 2020-02-23 | 1 | -1/+2 |
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* | Add sample hello world plugin and demo project. | fhuya | 2020-02-23 | 21 | -0/+720 |
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* | Initial commit | Fredia Huya-Kouadio | 2020-02-23 | 3 | -0/+108 |