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* Update visibility of the plugin methods exposed to gdscriptHEADmasterFredia Huya-Kouadio2024-09-265-4/+5
| | | | | Bump the Godot Android library dependency to 4.3 Bump godot-cpp to version godot-4.3-stable
* Switch the interface to extend from `RefCounted` so they can automatically ↵Fredia Huya-Kouadio2024-05-193-3/+3
| | | | be freed when the game exits.
* Merge pull request #7 from luc4smoreira/minor-change-godotAndroidLibFredia Huya-Kouadio2023-11-301-5/+1
|\ | | | | Update Godot Android Library to use the stable version: 4.2.0.stable
| * Update Godot Android Library to use the stable version: 4.2.0.stable. Fix ↵Lucas Moreira Carneiro de Miranda2023-11-301-5/+1
|/ | | | m4gr3d/Godot-Android-Samples/#6
* Merge pull request #5 from m4gr3d/fix_export_scripts_packagingFredia Huya-Kouadio2023-11-2622-52/+39
|\ | | | | Update the logic to package the plugins
| * Fix the plugins packaging to address ↵Fredia Huya-Kouadio2023-11-2622-52/+39
|/ | | | https://github.com/godotengine/godot/issues/85395
* Merge pull request #4 from m4gr3d/fix_drawable_name_caseFredia Huya-Kouadio2023-11-21119-0/+0
|\ | | | | Update drawable resource names to lowercase
| * Add drawable assets with correct name caseFredia Huya-Kouadio2023-11-21200-0/+0
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| * Remove drawable assets with incorrect name caseFredia Huya-Kouadio2023-11-21200-0/+0
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* Update the `godot-cpp` version.Fredia Huya-Kouadio2023-11-151-0/+0
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* Update the project settings for the GLTF Viewer sample app to enforce ↵Fredia Huya-Kouadio2023-10-122-6/+7
| | | | gdscript static typing
* Update the Godot Android library dependency for beta 1Fredia Huya-Kouadio2023-10-124-2/+2
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* Convert the gltf viewer app screenshot from png to webpFredia Huya-Kouadio2023-10-103-1/+1
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* Update the maven snapshot dependency now that ↵Fredia Huya-Kouadio2023-10-101-1/+1
| | | | https://github.com/godotengine/godot/pull/82893 is merged
* Update the project's READMEFredia Huya-Kouadio2023-10-081-1/+2
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* Update the 'HelloGDExtension' plugin sample's directory structureFredia Huya-Kouadio2023-10-0811-60/+55
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* Update the 'HelloSignals' plugin sample's directory structureFredia Huya-Kouadio2023-10-0812-48/+45
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* Update the 'HelloWorld' sample plugin directory structureFredia Huya-Kouadio2023-10-0811-46/+46
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* Update the sample app manifest parameters including its supported orientationFredia Huya-Kouadio2023-10-064-9/+19
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* Update the gitignore config for the GLTF Viewer sample appFredia Huya-Kouadio2023-10-06212-1101/+5
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* Add screenshot for the GLTF Viewer sample appFredia Huya-Kouadio2023-10-062-0/+2
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* Add the GLTF Viewer sample app which showcases how to use the Godot Android ↵Fredia Huya-Kouadio2023-10-051259-2/+9293
| | | | | | library with an existing Android app. The GLTF Viewer sample app uses an Android RecyclerView to display a list of gltf food items whose model is rendered in 3D by the integrated Godot engine.
* - Update the `kotlinVersion`Fredia Huya-Kouadio2023-09-282-2/+4
| | | | - Enable the use of AndroidX
* Update the format for the gdextension `compatibility_minimum` field to ↵Fredia Huya-Kouadio2023-09-071-1/+1
| | | | address https://github.com/godotengine/godot-docs/issues/7864
* Update the godot android library dependency now that PR refactoring the ↵Fredia Huya-Kouadio2023-09-053-3/+5
| | | | plugin logic is merged in `main`
* Update the sample `gdextension` config file to reflect feedback on the ↵Fredia Huya-Kouadio2023-08-232-4/+2
| | | | | | Android plugin refactor PR See https://github.com/godotengine/godot/pull/80740#issuecomment-1690887240
* Move the Godot Android library dependency to `config.gradle`Fredia Huya-Kouadio2023-08-184-7/+11
| | | | This simplifies the process of updating the Godot Android lib dependency for all projects.
* Update the 'Hello Signals' plugin sample to match updates to the addon's ↵Fredia Huya-Kouadio2023-08-1715-18/+54
| | | | folder structure
* Update the 'Hello World' plugin sample to match updates to the addon's ↵Fredia Huya-Kouadio2023-08-1714-16/+50
| | | | folder structure
* Misc cleanups for the GDExtension plugin sampleFredia Huya-Kouadio2023-08-172-0/+2
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* Update AGP to version 7.4.0Fredia Huya-Kouadio2023-08-175-5/+6
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* Merge pull request #2 from m4gr3d/add_gdextension_plugin_sampleFredia Huya-Kouadio2023-08-1737-3/+1051
|\ | | | | Add an Android GDExtension plugin sample
| * Add an Android GDExtension plugin sampleFredia Huya-Kouadio2023-08-1737-3/+1051
|/ | | | This sample shows how to integrate gdextension capabilities with Android java/kotlin code by leveraging JNI.
* Misc cleanupFredia Huya-Kouadio2023-08-164-2/+6
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* Add `apps` directory for Godot Android apps built using the Godot Android ↵Fredia Huya-Kouadio2023-08-161-0/+5
| | | | library
* Update the directory structure to make room for additional Godot Android ↵Fredia Huya-Kouadio2023-07-1444-8/+16
| | | | samples besides plugins
* Update the Godot dependency version to the latestFredia Huya-Kouadio2023-07-071-1/+1
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* Update the directory structure for the Android plugin addonFredia Huya-Kouadio2023-07-0528-34/+88
| | | | | | | | | | | The addon directory now contains two subfolders: - "addons/<plugin_dir>/export": - should contain the editor plugin script and the editor export plugin script. as well as any binaries needed for export - `plugin.cfg` must point to the editor plugin script in this directory - must contain a `.gdignore` file to exclude this directory from the export process - "addons/<plugin_dir>/interface": - optional directory - can contain helper gdscript files used by the project to interface with the functionality exposed by the plugin
* Merge pull request #1 from m4gr3d/godot_4_2_plugin_refactorFredia Huya-Kouadio2023-07-0232-190/+296
|\ | | | | Godot 4.2 plugin refactor
| * Update READMEFredia Huya-Kouadio2023-07-021-2/+3
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| * Update the 'Hello Signals' Android plugin demo to match the new Godot 4.2 formatFredia Huya-Kouadio2023-07-0213-84/+129
| | | | | | | | See https://github.com/godotengine/godot/pull/78958 for reference.
| * Update the 'Hello World' Android plugin to match the new Godot 4.2 formatFredia Huya-Kouadio2023-07-0218-104/+164
|/ | | | See https://github.com/godotengine/godot/pull/78958 for reference.
* Add `HelloSignals` sample project to show how to register and emit signals ↵fhuya2020-03-2714-1/+422
| | | | with a Godot Android plugin
* Update repository structure: make each sample project (e.g: `hello_world`) a ↵fhuya2020-03-2619-154/+67
| | | | subproject in the `Godot-Android-Plugins` project.
* Bump gradle build version.fhuya2020-02-251-1/+1
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* Update sample project based on feedback to the Android plugin refactor PR.fhuya2020-02-243-3/+3
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* Update README for the repo.fhuya2020-02-231-1/+2
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* Add sample hello world plugin and demo project.fhuya2020-02-2321-0/+720
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* Initial commitFredia Huya-Kouadio2020-02-233-0/+108