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;;; TOOL: run-wasm-decompile

(module
  (import "ns" "fi" (func))
  (import "ns" "g3" (global i32))
  (import "ns" "tab3" (table 0 12 funcref))
  ;; (import "ns" "m1" (memory 1))  ;; Can test only 1 at a time :(

  (memory (export "m2") 1)

  (global $g1 (mut i32) (i32.const 10))
  (global (export "g2") (mut i32) (i32.const 11))

  (table $tab1 0 10 funcref)
  (table (export "tab2") 0 11 funcref)

  (data 0 (offset (i32.const 0)) "Hello, World!\n\00")

  (func $f (param i32 i32) (result i32) (local i64 f32 f64)
    i64.const 8
    set_local 2
    f32.const 6.0
    set_local 3
    f64.const 7.0
    tee_local 4
    f64.const 10.0
    f64.lt
    if
      i32.const 1
      i32.const 2
      i32.load offset=3
      i32.const 5
      i32.add
      i32.store offset=4
    end
    get_local 0
    get_global $g1
    i32.add
    i32.const 9
    call $f
    drop
    loop
      block
        i32.const 0
        if (result i32)
          i32.const 1
        else
          i32.const 2
        end
        br_if 0
        br 1
      end
      i32.const 1
      br_if 0
    end
    i32.const 1
  )
  ;; LLD outputs a name section with de-mangled C++ function signatures as names,
  ;; so have to make sure special chars get removed.
  (func (export "signature-&<>()") (param) (result))
  (func (export "signature-&[]()") (param) (result))
  (func $not-exported (param) (result))
  (export "f" (func $f))
)

(;; STDOUT ;;;
export memory m2(initial: 1, max: 0);

import global ns_g3:int;
global g_b:int = 10;
export global g2:int = 11;

import table ns_tab3:funcref;
table T_b:funcref(min: 0, max: 10);
export table tab2:funcref(min: 0, max: 11);

data d_a(offset: 0) = "Hello, World!\0a\00";

import function ns_fi();

export function f(a:int, b:int):int {
  var c:long = 8L;
  var d:float = 6f;
  var e:double = 7d;
  if (e < 10d) { 1[4]:int = (2[3]:int + 5) }
  f(a + g_b, 9);
  loop L_b {
    block B_c {
      if (if (0) { 1 } else { 2 }) break B_c;
      continue L_b;
    }
    if (1) continue L_b;
  }
  return 1;
}

function signature______() {
}

function signature_______1() {
}

function f_e() {
}

;;; STDOUT ;;)