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authorMarcelo Costa <marcardion@gmail.com>2024-01-26 23:38:10 -0300
committerMarcelo Costa <marcardion@gmail.com>2024-01-26 23:38:10 -0300
commitd23ec4f11ffec4892d18ed07f360ed45b0c52dbc (patch)
tree5b020345fe4dabfad25bed12fa455840899dad31 /game/microgames/heart_break/heart_break.gd
parent2fa482cf3897c02df21e2c6e5ff343f41043037e (diff)
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Revert "Starting HeartBreak Microgame"
This reverts commit 2fa482cf3897c02df21e2c6e5ff343f41043037e.
Diffstat (limited to 'game/microgames/heart_break/heart_break.gd')
-rw-r--r--game/microgames/heart_break/heart_break.gd18
1 files changed, 0 insertions, 18 deletions
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd
deleted file mode 100644
index b12ae70..0000000
--- a/game/microgames/heart_break/heart_break.gd
+++ /dev/null
@@ -1,18 +0,0 @@
-extends Microgame
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
-func _on_player_heart_body_entered(body):
- if body is Spiky:
- print("hey")
- $PlayerHeart.get_node("AnimatedSprite2D").play("death")
- ## GameOver
- pass