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authorMarcelo Costa <marcardion@gmail.com>2024-01-26 23:38:10 -0300
committerMarcelo Costa <marcardion@gmail.com>2024-01-26 23:38:10 -0300
commitd23ec4f11ffec4892d18ed07f360ed45b0c52dbc (patch)
tree5b020345fe4dabfad25bed12fa455840899dad31 /game/microgames/heart_break/player_heart.gd
parent2fa482cf3897c02df21e2c6e5ff343f41043037e (diff)
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Revert "Starting HeartBreak Microgame"
This reverts commit 2fa482cf3897c02df21e2c6e5ff343f41043037e.
Diffstat (limited to 'game/microgames/heart_break/player_heart.gd')
-rw-r--r--game/microgames/heart_break/player_heart.gd15
1 files changed, 0 insertions, 15 deletions
diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd
deleted file mode 100644
index 565cee1..0000000
--- a/game/microgames/heart_break/player_heart.gd
+++ /dev/null
@@ -1,15 +0,0 @@
-extends RigidBody2D
-
-var speed = 250
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _physics_process(delta):
- var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed)
- apply_force(moveVector)
- #set_axis_velocity(moveVector)
- pass