diff options
Diffstat (limited to 'game/microgames/heart_break/player_heart.gd')
-rw-r--r-- | game/microgames/heart_break/player_heart.gd | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd index 565cee1..0a6b26a 100644 --- a/game/microgames/heart_break/player_heart.gd +++ b/game/microgames/heart_break/player_heart.gd @@ -1,6 +1,7 @@ extends RigidBody2D var speed = 250 +var playerControl = true # Called when the node enters the scene tree for the first time. func _ready(): @@ -9,7 +10,8 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta): - var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed) - apply_force(moveVector) - #set_axis_velocity(moveVector) + if(playerControl): + var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed) + apply_force(moveVector) + #set_axis_velocity(moveVector) pass |