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-rw-r--r--game/microgames/heart_break/heart_break.gd17
-rw-r--r--game/microgames/heart_break/heart_break.tscn12
-rw-r--r--game/microgames/heart_break/player_heart.gd1
3 files changed, 10 insertions, 20 deletions
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd
index d25afe8..63d7e5d 100644
--- a/game/microgames/heart_break/heart_break.gd
+++ b/game/microgames/heart_break/heart_break.gd
@@ -1,22 +1,13 @@
extends Microgame
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- pass
-
func _on_player_heart_body_entered(body):
if body is Spiky:
disable_player()
- ## GameOver
- pass
+ finished.emit(false)
+
func disable_player():
- $PlayerHeart.get_node("AnimatedSprite2D").play("death")
- $PlayerHeart.playerControl = false
+ $PlayerHeart.get_node("AnimatedSprite2D").play("death")
+ $PlayerHeart.playerControl = false
diff --git a/game/microgames/heart_break/heart_break.tscn b/game/microgames/heart_break/heart_break.tscn
index a36d36d..b130424 100644
--- a/game/microgames/heart_break/heart_break.tscn
+++ b/game/microgames/heart_break/heart_break.tscn
@@ -14,7 +14,7 @@ size = Vector2(20, 676)
script = ExtResource("1_ia77r")
[node name="PlayerHeart" parent="." instance=ExtResource("2_uwtaj")]
-position = Vector2(563, 338)
+position = Vector2(553, 317)
[node name="Upper Boundary" type="StaticBody2D" parent="."]
@@ -43,18 +43,18 @@ position = Vector2(574, 0)
shape = SubResource("RectangleShape2D_upktn")
[node name="Spiky" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(239, 249)
+position = Vector2(182, 188)
[node name="Spiky2" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(891, 258)
+position = Vector2(964, 218)
[node name="Spiky3" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(284, 531)
+position = Vector2(235, 481)
[node name="Spiky4" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(821, 530)
+position = Vector2(845, 496)
[node name="Spiky5" parent="." instance=ExtResource("3_dfa23")]
-position = Vector2(570, 97)
+position = Vector2(570, 104)
[connection signal="body_entered" from="PlayerHeart" to="." method="_on_player_heart_body_entered"]
diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd
index 0a6b26a..66847bb 100644
--- a/game/microgames/heart_break/player_heart.gd
+++ b/game/microgames/heart_break/player_heart.gd
@@ -13,5 +13,4 @@ func _physics_process(delta):
if(playerControl):
var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed)
apply_force(moveVector)
- #set_axis_velocity(moveVector)
pass