diff options
Diffstat (limited to 'game/microgames/heart_break')
-rw-r--r-- | game/microgames/heart_break/heart_break.gd | 17 | ||||
-rw-r--r-- | game/microgames/heart_break/heart_break.tscn | 12 | ||||
-rw-r--r-- | game/microgames/heart_break/player_heart.gd | 1 |
3 files changed, 10 insertions, 20 deletions
diff --git a/game/microgames/heart_break/heart_break.gd b/game/microgames/heart_break/heart_break.gd index d25afe8..63d7e5d 100644 --- a/game/microgames/heart_break/heart_break.gd +++ b/game/microgames/heart_break/heart_break.gd @@ -1,22 +1,13 @@ extends Microgame -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -func _process(delta): - pass - func _on_player_heart_body_entered(body): if body is Spiky: disable_player() - ## GameOver - pass + finished.emit(false) + func disable_player(): - $PlayerHeart.get_node("AnimatedSprite2D").play("death") - $PlayerHeart.playerControl = false + $PlayerHeart.get_node("AnimatedSprite2D").play("death") + $PlayerHeart.playerControl = false diff --git a/game/microgames/heart_break/heart_break.tscn b/game/microgames/heart_break/heart_break.tscn index a36d36d..b130424 100644 --- a/game/microgames/heart_break/heart_break.tscn +++ b/game/microgames/heart_break/heart_break.tscn @@ -14,7 +14,7 @@ size = Vector2(20, 676) script = ExtResource("1_ia77r") [node name="PlayerHeart" parent="." instance=ExtResource("2_uwtaj")] -position = Vector2(563, 338) +position = Vector2(553, 317) [node name="Upper Boundary" type="StaticBody2D" parent="."] @@ -43,18 +43,18 @@ position = Vector2(574, 0) shape = SubResource("RectangleShape2D_upktn") [node name="Spiky" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(239, 249) +position = Vector2(182, 188) [node name="Spiky2" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(891, 258) +position = Vector2(964, 218) [node name="Spiky3" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(284, 531) +position = Vector2(235, 481) [node name="Spiky4" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(821, 530) +position = Vector2(845, 496) [node name="Spiky5" parent="." instance=ExtResource("3_dfa23")] -position = Vector2(570, 97) +position = Vector2(570, 104) [connection signal="body_entered" from="PlayerHeart" to="." method="_on_player_heart_body_entered"] diff --git a/game/microgames/heart_break/player_heart.gd b/game/microgames/heart_break/player_heart.gd index 0a6b26a..66847bb 100644 --- a/game/microgames/heart_break/player_heart.gd +++ b/game/microgames/heart_break/player_heart.gd @@ -13,5 +13,4 @@ func _physics_process(delta): if(playerControl): var moveVector = Vector2(Input.get_axis("Left","Right")*speed, Input.get_axis("Up","Down")*speed) apply_force(moveVector) - #set_axis_velocity(moveVector) pass |