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extends Node2D
@export var number_sprites: Array[Texture2D]
var sprite_idx = 0
var timer = 0.0
var _playing = false
func play():
sprite_idx = 0
timer = 0.0
show()
%TVSprite.show()
%NumberSprite.show()
%Explosion.hide()
$AnimationPlayer.play("enter")
($AnimationPlayer as AnimationPlayer).seek(0, true)
_playing = true
func finish():
_playing = false
$AnimationPlayer.play_backwards("enter")
func _physics_process(delta):
if not _playing:
return
timer += delta
var idx = clamp(int(timer), 0, 4)
%NumberSprite.texture = number_sprites[idx]
if timer > 5.0:
_playing = false
%TVSprite.hide()
%NumberSprite.hide()
%Explosion.explode()
await get_tree().create_timer(0.6).timeout
hide()
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